#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Array
struct Il2CppArray;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array_InternalEnumerator_1_gen2785518402.h"
#include "mscorlib_System_Array1146569071.h"
#include "UnityEngine_UnityEngine_RaycastHit4003175726.h"

// System.Void System.Array/InternalEnumerator`1<UnityEngine.RaycastHit>::.ctor(System.Array)
extern "C"  void InternalEnumerator_1__ctor_m3454518962_gshared (InternalEnumerator_1_t2785518402 * __this, Il2CppArray * ___array0, const MethodInfo* method);
#define InternalEnumerator_1__ctor_m3454518962(__this, ___array0, method) ((  void (*) (InternalEnumerator_1_t2785518402 *, Il2CppArray *, const MethodInfo*))InternalEnumerator_1__ctor_m3454518962_gshared)(__this, ___array0, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.RaycastHit>::System.Collections.IEnumerator.Reset()
extern "C"  void InternalEnumerator_1_System_Collections_IEnumerator_Reset_m3915103662_gshared (InternalEnumerator_1_t2785518402 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_Reset_m3915103662(__this, method) ((  void (*) (InternalEnumerator_1_t2785518402 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_Reset_m3915103662_gshared)(__this, method)
// System.Object System.Array/InternalEnumerator`1<UnityEngine.RaycastHit>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m2395460378_gshared (InternalEnumerator_1_t2785518402 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m2395460378(__this, method) ((  Il2CppObject * (*) (InternalEnumerator_1_t2785518402 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m2395460378_gshared)(__this, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.RaycastHit>::Dispose()
extern "C"  void InternalEnumerator_1_Dispose_m3675957001_gshared (InternalEnumerator_1_t2785518402 * __this, const MethodInfo* method);
#define InternalEnumerator_1_Dispose_m3675957001(__this, method) ((  void (*) (InternalEnumerator_1_t2785518402 *, const MethodInfo*))InternalEnumerator_1_Dispose_m3675957001_gshared)(__this, method)
// System.Boolean System.Array/InternalEnumerator`1<UnityEngine.RaycastHit>::MoveNext()
extern "C"  bool InternalEnumerator_1_MoveNext_m1662326298_gshared (InternalEnumerator_1_t2785518402 * __this, const MethodInfo* method);
#define InternalEnumerator_1_MoveNext_m1662326298(__this, method) ((  bool (*) (InternalEnumerator_1_t2785518402 *, const MethodInfo*))InternalEnumerator_1_MoveNext_m1662326298_gshared)(__this, method)
// T System.Array/InternalEnumerator`1<UnityEngine.RaycastHit>::get_Current()
extern "C"  RaycastHit_t4003175726  InternalEnumerator_1_get_Current_m2996847993_gshared (InternalEnumerator_1_t2785518402 * __this, const MethodInfo* method);
#define InternalEnumerator_1_get_Current_m2996847993(__this, method) ((  RaycastHit_t4003175726  (*) (InternalEnumerator_1_t2785518402 *, const MethodInfo*))InternalEnumerator_1_get_Current_m2996847993_gshared)(__this, method)
