#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.RenderTexture
struct RenderTexture_t1963041563;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_RenderTexture1963041563.h"

// System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture)
extern "C"  int32_t RenderTexture_Internal_GetWidth_m1030655936 (Il2CppObject * __this /* static, unused */, RenderTexture_t1963041563 * ___mono0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture)
extern "C"  int32_t RenderTexture_Internal_GetHeight_m1940011033 (Il2CppObject * __this /* static, unused */, RenderTexture_t1963041563 * ___mono0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Int32 UnityEngine.RenderTexture::get_width()
extern "C"  int32_t RenderTexture_get_width_m1498578543 (RenderTexture_t1963041563 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Int32 UnityEngine.RenderTexture::get_height()
extern "C"  int32_t RenderTexture_get_height_m4010076224 (RenderTexture_t1963041563 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
