#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Collider
struct Collider_t2939674232;
// UnityEngine.Rigidbody
struct Rigidbody_t3346577219;

#include "codegen/il2cpp-codegen.h"

// UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
extern "C"  Rigidbody_t3346577219 * Collider_get_attachedRigidbody_m2821754842 (Collider_t2939674232 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
