#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"
#include "UnityEngine_UnityEngine_Color4194546905.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.UI.ColorBlock
struct  ColorBlock_t508458230 
{
public:
	// UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
	Color_t4194546905  ___m_NormalColor_0;
	// UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
	Color_t4194546905  ___m_HighlightedColor_1;
	// UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
	Color_t4194546905  ___m_PressedColor_2;
	// UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
	Color_t4194546905  ___m_DisabledColor_3;
	// System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
	float ___m_ColorMultiplier_4;
	// System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
	float ___m_FadeDuration_5;

public:
	inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t508458230, ___m_NormalColor_0)); }
	inline Color_t4194546905  get_m_NormalColor_0() const { return ___m_NormalColor_0; }
	inline Color_t4194546905 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
	inline void set_m_NormalColor_0(Color_t4194546905  value)
	{
		___m_NormalColor_0 = value;
	}

	inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t508458230, ___m_HighlightedColor_1)); }
	inline Color_t4194546905  get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
	inline Color_t4194546905 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
	inline void set_m_HighlightedColor_1(Color_t4194546905  value)
	{
		___m_HighlightedColor_1 = value;
	}

	inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t508458230, ___m_PressedColor_2)); }
	inline Color_t4194546905  get_m_PressedColor_2() const { return ___m_PressedColor_2; }
	inline Color_t4194546905 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
	inline void set_m_PressedColor_2(Color_t4194546905  value)
	{
		___m_PressedColor_2 = value;
	}

	inline static int32_t get_offset_of_m_DisabledColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t508458230, ___m_DisabledColor_3)); }
	inline Color_t4194546905  get_m_DisabledColor_3() const { return ___m_DisabledColor_3; }
	inline Color_t4194546905 * get_address_of_m_DisabledColor_3() { return &___m_DisabledColor_3; }
	inline void set_m_DisabledColor_3(Color_t4194546905  value)
	{
		___m_DisabledColor_3 = value;
	}

	inline static int32_t get_offset_of_m_ColorMultiplier_4() { return static_cast<int32_t>(offsetof(ColorBlock_t508458230, ___m_ColorMultiplier_4)); }
	inline float get_m_ColorMultiplier_4() const { return ___m_ColorMultiplier_4; }
	inline float* get_address_of_m_ColorMultiplier_4() { return &___m_ColorMultiplier_4; }
	inline void set_m_ColorMultiplier_4(float value)
	{
		___m_ColorMultiplier_4 = value;
	}

	inline static int32_t get_offset_of_m_FadeDuration_5() { return static_cast<int32_t>(offsetof(ColorBlock_t508458230, ___m_FadeDuration_5)); }
	inline float get_m_FadeDuration_5() const { return ___m_FadeDuration_5; }
	inline float* get_address_of_m_FadeDuration_5() { return &___m_FadeDuration_5; }
	inline void set_m_FadeDuration_5(float value)
	{
		___m_FadeDuration_5 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.UI.ColorBlock
struct ColorBlock_t508458230_marshaled_pinvoke
{
	Color_t4194546905_marshaled_pinvoke ___m_NormalColor_0;
	Color_t4194546905_marshaled_pinvoke ___m_HighlightedColor_1;
	Color_t4194546905_marshaled_pinvoke ___m_PressedColor_2;
	Color_t4194546905_marshaled_pinvoke ___m_DisabledColor_3;
	float ___m_ColorMultiplier_4;
	float ___m_FadeDuration_5;
};
// Native definition for marshalling of: UnityEngine.UI.ColorBlock
struct ColorBlock_t508458230_marshaled_com
{
	Color_t4194546905_marshaled_com ___m_NormalColor_0;
	Color_t4194546905_marshaled_com ___m_HighlightedColor_1;
	Color_t4194546905_marshaled_com ___m_PressedColor_2;
	Color_t4194546905_marshaled_com ___m_DisabledColor_3;
	float ___m_ColorMultiplier_4;
	float ___m_FadeDuration_5;
};
