#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.AssetBundleCreateRequest
struct AssetBundleCreateRequest_t1416890373;
// UnityEngine.AssetBundle
struct AssetBundle_t2070959688;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_AssetBundleCreateRequest_Co561206607.h"

// System.Void UnityEngine.AssetBundleCreateRequest::.ctor()
extern "C"  void AssetBundleCreateRequest__ctor_m109192972 (AssetBundleCreateRequest_t1416890373 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
extern "C"  AssetBundle_t2070959688 * AssetBundleCreateRequest_get_assetBundle_m198975995 (AssetBundleCreateRequest_t1416890373 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.AssetBundleCreateRequest/CompatibilityCheck UnityEngine.AssetBundleCreateRequest::get_compatibilityChecks()
extern "C"  int32_t AssetBundleCreateRequest_get_compatibilityChecks_m2695878008 (AssetBundleCreateRequest_t1416890373 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.AssetBundleCreateRequest::set_compatibilityChecks(UnityEngine.AssetBundleCreateRequest/CompatibilityCheck)
extern "C"  void AssetBundleCreateRequest_set_compatibilityChecks_m2361646811 (AssetBundleCreateRequest_t1416890373 * __this, int32_t ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
