#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_Attribute2523058482.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.GUITargetAttribute
struct  GUITargetAttribute_t2337826580  : public Attribute_t2523058482
{
public:
	// System.Int32 UnityEngine.GUITargetAttribute::displayMask
	int32_t ___displayMask_0;

public:
	inline static int32_t get_offset_of_displayMask_0() { return static_cast<int32_t>(offsetof(GUITargetAttribute_t2337826580, ___displayMask_0)); }
	inline int32_t get_displayMask_0() const { return ___displayMask_0; }
	inline int32_t* get_address_of_displayMask_0() { return &___displayMask_0; }
	inline void set_displayMask_0(int32_t value)
	{
		___displayMask_0 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
