#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.AnimatorStateInfo
struct  AnimatorStateInfo_t323110318 
{
public:
	// System.Int32 UnityEngine.AnimatorStateInfo::m_Name
	int32_t ___m_Name_0;
	// System.Int32 UnityEngine.AnimatorStateInfo::m_Path
	int32_t ___m_Path_1;
	// System.Int32 UnityEngine.AnimatorStateInfo::m_FullPath
	int32_t ___m_FullPath_2;
	// System.Single UnityEngine.AnimatorStateInfo::m_NormalizedTime
	float ___m_NormalizedTime_3;
	// System.Single UnityEngine.AnimatorStateInfo::m_Length
	float ___m_Length_4;
	// System.Single UnityEngine.AnimatorStateInfo::m_Speed
	float ___m_Speed_5;
	// System.Single UnityEngine.AnimatorStateInfo::m_SpeedMultiplier
	float ___m_SpeedMultiplier_6;
	// System.Int32 UnityEngine.AnimatorStateInfo::m_Tag
	int32_t ___m_Tag_7;
	// System.Int32 UnityEngine.AnimatorStateInfo::m_Loop
	int32_t ___m_Loop_8;

public:
	inline static int32_t get_offset_of_m_Name_0() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_Name_0)); }
	inline int32_t get_m_Name_0() const { return ___m_Name_0; }
	inline int32_t* get_address_of_m_Name_0() { return &___m_Name_0; }
	inline void set_m_Name_0(int32_t value)
	{
		___m_Name_0 = value;
	}

	inline static int32_t get_offset_of_m_Path_1() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_Path_1)); }
	inline int32_t get_m_Path_1() const { return ___m_Path_1; }
	inline int32_t* get_address_of_m_Path_1() { return &___m_Path_1; }
	inline void set_m_Path_1(int32_t value)
	{
		___m_Path_1 = value;
	}

	inline static int32_t get_offset_of_m_FullPath_2() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_FullPath_2)); }
	inline int32_t get_m_FullPath_2() const { return ___m_FullPath_2; }
	inline int32_t* get_address_of_m_FullPath_2() { return &___m_FullPath_2; }
	inline void set_m_FullPath_2(int32_t value)
	{
		___m_FullPath_2 = value;
	}

	inline static int32_t get_offset_of_m_NormalizedTime_3() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_NormalizedTime_3)); }
	inline float get_m_NormalizedTime_3() const { return ___m_NormalizedTime_3; }
	inline float* get_address_of_m_NormalizedTime_3() { return &___m_NormalizedTime_3; }
	inline void set_m_NormalizedTime_3(float value)
	{
		___m_NormalizedTime_3 = value;
	}

	inline static int32_t get_offset_of_m_Length_4() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_Length_4)); }
	inline float get_m_Length_4() const { return ___m_Length_4; }
	inline float* get_address_of_m_Length_4() { return &___m_Length_4; }
	inline void set_m_Length_4(float value)
	{
		___m_Length_4 = value;
	}

	inline static int32_t get_offset_of_m_Speed_5() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_Speed_5)); }
	inline float get_m_Speed_5() const { return ___m_Speed_5; }
	inline float* get_address_of_m_Speed_5() { return &___m_Speed_5; }
	inline void set_m_Speed_5(float value)
	{
		___m_Speed_5 = value;
	}

	inline static int32_t get_offset_of_m_SpeedMultiplier_6() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_SpeedMultiplier_6)); }
	inline float get_m_SpeedMultiplier_6() const { return ___m_SpeedMultiplier_6; }
	inline float* get_address_of_m_SpeedMultiplier_6() { return &___m_SpeedMultiplier_6; }
	inline void set_m_SpeedMultiplier_6(float value)
	{
		___m_SpeedMultiplier_6 = value;
	}

	inline static int32_t get_offset_of_m_Tag_7() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_Tag_7)); }
	inline int32_t get_m_Tag_7() const { return ___m_Tag_7; }
	inline int32_t* get_address_of_m_Tag_7() { return &___m_Tag_7; }
	inline void set_m_Tag_7(int32_t value)
	{
		___m_Tag_7 = value;
	}

	inline static int32_t get_offset_of_m_Loop_8() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t323110318, ___m_Loop_8)); }
	inline int32_t get_m_Loop_8() const { return ___m_Loop_8; }
	inline int32_t* get_address_of_m_Loop_8() { return &___m_Loop_8; }
	inline void set_m_Loop_8(int32_t value)
	{
		___m_Loop_8 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.AnimatorStateInfo
struct AnimatorStateInfo_t323110318_marshaled_pinvoke
{
	int32_t ___m_Name_0;
	int32_t ___m_Path_1;
	int32_t ___m_FullPath_2;
	float ___m_NormalizedTime_3;
	float ___m_Length_4;
	float ___m_Speed_5;
	float ___m_SpeedMultiplier_6;
	int32_t ___m_Tag_7;
	int32_t ___m_Loop_8;
};
// Native definition for marshalling of: UnityEngine.AnimatorStateInfo
struct AnimatorStateInfo_t323110318_marshaled_com
{
	int32_t ___m_Name_0;
	int32_t ___m_Path_1;
	int32_t ___m_FullPath_2;
	float ___m_NormalizedTime_3;
	float ___m_Length_4;
	float ___m_Speed_5;
	float ___m_SpeedMultiplier_6;
	int32_t ___m_Tag_7;
	int32_t ___m_Loop_8;
};
