#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_Events_InvokableCall_1_gen2025761632MethodDeclarations.h"

// System.Void UnityEngine.Events.InvokableCall`1<System.String>::.ctor(System.Object,System.Reflection.MethodInfo)
#define InvokableCall_1__ctor_m1252173359(__this, ___target0, ___theFunction1, method) ((  void (*) (InvokableCall_1_t2157144114 *, Il2CppObject *, MethodInfo_t *, const MethodInfo*))InvokableCall_1__ctor_m3494792797_gshared)(__this, ___target0, ___theFunction1, method)
// System.Void UnityEngine.Events.InvokableCall`1<System.String>::.ctor(UnityEngine.Events.UnityAction`1<T1>)
#define InvokableCall_1__ctor_m782084045(__this, ___action0, method) ((  void (*) (InvokableCall_1_t2157144114 *, UnityAction_1_t4196378856 *, const MethodInfo*))InvokableCall_1__ctor_m2810088059_gshared)(__this, ___action0, method)
// System.Void UnityEngine.Events.InvokableCall`1<System.String>::Invoke(System.Object[])
#define InvokableCall_1_Invoke_m3703560070(__this, ___args0, method) ((  void (*) (InvokableCall_1_t2157144114 *, ObjectU5BU5D_t1108656482*, const MethodInfo*))InvokableCall_1_Invoke_m689855796_gshared)(__this, ___args0, method)
// System.Boolean UnityEngine.Events.InvokableCall`1<System.String>::Find(System.Object,System.Reflection.MethodInfo)
#define InvokableCall_1_Find_m1831324518(__this, ___targetObj0, ___method1, method) ((  bool (*) (InvokableCall_1_t2157144114 *, Il2CppObject *, MethodInfo_t *, const MethodInfo*))InvokableCall_1_Find_m1349477752_gshared)(__this, ___targetObj0, ___method1, method)
