#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.CullingGroupEvent
struct  CullingGroupEvent_t2820176033 
{
public:
	// System.Int32 UnityEngine.CullingGroupEvent::m_Index
	int32_t ___m_Index_0;
	// System.Byte UnityEngine.CullingGroupEvent::m_PrevState
	uint8_t ___m_PrevState_1;
	// System.Byte UnityEngine.CullingGroupEvent::m_ThisState
	uint8_t ___m_ThisState_2;

public:
	inline static int32_t get_offset_of_m_Index_0() { return static_cast<int32_t>(offsetof(CullingGroupEvent_t2820176033, ___m_Index_0)); }
	inline int32_t get_m_Index_0() const { return ___m_Index_0; }
	inline int32_t* get_address_of_m_Index_0() { return &___m_Index_0; }
	inline void set_m_Index_0(int32_t value)
	{
		___m_Index_0 = value;
	}

	inline static int32_t get_offset_of_m_PrevState_1() { return static_cast<int32_t>(offsetof(CullingGroupEvent_t2820176033, ___m_PrevState_1)); }
	inline uint8_t get_m_PrevState_1() const { return ___m_PrevState_1; }
	inline uint8_t* get_address_of_m_PrevState_1() { return &___m_PrevState_1; }
	inline void set_m_PrevState_1(uint8_t value)
	{
		___m_PrevState_1 = value;
	}

	inline static int32_t get_offset_of_m_ThisState_2() { return static_cast<int32_t>(offsetof(CullingGroupEvent_t2820176033, ___m_ThisState_2)); }
	inline uint8_t get_m_ThisState_2() const { return ___m_ThisState_2; }
	inline uint8_t* get_address_of_m_ThisState_2() { return &___m_ThisState_2; }
	inline void set_m_ThisState_2(uint8_t value)
	{
		___m_ThisState_2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.CullingGroupEvent
struct CullingGroupEvent_t2820176033_marshaled_pinvoke
{
	int32_t ___m_Index_0;
	uint8_t ___m_PrevState_1;
	uint8_t ___m_ThisState_2;
};
// Native definition for marshalling of: UnityEngine.CullingGroupEvent
struct CullingGroupEvent_t2820176033_marshaled_com
{
	int32_t ___m_Index_0;
	uint8_t ___m_PrevState_1;
	uint8_t ___m_ThisState_2;
};
