#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UI_UnityEngine_UI_ListPool_1_gen3268453655MethodDeclarations.h"

// System.Void UnityEngine.UI.ListPool`1<UnityEngine.Component>::.cctor()
#define ListPool_1__cctor_m2487589275(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))ListPool_1__cctor_m4278935907_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.List`1<T> UnityEngine.UI.ListPool`1<UnityEngine.Component>::Get()
#define ListPool_1_Get_m2014868279(__this /* static, unused */, method) ((  List_1_t574734531 * (*) (Il2CppObject * /* static, unused */, const MethodInfo*))ListPool_1_Get_m2234302831_gshared)(__this /* static, unused */, method)
// System.Void UnityEngine.UI.ListPool`1<UnityEngine.Component>::Release(System.Collections.Generic.List`1<T>)
#define ListPool_1_Release_m2849004751(__this /* static, unused */, ___toRelease0, method) ((  void (*) (Il2CppObject * /* static, unused */, List_1_t574734531 *, const MethodInfo*))ListPool_1_Release_m1182093831_gshared)(__this /* static, unused */, ___toRelease0, method)
// System.Void UnityEngine.UI.ListPool`1<UnityEngine.Component>::<s_ListPool>m__14(System.Collections.Generic.List`1<T>)
#define ListPool_1_U3Cs_ListPoolU3Em__14_m1779050204(__this /* static, unused */, ___l0, method) ((  void (*) (Il2CppObject * /* static, unused */, List_1_t574734531 *, const MethodInfo*))ListPool_1_U3Cs_ListPoolU3Em__14_m4207408660_gshared)(__this /* static, unused */, ___l0, method)
