#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::.ctor()
#define List_1__ctor_m961378540(__this, method) ((  void (*) (List_1_t1377224777 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m1562318169(__this, ___collection0, method) ((  void (*) (List_1_t1377224777 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::.ctor(System.Int32)
#define List_1__ctor_m160219063(__this, ___capacity0, method) ((  void (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::.cctor()
#define List_1__cctor_m1854096647(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m3055127608(__this, method) ((  Il2CppObject* (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m3151544478(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t1377224777 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m2708560025(__this, method) ((  Il2CppObject * (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m3766512504(__this, ___item0, method) ((  int32_t (*) (List_1_t1377224777 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m3352191700(__this, ___item0, method) ((  bool (*) (List_1_t1377224777 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m976102864(__this, ___item0, method) ((  int32_t (*) (List_1_t1377224777 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m2071189755(__this, ___index0, ___item1, method) ((  void (*) (List_1_t1377224777 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m1414255693(__this, ___item0, method) ((  void (*) (List_1_t1377224777 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1472977365(__this, method) ((  bool (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m2853311496(__this, method) ((  bool (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m3725269556(__this, method) ((  Il2CppObject * (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m1304281411(__this, method) ((  bool (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m3544123734(__this, method) ((  bool (*) (List_1_t1377224777 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m3341897403(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m2457448978(__this, ___index0, ___value1, method) ((  void (*) (List_1_t1377224777 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Add(T)
#define List_1_Add_m655739356(__this, ___item0, method) ((  void (*) (List_1_t1377224777 *, Text_t9039225 *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m3737489428(__this, ___newCount0, method) ((  void (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m3864041234(__this, ___collection0, method) ((  void (*) (List_1_t1377224777 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m3125013458(__this, ___enumerable0, method) ((  void (*) (List_1_t1377224777 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m2510907269(__this, ___collection0, method) ((  void (*) (List_1_t1377224777 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.UI.Text>::AsReadOnly()
#define List_1_AsReadOnly_m2875075460(__this, method) ((  ReadOnlyCollection_1_t1566116761 * (*) (List_1_t1377224777 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Clear()
#define List_1_Clear_m3993218961(__this, method) ((  void (*) (List_1_t1377224777 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::Contains(T)
#define List_1_Contains_m1771176758(__this, ___item0, method) ((  bool (*) (List_1_t1377224777 *, Text_t9039225 *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m3840470025(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t1377224777 *, TextU5BU5D_t3798907012*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.Text>::Find(System.Predicate`1<T>)
#define List_1_Find_m3149784703(__this, ___match0, method) ((  Text_t9039225 * (*) (List_1_t1377224777 *, Predicate_1_t3915063404 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m3644304634(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t3915063404 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m3198718751(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t1377224777 *, int32_t, int32_t, Predicate_1_t3915063404 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m2976795630(__this, ___action0, method) ((  void (*) (List_1_t1377224777 *, Action_1_t404855361 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.UI.Text>::GetEnumerator()
#define List_1_GetEnumerator_m3498021756(__this, method) ((  Enumerator_t1396897547  (*) (List_1_t1377224777 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::IndexOf(T)
#define List_1_IndexOf_m3400747085(__this, ___item0, method) ((  int32_t (*) (List_1_t1377224777 *, Text_t9039225 *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m905750880(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t1377224777 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m3586837209(__this, ___index0, method) ((  void (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Insert(System.Int32,T)
#define List_1_Insert_m2796843200(__this, ___index0, ___item1, method) ((  void (*) (List_1_t1377224777 *, int32_t, Text_t9039225 *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m3018550581(__this, ___collection0, method) ((  void (*) (List_1_t1377224777 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.Text>::Remove(T)
#define List_1_Remove_m2553774171(__this, ___item0, method) ((  bool (*) (List_1_t1377224777 *, Text_t9039225 *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m4086507600(__this, ___match0, method) ((  int32_t (*) (List_1_t1377224777 *, Predicate_1_t3915063404 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m670696070(__this, ___index0, method) ((  void (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Reverse()
#define List_1_Reverse_m3740313126(__this, method) ((  void (*) (List_1_t1377224777 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Sort()
#define List_1_Sort_m3222453052(__this, method) ((  void (*) (List_1_t1377224777 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m3467276943(__this, ___comparison0, method) ((  void (*) (List_1_t1377224777 *, Comparison_1_t3020367708 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.UI.Text>::ToArray()
#define List_1_ToArray_m1283377381(__this, method) ((  TextU5BU5D_t3798907012* (*) (List_1_t1377224777 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::TrimExcess()
#define List_1_TrimExcess_m1711242709(__this, method) ((  void (*) (List_1_t1377224777 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::get_Capacity()
#define List_1_get_Capacity_m338448893(__this, method) ((  int32_t (*) (List_1_t1377224777 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m947678246(__this, ___value0, method) ((  void (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.Text>::get_Count()
#define List_1_get_Count_m3860337928(__this, method) ((  int32_t (*) (List_1_t1377224777 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.Text>::get_Item(System.Int32)
#define List_1_get_Item_m1455149389(__this, ___index0, method) ((  Text_t9039225 * (*) (List_1_t1377224777 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.Text>::set_Item(System.Int32,T)
#define List_1_set_Item_m926384535(__this, ___index0, ___value1, method) ((  void (*) (List_1_t1377224777 *, int32_t, Text_t9039225 *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
