#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UI.Dropdown/OptionDataList
struct OptionDataList_t1191310776;
// System.Collections.Generic.List`1<UnityEngine.UI.Dropdown/OptionData>
struct List_1_t1553873098;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.UI.Dropdown/OptionDataList::.ctor()
extern "C"  void OptionDataList__ctor_m4183200960 (OptionDataList_t1191310776 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Collections.Generic.List`1<UnityEngine.UI.Dropdown/OptionData> UnityEngine.UI.Dropdown/OptionDataList::get_options()
extern "C"  List_1_t1553873098 * OptionDataList_get_options_m397502342 (OptionDataList_t1191310776 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.Dropdown/OptionDataList::set_options(System.Collections.Generic.List`1<UnityEngine.UI.Dropdown/OptionData>)
extern "C"  void OptionDataList_set_options_m2193073293 (OptionDataList_t1191310776 * __this, List_1_t1553873098 * ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
