#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Array
struct Il2CppArray;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array_InternalEnumerator_1_gen3070775034.h"
#include "mscorlib_System_Array1146569071.h"
#include "UnityEngine_UnityEngine_ContactPoint2D4288432358.h"

// System.Void System.Array/InternalEnumerator`1<UnityEngine.ContactPoint2D>::.ctor(System.Array)
extern "C"  void InternalEnumerator_1__ctor_m2104644970_gshared (InternalEnumerator_1_t3070775034 * __this, Il2CppArray * ___array0, const MethodInfo* method);
#define InternalEnumerator_1__ctor_m2104644970(__this, ___array0, method) ((  void (*) (InternalEnumerator_1_t3070775034 *, Il2CppArray *, const MethodInfo*))InternalEnumerator_1__ctor_m2104644970_gshared)(__this, ___array0, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.ContactPoint2D>::System.Collections.IEnumerator.Reset()
extern "C"  void InternalEnumerator_1_System_Collections_IEnumerator_Reset_m2865529846_gshared (InternalEnumerator_1_t3070775034 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_Reset_m2865529846(__this, method) ((  void (*) (InternalEnumerator_1_t3070775034 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_Reset_m2865529846_gshared)(__this, method)
// System.Object System.Array/InternalEnumerator`1<UnityEngine.ContactPoint2D>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m1836373474_gshared (InternalEnumerator_1_t3070775034 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m1836373474(__this, method) ((  Il2CppObject * (*) (InternalEnumerator_1_t3070775034 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m1836373474_gshared)(__this, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.ContactPoint2D>::Dispose()
extern "C"  void InternalEnumerator_1_Dispose_m4228758465_gshared (InternalEnumerator_1_t3070775034 * __this, const MethodInfo* method);
#define InternalEnumerator_1_Dispose_m4228758465(__this, method) ((  void (*) (InternalEnumerator_1_t3070775034 *, const MethodInfo*))InternalEnumerator_1_Dispose_m4228758465_gshared)(__this, method)
// System.Boolean System.Array/InternalEnumerator`1<UnityEngine.ContactPoint2D>::MoveNext()
extern "C"  bool InternalEnumerator_1_MoveNext_m1044203874_gshared (InternalEnumerator_1_t3070775034 * __this, const MethodInfo* method);
#define InternalEnumerator_1_MoveNext_m1044203874(__this, method) ((  bool (*) (InternalEnumerator_1_t3070775034 *, const MethodInfo*))InternalEnumerator_1_MoveNext_m1044203874_gshared)(__this, method)
// T System.Array/InternalEnumerator`1<UnityEngine.ContactPoint2D>::get_Current()
extern "C"  ContactPoint2D_t4288432358  InternalEnumerator_1_get_Current_m1631602353_gshared (InternalEnumerator_1_t3070775034 * __this, const MethodInfo* method);
#define InternalEnumerator_1_get_Current_m1631602353(__this, method) ((  ContactPoint2D_t4288432358  (*) (InternalEnumerator_1_t3070775034 *, const MethodInfo*))InternalEnumerator_1_get_Current_m1631602353_gshared)(__this, method)
