#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>
struct List_1_t1439018250;
// System.Collections.Generic.IEnumerable`1<UnityEngine.Experimental.Director.Playable>
struct IEnumerable_1_t3371745655;
// System.Collections.Generic.IEnumerator`1<UnityEngine.Experimental.Director.Playable>
struct IEnumerator_1_t1982697747;
// System.Array
struct Il2CppArray;
// System.Collections.IEnumerator
struct IEnumerator_t3464575207;
// System.Object
struct Il2CppObject;
// System.Collections.Generic.ICollection`1<UnityEngine.Experimental.Director.Playable>
struct ICollection_1_t965422685;
// System.Collections.ObjectModel.ReadOnlyCollection`1<UnityEngine.Experimental.Director.Playable>
struct ReadOnlyCollection_1_t1627910234;
// UnityEngine.Experimental.Director.Playable[]
struct PlayableU5BU5D_t910723999;
// System.Predicate`1<UnityEngine.Experimental.Director.Playable>
struct Predicate_1_t3976856877;
// System.Action`1<UnityEngine.Experimental.Director.Playable>
struct Action_1_t466648834;
// System.Comparison`1<UnityEngine.Experimental.Director.Playable>
struct Comparison_1_t3082161181;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array1146569071.h"
#include "mscorlib_System_Object4170816371.h"
#include "UnityEngine_UnityEngine_Experimental_Director_Playab70832698.h"
#include "mscorlib_System_Collections_Generic_List_1_Enumera1458691020.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::.ctor()
extern "C"  void List_1__ctor_m803443715_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1__ctor_m803443715(__this, method) ((  void (*) (List_1_t1439018250 *, const MethodInfo*))List_1__ctor_m803443715_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
extern "C"  void List_1__ctor_m2049777546_gshared (List_1_t1439018250 * __this, Il2CppObject* ___collection0, const MethodInfo* method);
#define List_1__ctor_m2049777546(__this, ___collection0, method) ((  void (*) (List_1_t1439018250 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m2049777546_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::.ctor(System.Int32)
extern "C"  void List_1__ctor_m4067653542_gshared (List_1_t1439018250 * __this, int32_t ___capacity0, const MethodInfo* method);
#define List_1__ctor_m4067653542(__this, ___capacity0, method) ((  void (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1__ctor_m4067653542_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::.cctor()
extern "C"  void List_1__cctor_m432024696_gshared (Il2CppObject * __this /* static, unused */, const MethodInfo* method);
#define List_1__cctor_m432024696(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m432024696_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
extern "C"  Il2CppObject* List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m1140944799_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m1140944799(__this, method) ((  Il2CppObject* (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m1140944799_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
extern "C"  void List_1_System_Collections_ICollection_CopyTo_m2911674639_gshared (List_1_t1439018250 * __this, Il2CppArray * ___array0, int32_t ___arrayIndex1, const MethodInfo* method);
#define List_1_System_Collections_ICollection_CopyTo_m2911674639(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t1439018250 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m2911674639_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerable.GetEnumerator()
extern "C"  Il2CppObject * List_1_System_Collections_IEnumerable_GetEnumerator_m897010270_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_IEnumerable_GetEnumerator_m897010270(__this, method) ((  Il2CppObject * (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m897010270_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Add(System.Object)
extern "C"  int32_t List_1_System_Collections_IList_Add_m636762399_gshared (List_1_t1439018250 * __this, Il2CppObject * ___item0, const MethodInfo* method);
#define List_1_System_Collections_IList_Add_m636762399(__this, ___item0, method) ((  int32_t (*) (List_1_t1439018250 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m636762399_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Contains(System.Object)
extern "C"  bool List_1_System_Collections_IList_Contains_m2386786561_gshared (List_1_t1439018250 * __this, Il2CppObject * ___item0, const MethodInfo* method);
#define List_1_System_Collections_IList_Contains_m2386786561(__this, ___item0, method) ((  bool (*) (List_1_t1439018250 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2386786561_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.IndexOf(System.Object)
extern "C"  int32_t List_1_System_Collections_IList_IndexOf_m3760506871_gshared (List_1_t1439018250 * __this, Il2CppObject * ___item0, const MethodInfo* method);
#define List_1_System_Collections_IList_IndexOf_m3760506871(__this, ___item0, method) ((  int32_t (*) (List_1_t1439018250 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3760506871_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Insert(System.Int32,System.Object)
extern "C"  void List_1_System_Collections_IList_Insert_m3466573290_gshared (List_1_t1439018250 * __this, int32_t ___index0, Il2CppObject * ___item1, const MethodInfo* method);
#define List_1_System_Collections_IList_Insert_m3466573290(__this, ___index0, ___item1, method) ((  void (*) (List_1_t1439018250 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m3466573290_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Remove(System.Object)
extern "C"  void List_1_System_Collections_IList_Remove_m1259380478_gshared (List_1_t1439018250 * __this, Il2CppObject * ___item0, const MethodInfo* method);
#define List_1_System_Collections_IList_Remove_m1259380478(__this, ___item0, method) ((  void (*) (List_1_t1439018250 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1259380478_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
extern "C"  bool List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m596696002_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m596696002(__this, method) ((  bool (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m596696002_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.get_IsSynchronized()
extern "C"  bool List_1_System_Collections_ICollection_get_IsSynchronized_m1569829563_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_ICollection_get_IsSynchronized_m1569829563(__this, method) ((  bool (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m1569829563_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.get_SyncRoot()
extern "C"  Il2CppObject * List_1_System_Collections_ICollection_get_SyncRoot_m1528539053_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_ICollection_get_SyncRoot_m1528539053(__this, method) ((  Il2CppObject * (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m1528539053_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_IsFixedSize()
extern "C"  bool List_1_System_Collections_IList_get_IsFixedSize_m2123775280_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_IList_get_IsFixedSize_m2123775280(__this, method) ((  bool (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m2123775280_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_IsReadOnly()
extern "C"  bool List_1_System_Collections_IList_get_IsReadOnly_m245423049_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_System_Collections_IList_get_IsReadOnly_m245423049(__this, method) ((  bool (*) (List_1_t1439018250 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m245423049_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_Item(System.Int32)
extern "C"  Il2CppObject * List_1_System_Collections_IList_get_Item_m1112826356_gshared (List_1_t1439018250 * __this, int32_t ___index0, const MethodInfo* method);
#define List_1_System_Collections_IList_get_Item_m1112826356(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m1112826356_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.set_Item(System.Int32,System.Object)
extern "C"  void List_1_System_Collections_IList_set_Item_m3391229761_gshared (List_1_t1439018250 * __this, int32_t ___index0, Il2CppObject * ___value1, const MethodInfo* method);
#define List_1_System_Collections_IList_set_Item_m3391229761(__this, ___index0, ___value1, method) ((  void (*) (List_1_t1439018250 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3391229761_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Add(T)
extern "C"  void List_1_Add_m497804531_gshared (List_1_t1439018250 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define List_1_Add_m497804531(__this, ___item0, method) ((  void (*) (List_1_t1439018250 *, Playable_t70832698 , const MethodInfo*))List_1_Add_m497804531_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::GrowIfNeeded(System.Int32)
extern "C"  void List_1_GrowIfNeeded_m963370309_gshared (List_1_t1439018250 * __this, int32_t ___newCount0, const MethodInfo* method);
#define List_1_GrowIfNeeded_m963370309(__this, ___newCount0, method) ((  void (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m963370309_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::AddCollection(System.Collections.Generic.ICollection`1<T>)
extern "C"  void List_1_AddCollection_m583917635_gshared (List_1_t1439018250 * __this, Il2CppObject* ___collection0, const MethodInfo* method);
#define List_1_AddCollection_m583917635(__this, ___collection0, method) ((  void (*) (List_1_t1439018250 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m583917635_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
extern "C"  void List_1_AddEnumerable_m4139857155_gshared (List_1_t1439018250 * __this, Il2CppObject* ___enumerable0, const MethodInfo* method);
#define List_1_AddEnumerable_m4139857155(__this, ___enumerable0, method) ((  void (*) (List_1_t1439018250 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m4139857155_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
extern "C"  void List_1_AddRange_m3128779700_gshared (List_1_t1439018250 * __this, Il2CppObject* ___collection0, const MethodInfo* method);
#define List_1_AddRange_m3128779700(__this, ___collection0, method) ((  void (*) (List_1_t1439018250 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m3128779700_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::AsReadOnly()
extern "C"  ReadOnlyCollection_1_t1627910234 * List_1_AsReadOnly_m1023834449_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_AsReadOnly_m1023834449(__this, method) ((  ReadOnlyCollection_1_t1627910234 * (*) (List_1_t1439018250 *, const MethodInfo*))List_1_AsReadOnly_m1023834449_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Clear()
extern "C"  void List_1_Clear_m3670251008_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_Clear_m3670251008(__this, method) ((  void (*) (List_1_t1439018250 *, const MethodInfo*))List_1_Clear_m3670251008_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Contains(T)
extern "C"  bool List_1_Contains_m1172185970_gshared (List_1_t1439018250 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define List_1_Contains_m1172185970(__this, ___item0, method) ((  bool (*) (List_1_t1439018250 *, Playable_t70832698 , const MethodInfo*))List_1_Contains_m1172185970_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::CopyTo(T[],System.Int32)
extern "C"  void List_1_CopyTo_m2054345082_gshared (List_1_t1439018250 * __this, PlayableU5BU5D_t910723999* ___array0, int32_t ___arrayIndex1, const MethodInfo* method);
#define List_1_CopyTo_m2054345082(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t1439018250 *, PlayableU5BU5D_t910723999*, int32_t, const MethodInfo*))List_1_CopyTo_m2054345082_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Find(System.Predicate`1<T>)
extern "C"  Playable_t70832698  List_1_Find_m4119946380_gshared (List_1_t1439018250 * __this, Predicate_1_t3976856877 * ___match0, const MethodInfo* method);
#define List_1_Find_m4119946380(__this, ___match0, method) ((  Playable_t70832698  (*) (List_1_t1439018250 *, Predicate_1_t3976856877 *, const MethodInfo*))List_1_Find_m4119946380_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::CheckMatch(System.Predicate`1<T>)
extern "C"  void List_1_CheckMatch_m4100609705_gshared (Il2CppObject * __this /* static, unused */, Predicate_1_t3976856877 * ___match0, const MethodInfo* method);
#define List_1_CheckMatch_m4100609705(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t3976856877 *, const MethodInfo*))List_1_CheckMatch_m4100609705_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
extern "C"  int32_t List_1_GetIndex_m1360261254_gshared (List_1_t1439018250 * __this, int32_t ___startIndex0, int32_t ___count1, Predicate_1_t3976856877 * ___match2, const MethodInfo* method);
#define List_1_GetIndex_m1360261254(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t1439018250 *, int32_t, int32_t, Predicate_1_t3976856877 *, const MethodInfo*))List_1_GetIndex_m1360261254_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::ForEach(System.Action`1<T>)
extern "C"  void List_1_ForEach_m2878448861_gshared (List_1_t1439018250 * __this, Action_1_t466648834 * ___action0, const MethodInfo* method);
#define List_1_ForEach_m2878448861(__this, ___action0, method) ((  void (*) (List_1_t1439018250 *, Action_1_t466648834 *, const MethodInfo*))List_1_ForEach_m2878448861_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::GetEnumerator()
extern "C"  Enumerator_t1458691020  List_1_GetEnumerator_m3507313583_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_GetEnumerator_m3507313583(__this, method) ((  Enumerator_t1458691020  (*) (List_1_t1439018250 *, const MethodInfo*))List_1_GetEnumerator_m3507313583_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::IndexOf(T)
extern "C"  int32_t List_1_IndexOf_m2024263110_gshared (List_1_t1439018250 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define List_1_IndexOf_m2024263110(__this, ___item0, method) ((  int32_t (*) (List_1_t1439018250 *, Playable_t70832698 , const MethodInfo*))List_1_IndexOf_m2024263110_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Shift(System.Int32,System.Int32)
extern "C"  void List_1_Shift_m3691417041_gshared (List_1_t1439018250 * __this, int32_t ___start0, int32_t ___delta1, const MethodInfo* method);
#define List_1_Shift_m3691417041(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t1439018250 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3691417041_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::CheckIndex(System.Int32)
extern "C"  void List_1_CheckIndex_m1800712266_gshared (List_1_t1439018250 * __this, int32_t ___index0, const MethodInfo* method);
#define List_1_CheckIndex_m1800712266(__this, ___index0, method) ((  void (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1_CheckIndex_m1800712266_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Insert(System.Int32,T)
extern "C"  void List_1_Insert_m2678783601_gshared (List_1_t1439018250 * __this, int32_t ___index0, Playable_t70832698  ___item1, const MethodInfo* method);
#define List_1_Insert_m2678783601(__this, ___index0, ___item1, method) ((  void (*) (List_1_t1439018250 *, int32_t, Playable_t70832698 , const MethodInfo*))List_1_Insert_m2678783601_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
extern "C"  void List_1_CheckCollection_m3325767206_gshared (List_1_t1439018250 * __this, Il2CppObject* ___collection0, const MethodInfo* method);
#define List_1_CheckCollection_m3325767206(__this, ___collection0, method) ((  void (*) (List_1_t1439018250 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m3325767206_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Remove(T)
extern "C"  bool List_1_Remove_m2999523309_gshared (List_1_t1439018250 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define List_1_Remove_m2999523309(__this, ___item0, method) ((  bool (*) (List_1_t1439018250 *, Playable_t70832698 , const MethodInfo*))List_1_Remove_m2999523309_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::RemoveAll(System.Predicate`1<T>)
extern "C"  int32_t List_1_RemoveAll_m3365362953_gshared (List_1_t1439018250 * __this, Predicate_1_t3976856877 * ___match0, const MethodInfo* method);
#define List_1_RemoveAll_m3365362953(__this, ___match0, method) ((  int32_t (*) (List_1_t1439018250 *, Predicate_1_t3976856877 *, const MethodInfo*))List_1_RemoveAll_m3365362953_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::RemoveAt(System.Int32)
extern "C"  void List_1_RemoveAt_m552636471_gshared (List_1_t1439018250 * __this, int32_t ___index0, const MethodInfo* method);
#define List_1_RemoveAt_m552636471(__this, ___index0, method) ((  void (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1_RemoveAt_m552636471_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Reverse()
extern "C"  void List_1_Reverse_m2605755605_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_Reverse_m2605755605(__this, method) ((  void (*) (List_1_t1439018250 *, const MethodInfo*))List_1_Reverse_m2605755605_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Sort()
extern "C"  void List_1_Sort_m1133824749_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_Sort_m1133824749(__this, method) ((  void (*) (List_1_t1439018250 *, const MethodInfo*))List_1_Sort_m1133824749_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::Sort(System.Comparison`1<T>)
extern "C"  void List_1_Sort_m418527104_gshared (List_1_t1439018250 * __this, Comparison_1_t3082161181 * ___comparison0, const MethodInfo* method);
#define List_1_Sort_m418527104(__this, ___comparison0, method) ((  void (*) (List_1_t1439018250 *, Comparison_1_t3082161181 *, const MethodInfo*))List_1_Sort_m418527104_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::ToArray()
extern "C"  PlayableU5BU5D_t910723999* List_1_ToArray_m2344171837_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_ToArray_m2344171837(__this, method) ((  PlayableU5BU5D_t910723999* (*) (List_1_t1439018250 *, const MethodInfo*))List_1_ToArray_m2344171837_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::TrimExcess()
extern "C"  void List_1_TrimExcess_m3500754118_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_TrimExcess_m3500754118(__this, method) ((  void (*) (List_1_t1439018250 *, const MethodInfo*))List_1_TrimExcess_m3500754118_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::get_Capacity()
extern "C"  int32_t List_1_get_Capacity_m16741110_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_get_Capacity_m16741110(__this, method) ((  int32_t (*) (List_1_t1439018250 *, const MethodInfo*))List_1_get_Capacity_m16741110_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::set_Capacity(System.Int32)
extern "C"  void List_1_set_Capacity_m2468526423_gshared (List_1_t1439018250 * __this, int32_t ___value0, const MethodInfo* method);
#define List_1_set_Capacity_m2468526423(__this, ___value0, method) ((  void (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1_set_Capacity_m2468526423_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::get_Count()
extern "C"  int32_t List_1_get_Count_m2439921781_gshared (List_1_t1439018250 * __this, const MethodInfo* method);
#define List_1_get_Count_m2439921781(__this, method) ((  int32_t (*) (List_1_t1439018250 *, const MethodInfo*))List_1_get_Count_m2439921781_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::get_Item(System.Int32)
extern "C"  Playable_t70832698  List_1_get_Item_m422014621_gshared (List_1_t1439018250 * __this, int32_t ___index0, const MethodInfo* method);
#define List_1_get_Item_m422014621(__this, ___index0, method) ((  Playable_t70832698  (*) (List_1_t1439018250 *, int32_t, const MethodInfo*))List_1_get_Item_m422014621_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>::set_Item(System.Int32,T)
extern "C"  void List_1_set_Item_m3435226888_gshared (List_1_t1439018250 * __this, int32_t ___index0, Playable_t70832698  ___value1, const MethodInfo* method);
#define List_1_set_Item_m3435226888(__this, ___index0, ___value1, method) ((  void (*) (List_1_t1439018250 *, int32_t, Playable_t70832698 , const MethodInfo*))List_1_set_Item_m3435226888_gshared)(__this, ___index0, ___value1, method)
