#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.AssetBundleRequest
struct AssetBundleRequest_t2154290273;
// UnityEngine.Object
struct Object_t3071478659;
// UnityEngine.Object[]
struct ObjectU5BU5D_t1015136018;
struct AssetBundleRequest_t2154290273_marshaled_pinvoke;
struct AssetBundleRequest_t2154290273_marshaled_com;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.AssetBundleRequest::.ctor()
extern "C"  void AssetBundleRequest__ctor_m1736261360 (AssetBundleRequest_t2154290273 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Object UnityEngine.AssetBundleRequest::get_asset()
extern "C"  Object_t3071478659 * AssetBundleRequest_get_asset_m1874521436 (AssetBundleRequest_t2154290273 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets()
extern "C"  ObjectU5BU5D_t1015136018* AssetBundleRequest_get_allAssets_m2335877586 (AssetBundleRequest_t2154290273 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;

// Methods for marshaling
struct AssetBundleRequest_t2154290273;
struct AssetBundleRequest_t2154290273_marshaled_pinvoke;

extern "C" void AssetBundleRequest_t2154290273_marshal_pinvoke(const AssetBundleRequest_t2154290273& unmarshaled, AssetBundleRequest_t2154290273_marshaled_pinvoke& marshaled);
extern "C" void AssetBundleRequest_t2154290273_marshal_pinvoke_back(const AssetBundleRequest_t2154290273_marshaled_pinvoke& marshaled, AssetBundleRequest_t2154290273& unmarshaled);
extern "C" void AssetBundleRequest_t2154290273_marshal_pinvoke_cleanup(AssetBundleRequest_t2154290273_marshaled_pinvoke& marshaled);

// Methods for marshaling
struct AssetBundleRequest_t2154290273;
struct AssetBundleRequest_t2154290273_marshaled_com;

extern "C" void AssetBundleRequest_t2154290273_marshal_com(const AssetBundleRequest_t2154290273& unmarshaled, AssetBundleRequest_t2154290273_marshaled_com& marshaled);
extern "C" void AssetBundleRequest_t2154290273_marshal_com_back(const AssetBundleRequest_t2154290273_marshaled_com& marshaled, AssetBundleRequest_t2154290273& unmarshaled);
extern "C" void AssetBundleRequest_t2154290273_marshal_com_cleanup(AssetBundleRequest_t2154290273_marshaled_com& marshaled);
