#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UI.PositionAsUV1
struct PositionAsUV1_t4062429115;
// UnityEngine.UI.VertexHelper
struct VertexHelper_t3377436606;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UI_UnityEngine_UI_VertexHelper3377436606.h"

// System.Void UnityEngine.UI.PositionAsUV1::.ctor()
extern "C"  void PositionAsUV1__ctor_m3124267078 (PositionAsUV1_t4062429115 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.PositionAsUV1::ModifyMesh(UnityEngine.UI.VertexHelper)
extern "C"  void PositionAsUV1_ModifyMesh_m2424047928 (PositionAsUV1_t4062429115 * __this, VertexHelper_t3377436606 * ___vh0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
