#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"

// System.Int32 UnityEngine.Random::Range(System.Int32,System.Int32)
extern "C"  int32_t Random_Range_m75452833 (Il2CppObject * __this /* static, unused */, int32_t ___min0, int32_t ___max1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
extern "C"  int32_t Random_RandomRangeInt_m1203631415 (Il2CppObject * __this /* static, unused */, int32_t ___min0, int32_t ___max1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
