#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.Generic.List`1<UnityEngine.UIVertex>
struct List_1_t1317283468;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_Enumera1336956238.h"
#include "UnityEngine_UnityEngine_UIVertex4244065212.h"

// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::.ctor(System.Collections.Generic.List`1<T>)
extern "C"  void Enumerator__ctor_m3371656898_gshared (Enumerator_t1336956238 * __this, List_1_t1317283468 * ___l0, const MethodInfo* method);
#define Enumerator__ctor_m3371656898(__this, ___l0, method) ((  void (*) (Enumerator_t1336956238 *, List_1_t1317283468 *, const MethodInfo*))Enumerator__ctor_m3371656898_gshared)(__this, ___l0, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::System.Collections.IEnumerator.Reset()
extern "C"  void Enumerator_System_Collections_IEnumerator_Reset_m1128201296_gshared (Enumerator_t1336956238 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_Reset_m1128201296(__this, method) ((  void (*) (Enumerator_t1336956238 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_Reset_m1128201296_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * Enumerator_System_Collections_IEnumerator_get_Current_m3208054982_gshared (Enumerator_t1336956238 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_get_Current_m3208054982(__this, method) ((  Il2CppObject * (*) (Enumerator_t1336956238 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_get_Current_m3208054982_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::Dispose()
extern "C"  void Enumerator_Dispose_m494945575_gshared (Enumerator_t1336956238 * __this, const MethodInfo* method);
#define Enumerator_Dispose_m494945575(__this, method) ((  void (*) (Enumerator_t1336956238 *, const MethodInfo*))Enumerator_Dispose_m494945575_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::VerifyState()
extern "C"  void Enumerator_VerifyState_m2502891744_gshared (Enumerator_t1336956238 * __this, const MethodInfo* method);
#define Enumerator_VerifyState_m2502891744(__this, method) ((  void (*) (Enumerator_t1336956238 *, const MethodInfo*))Enumerator_VerifyState_m2502891744_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::MoveNext()
extern "C"  bool Enumerator_MoveNext_m1624726784_gshared (Enumerator_t1336956238 * __this, const MethodInfo* method);
#define Enumerator_MoveNext_m1624726784(__this, method) ((  bool (*) (Enumerator_t1336956238 *, const MethodInfo*))Enumerator_MoveNext_m1624726784_gshared)(__this, method)
// T System.Collections.Generic.List`1/Enumerator<UnityEngine.UIVertex>::get_Current()
extern "C"  UIVertex_t4244065212  Enumerator_get_Current_m3961787385_gshared (Enumerator_t1336956238 * __this, const MethodInfo* method);
#define Enumerator_get_Current_m3961787385(__this, method) ((  UIVertex_t4244065212  (*) (Enumerator_t1336956238 *, const MethodInfo*))Enumerator_get_Current_m3961787385_gshared)(__this, method)
