#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.Generic.List`1<UnityEngine.Vector3>
struct List_1_t1355284822;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_Enumera1374957592.h"
#include "UnityEngine_UnityEngine_Vector34282066566.h"

// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::.ctor(System.Collections.Generic.List`1<T>)
extern "C"  void Enumerator__ctor_m3441507808_gshared (Enumerator_t1374957592 * __this, List_1_t1355284822 * ___l0, const MethodInfo* method);
#define Enumerator__ctor_m3441507808(__this, ___l0, method) ((  void (*) (Enumerator_t1374957592 *, List_1_t1355284822 *, const MethodInfo*))Enumerator__ctor_m3441507808_gshared)(__this, ___l0, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::System.Collections.IEnumerator.Reset()
extern "C"  void Enumerator_System_Collections_IEnumerator_Reset_m4139166322_gshared (Enumerator_t1374957592 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_Reset_m4139166322(__this, method) ((  void (*) (Enumerator_t1374957592 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_Reset_m4139166322_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * Enumerator_System_Collections_IEnumerator_get_Current_m3716809182_gshared (Enumerator_t1374957592 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_get_Current_m3716809182(__this, method) ((  Il2CppObject * (*) (Enumerator_t1374957592 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_get_Current_m3716809182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::Dispose()
extern "C"  void Enumerator_Dispose_m1109607365_gshared (Enumerator_t1374957592 * __this, const MethodInfo* method);
#define Enumerator_Dispose_m1109607365(__this, method) ((  void (*) (Enumerator_t1374957592 *, const MethodInfo*))Enumerator_Dispose_m1109607365_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::VerifyState()
extern "C"  void Enumerator_VerifyState_m2631243902_gshared (Enumerator_t1374957592 * __this, const MethodInfo* method);
#define Enumerator_VerifyState_m2631243902(__this, method) ((  void (*) (Enumerator_t1374957592 *, const MethodInfo*))Enumerator_VerifyState_m2631243902_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::MoveNext()
extern "C"  bool Enumerator_MoveNext_m3134255838_gshared (Enumerator_t1374957592 * __this, const MethodInfo* method);
#define Enumerator_MoveNext_m3134255838(__this, method) ((  bool (*) (Enumerator_t1374957592 *, const MethodInfo*))Enumerator_MoveNext_m3134255838_gshared)(__this, method)
// T System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector3>::get_Current()
extern "C"  Vector3_t4282066566  Enumerator_get_Current_m428340533_gshared (Enumerator_t1374957592 * __this, const MethodInfo* method);
#define Enumerator_get_Current_m428340533(__this, method) ((  Vector3_t4282066566  (*) (Enumerator_t1374957592 *, const MethodInfo*))Enumerator_get_Current_m428340533_gshared)(__this, method)
