#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// GameOver/<SetActive>c__AnonStorey2
struct U3CSetActiveU3Ec__AnonStorey2_t3409647572;
// UnityEngine.GameObject
struct GameObject_t3674682005;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_GameObject3674682005.h"

// System.Void GameOver/<SetActive>c__AnonStorey2::.ctor()
extern "C"  void U3CSetActiveU3Ec__AnonStorey2__ctor_m3208857415 (U3CSetActiveU3Ec__AnonStorey2_t3409647572 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void GameOver/<SetActive>c__AnonStorey2::<>m__0(UnityEngine.GameObject)
extern "C"  void U3CSetActiveU3Ec__AnonStorey2_U3CU3Em__0_m2296397306 (U3CSetActiveU3Ec__AnonStorey2_t3409647572 * __this, GameObject_t3674682005 * ___c0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
