#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

// System.String
struct String_t;

#include "mscorlib_System_ValueType1744280289.h"
#include "UnityEngine_UnityEngine_HumanLimit3300934482.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.HumanBone
struct  HumanBone_t194476679 
{
public:
	// System.String UnityEngine.HumanBone::m_BoneName
	String_t* ___m_BoneName_0;
	// System.String UnityEngine.HumanBone::m_HumanName
	String_t* ___m_HumanName_1;
	// UnityEngine.HumanLimit UnityEngine.HumanBone::limit
	HumanLimit_t3300934482  ___limit_2;

public:
	inline static int32_t get_offset_of_m_BoneName_0() { return static_cast<int32_t>(offsetof(HumanBone_t194476679, ___m_BoneName_0)); }
	inline String_t* get_m_BoneName_0() const { return ___m_BoneName_0; }
	inline String_t** get_address_of_m_BoneName_0() { return &___m_BoneName_0; }
	inline void set_m_BoneName_0(String_t* value)
	{
		___m_BoneName_0 = value;
		Il2CppCodeGenWriteBarrier(&___m_BoneName_0, value);
	}

	inline static int32_t get_offset_of_m_HumanName_1() { return static_cast<int32_t>(offsetof(HumanBone_t194476679, ___m_HumanName_1)); }
	inline String_t* get_m_HumanName_1() const { return ___m_HumanName_1; }
	inline String_t** get_address_of_m_HumanName_1() { return &___m_HumanName_1; }
	inline void set_m_HumanName_1(String_t* value)
	{
		___m_HumanName_1 = value;
		Il2CppCodeGenWriteBarrier(&___m_HumanName_1, value);
	}

	inline static int32_t get_offset_of_limit_2() { return static_cast<int32_t>(offsetof(HumanBone_t194476679, ___limit_2)); }
	inline HumanLimit_t3300934482  get_limit_2() const { return ___limit_2; }
	inline HumanLimit_t3300934482 * get_address_of_limit_2() { return &___limit_2; }
	inline void set_limit_2(HumanLimit_t3300934482  value)
	{
		___limit_2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.HumanBone
struct HumanBone_t194476679_marshaled_pinvoke
{
	char* ___m_BoneName_0;
	char* ___m_HumanName_1;
	HumanLimit_t3300934482_marshaled_pinvoke ___limit_2;
};
// Native definition for marshalling of: UnityEngine.HumanBone
struct HumanBone_t194476679_marshaled_com
{
	Il2CppChar* ___m_BoneName_0;
	Il2CppChar* ___m_HumanName_1;
	HumanLimit_t3300934482_marshaled_com ___limit_2;
};
