using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;

public class SplashScreenScript : MonoBehaviour {

    public float timeToSplash = 3.0F;
    private float timeElapsed = 0.0F;

	// Update is called once per frame
	void Update () {
        timeElapsed += Time.deltaTime;
        if(timeElapsed > timeToSplash)
        {
            SceneManager.LoadScene("Start Screen", LoadSceneMode.Single);
        }
    }
}
