using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFollow : MonoBehaviour {

	public GameObject player;      


	private Vector3 offset; 

	void Start()
	{

		offset = transform.position - player.transform.position;
	}

	void LateUpdate()
	{

		transform.position = player.transform.position + offset;
	}
}
