#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.WaitForSecondsRealtime
struct WaitForSecondsRealtime_t3698499994;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.WaitForSecondsRealtime::.ctor(System.Single)
extern "C"  void WaitForSecondsRealtime__ctor_m1777059252 (WaitForSecondsRealtime_t3698499994 * __this, float ___time0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.WaitForSecondsRealtime::get_keepWaiting()
extern "C"  bool WaitForSecondsRealtime_get_keepWaiting_m2193585742 (WaitForSecondsRealtime_t3698499994 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
