#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UI.VerticalLayoutGroup
struct VerticalLayoutGroup_t423167365;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.UI.VerticalLayoutGroup::.ctor()
extern "C"  void VerticalLayoutGroup__ctor_m2648549884 (VerticalLayoutGroup_t423167365 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.VerticalLayoutGroup::CalculateLayoutInputHorizontal()
extern "C"  void VerticalLayoutGroup_CalculateLayoutInputHorizontal_m1704122566 (VerticalLayoutGroup_t423167365 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.VerticalLayoutGroup::CalculateLayoutInputVertical()
extern "C"  void VerticalLayoutGroup_CalculateLayoutInputVertical_m920247256 (VerticalLayoutGroup_t423167365 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.VerticalLayoutGroup::SetLayoutHorizontal()
extern "C"  void VerticalLayoutGroup_SetLayoutHorizontal_m244631242 (VerticalLayoutGroup_t423167365 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.VerticalLayoutGroup::SetLayoutVertical()
extern "C"  void VerticalLayoutGroup_SetLayoutVertical_m2764536540 (VerticalLayoutGroup_t423167365 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
