#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UI_UnityEngine_UI_ListPool_1_gen3268453655MethodDeclarations.h"

// System.Void UnityEngine.UI.ListPool`1<UnityEngine.UI.Mask>::.cctor()
#define ListPool_1__cctor_m617876658(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))ListPool_1__cctor_m4278935907_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.List`1<T> UnityEngine.UI.ListPool`1<UnityEngine.UI.Mask>::Get()
#define ListPool_1_Get_m2713847744(__this /* static, unused */, method) ((  List_1_t1377012232 * (*) (Il2CppObject * /* static, unused */, const MethodInfo*))ListPool_1_Get_m2234302831_gshared)(__this /* static, unused */, method)
// System.Void UnityEngine.UI.ListPool`1<UnityEngine.UI.Mask>::Release(System.Collections.Generic.List`1<T>)
#define ListPool_1_Release_m3569998872(__this /* static, unused */, ___toRelease0, method) ((  void (*) (Il2CppObject * /* static, unused */, List_1_t1377012232 *, const MethodInfo*))ListPool_1_Release_m1182093831_gshared)(__this /* static, unused */, ___toRelease0, method)
// System.Void UnityEngine.UI.ListPool`1<UnityEngine.UI.Mask>::<s_ListPool>m__14(System.Collections.Generic.List`1<T>)
#define ListPool_1_U3Cs_ListPoolU3Em__14_m3685211877(__this /* static, unused */, ___l0, method) ((  void (*) (Il2CppObject * /* static, unused */, List_1_t1377012232 *, const MethodInfo*))ListPool_1_U3Cs_ListPoolU3Em__14_m4207408660_gshared)(__this /* static, unused */, ___l0, method)
