#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.String
struct String_t;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_String7231557.h"

// System.Int32 UnityEngine.Shader::PropertyToID(System.String)
extern "C"  int32_t Shader_PropertyToID_m3019342011 (Il2CppObject * __this /* static, unused */, String_t* ___name0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
