#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.Generic.List`1<UnityEngine.Vector4>
struct List_1_t1355284823;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_Enumera1374957593.h"
#include "UnityEngine_UnityEngine_Vector44282066567.h"

// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::.ctor(System.Collections.Generic.List`1<T>)
extern "C"  void Enumerator__ctor_m1117479969_gshared (Enumerator_t1374957593 * __this, List_1_t1355284823 * ___l0, const MethodInfo* method);
#define Enumerator__ctor_m1117479969(__this, ___l0, method) ((  void (*) (Enumerator_t1374957593 *, List_1_t1355284823 *, const MethodInfo*))Enumerator__ctor_m1117479969_gshared)(__this, ___l0, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::System.Collections.IEnumerator.Reset()
extern "C"  void Enumerator_System_Collections_IEnumerator_Reset_m4263239569_gshared (Enumerator_t1374957593 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_Reset_m4263239569(__this, method) ((  void (*) (Enumerator_t1374957593 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_Reset_m4263239569_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * Enumerator_System_Collections_IEnumerator_get_Current_m391422909_gshared (Enumerator_t1374957593 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_get_Current_m391422909(__this, method) ((  Il2CppObject * (*) (Enumerator_t1374957593 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_get_Current_m391422909_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::Dispose()
extern "C"  void Enumerator_Dispose_m816204358_gshared (Enumerator_t1374957593 * __this, const MethodInfo* method);
#define Enumerator_Dispose_m816204358(__this, method) ((  void (*) (Enumerator_t1374957593 *, const MethodInfo*))Enumerator_Dispose_m816204358_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::VerifyState()
extern "C"  void Enumerator_VerifyState_m3984553599_gshared (Enumerator_t1374957593 * __this, const MethodInfo* method);
#define Enumerator_VerifyState_m3984553599(__this, method) ((  void (*) (Enumerator_t1374957593 *, const MethodInfo*))Enumerator_VerifyState_m3984553599_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::MoveNext()
extern "C"  bool Enumerator_MoveNext_m2628697213_gshared (Enumerator_t1374957593 * __this, const MethodInfo* method);
#define Enumerator_MoveNext_m2628697213(__this, method) ((  bool (*) (Enumerator_t1374957593 *, const MethodInfo*))Enumerator_MoveNext_m2628697213_gshared)(__this, method)
// T System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector4>::get_Current()
extern "C"  Vector4_t4282066567  Enumerator_get_Current_m1781650230_gshared (Enumerator_t1374957593 * __this, const MethodInfo* method);
#define Enumerator_get_Current_m1781650230(__this, method) ((  Vector4_t4282066567  (*) (Enumerator_t1374957593 *, const MethodInfo*))Enumerator_get_Current_m1781650230_gshared)(__this, method)
