#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Array
struct Il2CppArray;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array_InternalEnumerator_1_gen2861398790.h"
#include "mscorlib_System_Array1146569071.h"
#include "UnityEngine_UnityEngine_Keyframe4079056114.h"

// System.Void System.Array/InternalEnumerator`1<UnityEngine.Keyframe>::.ctor(System.Array)
extern "C"  void InternalEnumerator_1__ctor_m2728019190_gshared (InternalEnumerator_1_t2861398790 * __this, Il2CppArray * ___array0, const MethodInfo* method);
#define InternalEnumerator_1__ctor_m2728019190(__this, ___array0, method) ((  void (*) (InternalEnumerator_1_t2861398790 *, Il2CppArray *, const MethodInfo*))InternalEnumerator_1__ctor_m2728019190_gshared)(__this, ___array0, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.Keyframe>::System.Collections.IEnumerator.Reset()
extern "C"  void InternalEnumerator_1_System_Collections_IEnumerator_Reset_m3521736938_gshared (InternalEnumerator_1_t2861398790 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_Reset_m3521736938(__this, method) ((  void (*) (InternalEnumerator_1_t2861398790 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_Reset_m3521736938_gshared)(__this, method)
// System.Object System.Array/InternalEnumerator`1<UnityEngine.Keyframe>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m3512084502_gshared (InternalEnumerator_1_t2861398790 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m3512084502(__this, method) ((  Il2CppObject * (*) (InternalEnumerator_1_t2861398790 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m3512084502_gshared)(__this, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.Keyframe>::Dispose()
extern "C"  void InternalEnumerator_1_Dispose_m1130719821_gshared (InternalEnumerator_1_t2861398790 * __this, const MethodInfo* method);
#define InternalEnumerator_1_Dispose_m1130719821(__this, method) ((  void (*) (InternalEnumerator_1_t2861398790 *, const MethodInfo*))InternalEnumerator_1_Dispose_m1130719821_gshared)(__this, method)
// System.Boolean System.Array/InternalEnumerator`1<UnityEngine.Keyframe>::MoveNext()
extern "C"  bool InternalEnumerator_1_MoveNext_m3205116630_gshared (InternalEnumerator_1_t2861398790 * __this, const MethodInfo* method);
#define InternalEnumerator_1_MoveNext_m3205116630(__this, method) ((  bool (*) (InternalEnumerator_1_t2861398790 *, const MethodInfo*))InternalEnumerator_1_MoveNext_m3205116630_gshared)(__this, method)
// T System.Array/InternalEnumerator`1<UnityEngine.Keyframe>::get_Current()
extern "C"  Keyframe_t4079056114  InternalEnumerator_1_get_Current_m3245714045_gshared (InternalEnumerator_1_t2861398790 * __this, const MethodInfo* method);
#define InternalEnumerator_1_get_Current_m3245714045(__this, method) ((  Keyframe_t4079056114  (*) (InternalEnumerator_1_t2861398790 *, const MethodInfo*))InternalEnumerator_1_get_Current_m3245714045_gshared)(__this, method)
