#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Renderer
struct Renderer_t3076687687;

#include "codegen/il2cpp-codegen.h"

// System.Int32 UnityEngine.Renderer::get_sortingLayerID()
extern "C"  int32_t Renderer_get_sortingLayerID_m1954594923 (Renderer_t3076687687 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Int32 UnityEngine.Renderer::get_sortingOrder()
extern "C"  int32_t Renderer_get_sortingOrder_m3623465101 (Renderer_t3076687687 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
