using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

public class SoundTest : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        if (CrossPlatformInputManager.GetButtonDown("P1_jump")) {
            EventUtil.SendToAll<ITestEvent>(e => e.OnTest("Test"));
        }
    }
}
