#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Transform/Enumerator
struct Enumerator_t3875554846;
// UnityEngine.Transform
struct Transform_t1659122786;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_Transform1659122786.h"

// System.Void UnityEngine.Transform/Enumerator::.ctor(UnityEngine.Transform)
extern "C"  void Enumerator__ctor_m856668951 (Enumerator_t3875554846 * __this, Transform_t1659122786 * ___outer0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Object UnityEngine.Transform/Enumerator::get_Current()
extern "C"  Il2CppObject * Enumerator_get_Current_m1838268607 (Enumerator_t3875554846 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.Transform/Enumerator::MoveNext()
extern "C"  bool Enumerator_MoveNext_m1095530856 (Enumerator_t3875554846 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.Transform/Enumerator::Reset()
extern "C"  void Enumerator_Reset_m258411155 (Enumerator_t3875554846 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
