#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Color32
struct ALIGN_TYPE(4) Color32_t598853688 
{
public:
	// System.Byte UnityEngine.Color32::r
	uint8_t ___r_0;
	// System.Byte UnityEngine.Color32::g
	uint8_t ___g_1;
	// System.Byte UnityEngine.Color32::b
	uint8_t ___b_2;
	// System.Byte UnityEngine.Color32::a
	uint8_t ___a_3;

public:
	inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color32_t598853688, ___r_0)); }
	inline uint8_t get_r_0() const { return ___r_0; }
	inline uint8_t* get_address_of_r_0() { return &___r_0; }
	inline void set_r_0(uint8_t value)
	{
		___r_0 = value;
	}

	inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color32_t598853688, ___g_1)); }
	inline uint8_t get_g_1() const { return ___g_1; }
	inline uint8_t* get_address_of_g_1() { return &___g_1; }
	inline void set_g_1(uint8_t value)
	{
		___g_1 = value;
	}

	inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color32_t598853688, ___b_2)); }
	inline uint8_t get_b_2() const { return ___b_2; }
	inline uint8_t* get_address_of_b_2() { return &___b_2; }
	inline void set_b_2(uint8_t value)
	{
		___b_2 = value;
	}

	inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color32_t598853688, ___a_3)); }
	inline uint8_t get_a_3() const { return ___a_3; }
	inline uint8_t* get_address_of_a_3() { return &___a_3; }
	inline void set_a_3(uint8_t value)
	{
		___a_3 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.Color32
struct Color32_t598853688_marshaled_pinvoke
{
	uint8_t ___r_0;
	uint8_t ___g_1;
	uint8_t ___b_2;
	uint8_t ___a_3;
};
// Native definition for marshalling of: UnityEngine.Color32
struct Color32_t598853688_marshaled_com
{
	uint8_t ___r_0;
	uint8_t ___g_1;
	uint8_t ___b_2;
	uint8_t ___a_3;
};
