#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UI.HorizontalLayoutGroup
struct HorizontalLayoutGroup_t1336501463;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.UI.HorizontalLayoutGroup::.ctor()
extern "C"  void HorizontalLayoutGroup__ctor_m9362858 (HorizontalLayoutGroup_t1336501463 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.HorizontalLayoutGroup::CalculateLayoutInputHorizontal()
extern "C"  void HorizontalLayoutGroup_CalculateLayoutInputHorizontal_m1229423832 (HorizontalLayoutGroup_t1336501463 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.HorizontalLayoutGroup::CalculateLayoutInputVertical()
extern "C"  void HorizontalLayoutGroup_CalculateLayoutInputVertical_m4119749738 (HorizontalLayoutGroup_t1336501463 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.HorizontalLayoutGroup::SetLayoutHorizontal()
extern "C"  void HorizontalLayoutGroup_SetLayoutHorizontal_m819130872 (HorizontalLayoutGroup_t1336501463 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.HorizontalLayoutGroup::SetLayoutVertical()
extern "C"  void HorizontalLayoutGroup_SetLayoutVertical_m3176307082 (HorizontalLayoutGroup_t1336501463 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
