#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>
struct ReadOnlyCollection_1_t1627910234;
// System.Collections.Generic.IList`1<UnityEngine.Experimental.Director.Playable>
struct IList_1_t2765479901;
// System.Array
struct Il2CppArray;
// System.Collections.IEnumerator
struct IEnumerator_t3464575207;
// System.Object
struct Il2CppObject;
// UnityEngine.Experimental.Director.Playable[]
struct PlayableU5BU5D_t910723999;
// System.Collections.Generic.IEnumerator`1<UnityEngine.Experimental.Director.Playable>
struct IEnumerator_1_t1982697747;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_Experimental_Director_Playab70832698.h"
#include "mscorlib_System_Array1146569071.h"
#include "mscorlib_System_Object4170816371.h"

// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::.ctor(System.Collections.Generic.IList`1<T>)
extern "C"  void ReadOnlyCollection_1__ctor_m1261156271_gshared (ReadOnlyCollection_1_t1627910234 * __this, Il2CppObject* ___list0, const MethodInfo* method);
#define ReadOnlyCollection_1__ctor_m1261156271(__this, ___list0, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, Il2CppObject*, const MethodInfo*))ReadOnlyCollection_1__ctor_m1261156271_gshared)(__this, ___list0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.ICollection<T>.Add(T)
extern "C"  void ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m3489561113_gshared (ReadOnlyCollection_1_t1627910234 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m3489561113(__this, ___item0, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, Playable_t70832698 , const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m3489561113_gshared)(__this, ___item0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.ICollection<T>.Clear()
extern "C"  void ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m2808903121_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m2808903121(__this, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m2808903121_gshared)(__this, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.IList<T>.Insert(System.Int32,T)
extern "C"  void ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_Insert_m2474635712_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, Playable_t70832698  ___item1, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_Insert_m2474635712(__this, ___index0, ___item1, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, Playable_t70832698 , const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_Insert_m2474635712_gshared)(__this, ___index0, ___item1, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.ICollection<T>.Remove(T)
extern "C"  bool ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Remove_m1673070718_gshared (ReadOnlyCollection_1_t1627910234 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Remove_m1673070718(__this, ___item0, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, Playable_t70832698 , const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_Remove_m1673070718_gshared)(__this, ___item0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.IList<T>.RemoveAt(System.Int32)
extern "C"  void ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_RemoveAt_m348488582_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_RemoveAt_m348488582(__this, ___index0, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_RemoveAt_m348488582_gshared)(__this, ___index0, method)
// T System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.IList<T>.get_Item(System.Int32)
extern "C"  Playable_t70832698  ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_get_Item_m311820076_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_get_Item_m311820076(__this, ___index0, method) ((  Playable_t70832698  (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_get_Item_m311820076_gshared)(__this, ___index0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.IList<T>.set_Item(System.Int32,T)
extern "C"  void ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_set_Item_m522633879_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, Playable_t70832698  ___value1, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_set_Item_m522633879(__this, ___index0, ___value1, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, Playable_t70832698 , const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_IListU3CTU3E_set_Item_m522633879_gshared)(__this, ___index0, ___value1, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
extern "C"  bool ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1096403793_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1096403793(__this, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1096403793_gshared)(__this, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
extern "C"  void ReadOnlyCollection_1_System_Collections_ICollection_CopyTo_m402382046_gshared (ReadOnlyCollection_1_t1627910234 * __this, Il2CppArray * ___array0, int32_t ___index1, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_ICollection_CopyTo_m402382046(__this, ___array0, ___index1, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, Il2CppArray *, int32_t, const MethodInfo*))ReadOnlyCollection_1_System_Collections_ICollection_CopyTo_m402382046_gshared)(__this, ___array0, ___index1, method)
// System.Collections.IEnumerator System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerable.GetEnumerator()
extern "C"  Il2CppObject * ReadOnlyCollection_1_System_Collections_IEnumerable_GetEnumerator_m832861549_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IEnumerable_GetEnumerator_m832861549(__this, method) ((  Il2CppObject * (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IEnumerable_GetEnumerator_m832861549_gshared)(__this, method)
// System.Int32 System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Add(System.Object)
extern "C"  int32_t ReadOnlyCollection_1_System_Collections_IList_Add_m3913468656_gshared (ReadOnlyCollection_1_t1627910234 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_Add_m3913468656(__this, ___value0, method) ((  int32_t (*) (ReadOnlyCollection_1_t1627910234 *, Il2CppObject *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_Add_m3913468656_gshared)(__this, ___value0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Clear()
extern "C"  void ReadOnlyCollection_1_System_Collections_IList_Clear_m3752059884_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_Clear_m3752059884(__this, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_Clear_m3752059884_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Contains(System.Object)
extern "C"  bool ReadOnlyCollection_1_System_Collections_IList_Contains_m651738960_gshared (ReadOnlyCollection_1_t1627910234 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_Contains_m651738960(__this, ___value0, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, Il2CppObject *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_Contains_m651738960_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.IndexOf(System.Object)
extern "C"  int32_t ReadOnlyCollection_1_System_Collections_IList_IndexOf_m1396967752_gshared (ReadOnlyCollection_1_t1627910234 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_IndexOf_m1396967752(__this, ___value0, method) ((  int32_t (*) (ReadOnlyCollection_1_t1627910234 *, Il2CppObject *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_IndexOf_m1396967752_gshared)(__this, ___value0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Insert(System.Int32,System.Object)
extern "C"  void ReadOnlyCollection_1_System_Collections_IList_Insert_m1214256315_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, Il2CppObject * ___value1, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_Insert_m1214256315(__this, ___index0, ___value1, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, Il2CppObject *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_Insert_m1214256315_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Remove(System.Object)
extern "C"  void ReadOnlyCollection_1_System_Collections_IList_Remove_m4184440973_gshared (ReadOnlyCollection_1_t1627910234 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_Remove_m4184440973(__this, ___value0, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, Il2CppObject *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_Remove_m4184440973_gshared)(__this, ___value0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.RemoveAt(System.Int32)
extern "C"  void ReadOnlyCollection_1_System_Collections_IList_RemoveAt_m2454006987_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_RemoveAt_m2454006987(__this, ___index0, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_RemoveAt_m2454006987_gshared)(__this, ___index0, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.get_IsSynchronized()
extern "C"  bool ReadOnlyCollection_1_System_Collections_ICollection_get_IsSynchronized_m2698155532_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_ICollection_get_IsSynchronized_m2698155532(__this, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_ICollection_get_IsSynchronized_m2698155532_gshared)(__this, method)
// System.Object System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.get_SyncRoot()
extern "C"  Il2CppObject * ReadOnlyCollection_1_System_Collections_ICollection_get_SyncRoot_m381969662_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_ICollection_get_SyncRoot_m381969662(__this, method) ((  Il2CppObject * (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_ICollection_get_SyncRoot_m381969662_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_IsFixedSize()
extern "C"  bool ReadOnlyCollection_1_System_Collections_IList_get_IsFixedSize_m3908446911_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_get_IsFixedSize_m3908446911(__this, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_get_IsFixedSize_m3908446911_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_IsReadOnly()
extern "C"  bool ReadOnlyCollection_1_System_Collections_IList_get_IsReadOnly_m718635098_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_get_IsReadOnly_m718635098(__this, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_get_IsReadOnly_m718635098_gshared)(__this, method)
// System.Object System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_Item(System.Int32)
extern "C"  Il2CppObject * ReadOnlyCollection_1_System_Collections_IList_get_Item_m3066236677_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_get_Item_m3066236677(__this, ___index0, method) ((  Il2CppObject * (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_get_Item_m3066236677_gshared)(__this, ___index0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.set_Item(System.Int32,System.Object)
extern "C"  void ReadOnlyCollection_1_System_Collections_IList_set_Item_m3578133970_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, Il2CppObject * ___value1, const MethodInfo* method);
#define ReadOnlyCollection_1_System_Collections_IList_set_Item_m3578133970(__this, ___index0, ___value1, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, Il2CppObject *, const MethodInfo*))ReadOnlyCollection_1_System_Collections_IList_set_Item_m3578133970_gshared)(__this, ___index0, ___value1, method)
// System.Boolean System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::Contains(T)
extern "C"  bool ReadOnlyCollection_1_Contains_m1431923651_gshared (ReadOnlyCollection_1_t1627910234 * __this, Playable_t70832698  ___value0, const MethodInfo* method);
#define ReadOnlyCollection_1_Contains_m1431923651(__this, ___value0, method) ((  bool (*) (ReadOnlyCollection_1_t1627910234 *, Playable_t70832698 , const MethodInfo*))ReadOnlyCollection_1_Contains_m1431923651_gshared)(__this, ___value0, method)
// System.Void System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::CopyTo(T[],System.Int32)
extern "C"  void ReadOnlyCollection_1_CopyTo_m4253894729_gshared (ReadOnlyCollection_1_t1627910234 * __this, PlayableU5BU5D_t910723999* ___array0, int32_t ___index1, const MethodInfo* method);
#define ReadOnlyCollection_1_CopyTo_m4253894729(__this, ___array0, ___index1, method) ((  void (*) (ReadOnlyCollection_1_t1627910234 *, PlayableU5BU5D_t910723999*, int32_t, const MethodInfo*))ReadOnlyCollection_1_CopyTo_m4253894729_gshared)(__this, ___array0, ___index1, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::GetEnumerator()
extern "C"  Il2CppObject* ReadOnlyCollection_1_GetEnumerator_m539693466_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_GetEnumerator_m539693466(__this, method) ((  Il2CppObject* (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_GetEnumerator_m539693466_gshared)(__this, method)
// System.Int32 System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::IndexOf(T)
extern "C"  int32_t ReadOnlyCollection_1_IndexOf_m3528669653_gshared (ReadOnlyCollection_1_t1627910234 * __this, Playable_t70832698  ___value0, const MethodInfo* method);
#define ReadOnlyCollection_1_IndexOf_m3528669653(__this, ___value0, method) ((  int32_t (*) (ReadOnlyCollection_1_t1627910234 *, Playable_t70832698 , const MethodInfo*))ReadOnlyCollection_1_IndexOf_m3528669653_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::get_Count()
extern "C"  int32_t ReadOnlyCollection_1_get_Count_m1831884358_gshared (ReadOnlyCollection_1_t1627910234 * __this, const MethodInfo* method);
#define ReadOnlyCollection_1_get_Count_m1831884358(__this, method) ((  int32_t (*) (ReadOnlyCollection_1_t1627910234 *, const MethodInfo*))ReadOnlyCollection_1_get_Count_m1831884358_gshared)(__this, method)
// T System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>::get_Item(System.Int32)
extern "C"  Playable_t70832698  ReadOnlyCollection_1_get_Item_m2484520684_gshared (ReadOnlyCollection_1_t1627910234 * __this, int32_t ___index0, const MethodInfo* method);
#define ReadOnlyCollection_1_get_Item_m2484520684(__this, ___index0, method) ((  Playable_t70832698  (*) (ReadOnlyCollection_1_t1627910234 *, int32_t, const MethodInfo*))ReadOnlyCollection_1_get_Item_m2484520684_gshared)(__this, ___index0, method)
