Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 950M      (ID=0x139a)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   10.18.13.5354
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.022 seconds
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Louis\Desktop\ResonateV1.4_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.308620 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 23ac -> priority: 1 
  Thread -> id: 3900 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.331911 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1094.
Total: 0.588583 ms (FindLiveObjects: 0.073819 ms CreateObjectMapping: 0.023290 ms MarkObjects: 0.305542 ms  DeleteObjects: 0.185535 ms)

X is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

X is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

X is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

X is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

X is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

X is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

C is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Z is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

V is Pressed!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Door Unlocked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

