Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) Iris(TM) Graphics 6100 (ID=0x162b)
    Vendor:   Intel
    VRAM:     2111 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.129 seconds
Platform assembly: C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\user\Documents\Files\Games\GGJ2017\Bear Boy Not Alpha\IAMTHEONEDONTWEIGHATONDONTNEEDAGUNTOGETRESPECTINTHESTREETS_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.655691 ms
9 Shirt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1410 -> priority: 1 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Use pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Use pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Use pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Use pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Use pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Use pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Bear Coming
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

GameOver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Button Pressed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Thing Cleared: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Text Waiting: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Text Waiting2: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

