#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_t2416790841;
// UnityEngine.CharacterController
struct CharacterController_t1618060635;
// UnityEngine.Collider
struct Collider_t2939674232;
// UnityEngine.Rigidbody
struct Rigidbody_t3346577219;
// UnityEngine.GameObject
struct GameObject_t3674682005;
// UnityEngine.Transform
struct Transform_t1659122786;
struct ControllerColliderHit_t2416790841_marshaled_pinvoke;
struct ControllerColliderHit_t2416790841_marshaled_com;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_Vector34282066566.h"

// System.Void UnityEngine.ControllerColliderHit::.ctor()
extern "C"  void ControllerColliderHit__ctor_m3119252854 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::get_controller()
extern "C"  CharacterController_t1618060635 * ControllerColliderHit_get_controller_m4144115758 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider()
extern "C"  Collider_t2939674232 * ControllerColliderHit_get_collider_m1024441863 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Rigidbody UnityEngine.ControllerColliderHit::get_rigidbody()
extern "C"  Rigidbody_t3346577219 * ControllerColliderHit_get_rigidbody_m2091369205 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.GameObject UnityEngine.ControllerColliderHit::get_gameObject()
extern "C"  GameObject_t3674682005 * ControllerColliderHit_get_gameObject_m3516749633 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Transform UnityEngine.ControllerColliderHit::get_transform()
extern "C"  Transform_t1659122786 * ControllerColliderHit_get_transform_m1182304469 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_point()
extern "C"  Vector3_t4282066566  ControllerColliderHit_get_point_m1436351445 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_normal()
extern "C"  Vector3_t4282066566  ControllerColliderHit_get_normal_m2642806628 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_moveDirection()
extern "C"  Vector3_t4282066566  ControllerColliderHit_get_moveDirection_m3645766003 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Single UnityEngine.ControllerColliderHit::get_moveLength()
extern "C"  float ControllerColliderHit_get_moveLength_m3314200770 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.ControllerColliderHit::get_push()
extern "C"  bool ControllerColliderHit_get_push_m2385571563 (ControllerColliderHit_t2416790841 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.ControllerColliderHit::set_push(System.Boolean)
extern "C"  void ControllerColliderHit_set_push_m1358618172 (ControllerColliderHit_t2416790841 * __this, bool ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;

// Methods for marshaling
struct ControllerColliderHit_t2416790841;
struct ControllerColliderHit_t2416790841_marshaled_pinvoke;

extern "C" void ControllerColliderHit_t2416790841_marshal_pinvoke(const ControllerColliderHit_t2416790841& unmarshaled, ControllerColliderHit_t2416790841_marshaled_pinvoke& marshaled);
extern "C" void ControllerColliderHit_t2416790841_marshal_pinvoke_back(const ControllerColliderHit_t2416790841_marshaled_pinvoke& marshaled, ControllerColliderHit_t2416790841& unmarshaled);
extern "C" void ControllerColliderHit_t2416790841_marshal_pinvoke_cleanup(ControllerColliderHit_t2416790841_marshaled_pinvoke& marshaled);

// Methods for marshaling
struct ControllerColliderHit_t2416790841;
struct ControllerColliderHit_t2416790841_marshaled_com;

extern "C" void ControllerColliderHit_t2416790841_marshal_com(const ControllerColliderHit_t2416790841& unmarshaled, ControllerColliderHit_t2416790841_marshaled_com& marshaled);
extern "C" void ControllerColliderHit_t2416790841_marshal_com_back(const ControllerColliderHit_t2416790841_marshaled_com& marshaled, ControllerColliderHit_t2416790841& unmarshaled);
extern "C" void ControllerColliderHit_t2416790841_marshal_com_cleanup(ControllerColliderHit_t2416790841_marshaled_com& marshaled);
