#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::.ctor()
#define List_1__ctor_m577177117(__this, method) ((  void (*) (List_1_t2942339633 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m3982636168(__this, ___collection0, method) ((  void (*) (List_1_t2942339633 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::.ctor(System.Int32)
#define List_1__ctor_m2167179880(__this, ___capacity0, method) ((  void (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::.cctor()
#define List_1__cctor_m28786422(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m3241586729(__this, method) ((  Il2CppObject* (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m738337165(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t2942339633 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m2156298312(__this, method) ((  Il2CppObject * (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m1212438825(__this, ___item0, method) ((  int32_t (*) (List_1_t2942339633 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m1993010371(__this, ___item0, method) ((  bool (*) (List_1_t2942339633 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m502387457(__this, ___item0, method) ((  int32_t (*) (List_1_t2942339633 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m1153392300(__this, ___index0, ___item1, method) ((  void (*) (List_1_t2942339633 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m2175001340(__this, ___item0, method) ((  void (*) (List_1_t2942339633 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m3774088452(__this, method) ((  bool (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m139038649(__this, method) ((  bool (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m3959420453(__this, method) ((  Il2CppObject * (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m1873291890(__this, method) ((  bool (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m3839573575(__this, method) ((  bool (*) (List_1_t2942339633 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m727642732(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m922390403(__this, ___index0, ___value1, method) ((  void (*) (List_1_t2942339633 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Add(T)
#define List_1_Add_m271537933(__this, ___item0, method) ((  void (*) (List_1_t2942339633 *, MatEntry_t1574154081 *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m3864955971(__this, ___newCount0, method) ((  void (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m93656897(__this, ___collection0, method) ((  void (*) (List_1_t2942339633 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m3649596417(__this, ___enumerable0, method) ((  void (*) (List_1_t2942339633 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m2293450230(__this, ___collection0, method) ((  void (*) (List_1_t2942339633 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::AsReadOnly()
#define List_1_AsReadOnly_m2144659699(__this, method) ((  ReadOnlyCollection_1_t3131231617 * (*) (List_1_t2942339633 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Clear()
#define List_1_Clear_m2278277704(__this, method) ((  void (*) (List_1_t2942339633 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Contains(T)
#define List_1_Contains_m3561313904(__this, ___item0, method) ((  bool (*) (List_1_t2942339633 *, MatEntry_t1574154081 *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m966862840(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t2942339633 *, MatEntryU5BU5D_t432826876*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Find(System.Predicate`1<T>)
#define List_1_Find_m4092409264(__this, ___match0, method) ((  MatEntry_t1574154081 * (*) (List_1_t2942339633 *, Predicate_1_t1185210964 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m1361210859(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t1185210964 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m389953296(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t2942339633 *, int32_t, int32_t, Predicate_1_t1185210964 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m2633291167(__this, ___action0, method) ((  void (*) (List_1_t2942339633 *, Action_1_t1969970217 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::GetEnumerator()
#define List_1_GetEnumerator_m1148621741(__this, method) ((  Enumerator_t2962012403  (*) (List_1_t2942339633 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::IndexOf(T)
#define List_1_IndexOf_m528931964(__this, ___item0, method) ((  int32_t (*) (List_1_t2942339633 *, MatEntry_t1574154081 *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m2217576015(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t2942339633 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m713230024(__this, ___index0, method) ((  void (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Insert(System.Int32,T)
#define List_1_Insert_m1926814831(__this, ___index0, ___item1, method) ((  void (*) (List_1_t2942339633 *, int32_t, MatEntry_t1574154081 *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m336633252(__this, ___collection0, method) ((  void (*) (List_1_t2942339633 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Remove(T)
#define List_1_Remove_m1857876587(__this, ___item0, method) ((  bool (*) (List_1_t2942339633 *, MatEntry_t1574154081 *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m3822772031(__this, ___match0, method) ((  int32_t (*) (List_1_t2942339633 *, Predicate_1_t1185210964 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m1175538415(__this, ___index0, method) ((  void (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Reverse()
#define List_1_Reverse_m2990270999(__this, method) ((  void (*) (List_1_t2942339633 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Sort()
#define List_1_Sort_m311059691(__this, method) ((  void (*) (List_1_t2942339633 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m1408573182(__this, ___comparison0, method) ((  void (*) (List_1_t2942339633 *, Comparison_1_t290515268 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::ToArray()
#define List_1_ToArray_m3565612374(__this, method) ((  MatEntryU5BU5D_t432826876* (*) (List_1_t2942339633 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::TrimExcess()
#define List_1_TrimExcess_m3921078340(__this, method) ((  void (*) (List_1_t2942339633 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::get_Capacity()
#define List_1_get_Capacity_m4021040812(__this, method) ((  int32_t (*) (List_1_t2942339633 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m1075144789(__this, ___value0, method) ((  void (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::get_Count()
#define List_1_get_Count_m1970513337(__this, method) ((  int32_t (*) (List_1_t2942339633 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::get_Item(System.Int32)
#define List_1_get_Item_m185575420(__this, ___index0, method) ((  MatEntry_t1574154081 * (*) (List_1_t2942339633 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.StencilMaterial/MatEntry>::set_Item(System.Int32,T)
#define List_1_set_Item_m2347744646(__this, ___index0, ___value1, method) ((  void (*) (List_1_t2942339633 *, int32_t, MatEntry_t1574154081 *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
