using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotate : MonoBehaviour {
    [SerializeField]
    private float m_angularVelocity = 100.0f;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        GetComponent<Rigidbody2D>().angularVelocity = m_angularVelocity;
    }
}
