There are several ways to select an FSM:
- Simply select a Game Object in your project that has an FSM. If the Playmaker editor is open the FSM is automatically selected. (Note you can use Lock Selection to prevent this).
- Use the Selection Toolbar.
- Use the FSM Browser.
- Select a Game Object and find its Playmaker FSM Component in the Inspector panel. Click Edit to open the Playmaker editor and select the FSM.
- Add an FSM to a Game Object using the Selection Toolbar, and it is automatically selected.