#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.RequireComponent
struct RequireComponent_t1687166108;
// System.Type
struct Type_t;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Type2863145774.h"

// System.Void UnityEngine.RequireComponent::.ctor(System.Type)
extern "C"  void RequireComponent__ctor_m2023271172 (RequireComponent_t1687166108 * __this, Type_t * ___requiredComponent0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
