#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.GUILayoutOption
struct GUILayoutOption_t331591504;

#include "codegen/il2cpp-codegen.h"

// UnityEngine.GUILayoutOption UnityEngine.GUILayout::Width(System.Single)
extern "C"  GUILayoutOption_t331591504 * GUILayout_Width_m2259621411 (Il2CppObject * __this /* static, unused */, float ___width0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// UnityEngine.GUILayoutOption UnityEngine.GUILayout::Height(System.Single)
extern "C"  GUILayoutOption_t331591504 * GUILayout_Height_m3774802884 (Il2CppObject * __this /* static, unused */, float ___height0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
