#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.SpaceAttribute
struct SpaceAttribute_t1515135354;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.SpaceAttribute::.ctor()
extern "C"  void SpaceAttribute__ctor_m3636842103 (SpaceAttribute_t1515135354 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.SpaceAttribute::.ctor(System.Single)
extern "C"  void SpaceAttribute__ctor_m2299833492 (SpaceAttribute_t1515135354 * __this, float ___height0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
