#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::.ctor()
#define List_1__ctor_m1056952933(__this, method) ((  void (*) (List_1_t1377012232 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m2543611130(__this, ___collection0, method) ((  void (*) (List_1_t1377012232 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::.ctor(System.Int32)
#define List_1__ctor_m1679038518(__this, ___capacity0, method) ((  void (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::.cctor()
#define List_1__cctor_m2218673640(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m4292447607(__this, method) ((  Il2CppObject* (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m1806674559(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t1377012232 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m1019586746(__this, method) ((  Il2CppObject * (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m74839799(__this, ___item0, method) ((  int32_t (*) (List_1_t1377012232 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m3746508469(__this, ___item0, method) ((  bool (*) (List_1_t1377012232 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m157538767(__this, ___item0, method) ((  int32_t (*) (List_1_t1377012232 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m1429767802(__this, ___index0, ___item1, method) ((  void (*) (List_1_t1377012232 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m4020249710(__this, ___item0, method) ((  void (*) (List_1_t1377012232 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1175191670(__this, method) ((  bool (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m3208622215(__this, method) ((  bool (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m3670786547(__this, method) ((  Il2CppObject * (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m2570668516(__this, method) ((  bool (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m1506764949(__this, method) ((  bool (*) (List_1_t1377012232 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m2523333306(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m231275473(__this, ___index0, ___value1, method) ((  void (*) (List_1_t1377012232 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Add(T)
#define List_1_Add_m2102447482(__this, ___item0, method) ((  void (*) (List_1_t1377012232 *, Mask_t8826680 *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m3732961973(__this, ___newCount0, method) ((  void (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m3566255539(__this, ___collection0, method) ((  void (*) (List_1_t1377012232 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m2827227763(__this, ___enumerable0, method) ((  void (*) (List_1_t1377012232 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m367124548(__this, ___collection0, method) ((  void (*) (List_1_t1377012232 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.UI.Mask>::AsReadOnly()
#define List_1_AsReadOnly_m2012992485(__this, method) ((  ReadOnlyCollection_1_t1565904216 * (*) (List_1_t1377012232 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Clear()
#define List_1_Clear_m2758053520(__this, method) ((  void (*) (List_1_t1377012232 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Contains(T)
#define List_1_Contains_m819387710(__this, ___item0, method) ((  bool (*) (List_1_t1377012232 *, Mask_t8826680 *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m166726378(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t1377012232 *, MaskU5BU5D_t3939063017*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Find(System.Predicate`1<T>)
#define List_1_Find_m3009433598(__this, ___match0, method) ((  Mask_t8826680 * (*) (List_1_t1377012232 *, Predicate_1_t3914850859 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m3151936313(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t3914850859 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m141071454(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t1377012232 *, int32_t, int32_t, Predicate_1_t3914850859 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m2836444525(__this, ___action0, method) ((  void (*) (List_1_t1377012232 *, Action_1_t404642816 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.UI.Mask>::GetEnumerator()
#define List_1_GetEnumerator_m793576315(__this, method) ((  Enumerator_t1396685002  (*) (List_1_t1377012232 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::IndexOf(T)
#define List_1_IndexOf_m1571919086(__this, ___item0, method) ((  int32_t (*) (List_1_t1377012232 *, Mask_t8826680 *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m3106625345(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t1377012232 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m4208060858(__this, ___index0, method) ((  void (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Insert(System.Int32,T)
#define List_1_Insert_m2466763745(__this, ___index0, ___item1, method) ((  void (*) (List_1_t1377012232 *, int32_t, Mask_t8826680 *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m314339222(__this, ___collection0, method) ((  void (*) (List_1_t1377012232 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Remove(T)
#define List_1_Remove_m402511033(__this, ___item0, method) ((  bool (*) (List_1_t1377012232 *, Mask_t8826680 *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m1992414769(__this, ___match0, method) ((  int32_t (*) (List_1_t1377012232 *, Predicate_1_t3914850859 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m340616615(__this, ___index0, method) ((  void (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Reverse()
#define List_1_Reverse_m2157298021(__this, method) ((  void (*) (List_1_t1377012232 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Sort()
#define List_1_Sort_m2628419677(__this, method) ((  void (*) (List_1_t1377012232 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m3411359984(__this, ___comparison0, method) ((  void (*) (List_1_t1377012232 *, Comparison_1_t3020155163 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.UI.Mask>::ToArray()
#define List_1_ToArray_m3995329572(__this, method) ((  MaskU5BU5D_t3939063017* (*) (List_1_t1377012232 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::TrimExcess()
#define List_1_TrimExcess_m849159734(__this, method) ((  void (*) (List_1_t1377012232 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::get_Capacity()
#define List_1_get_Capacity_m805398046(__this, method) ((  int32_t (*) (List_1_t1377012232 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m943150791(__this, ___value0, method) ((  void (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Mask>::get_Count()
#define List_1_get_Count_m3001244807(__this, method) ((  int32_t (*) (List_1_t1377012232 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.Mask>::get_Item(System.Int32)
#define List_1_get_Item_m1125069934(__this, ___index0, method) ((  Mask_t8826680 * (*) (List_1_t1377012232 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Mask>::set_Item(System.Int32,T)
#define List_1_set_Item_m1547608184(__this, ___index0, ___value1, method) ((  void (*) (List_1_t1377012232 *, int32_t, Mask_t8826680 *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
