#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.UILineInfo
struct  UILineInfo_t4113875482 
{
public:
	// System.Int32 UnityEngine.UILineInfo::startCharIdx
	int32_t ___startCharIdx_0;
	// System.Int32 UnityEngine.UILineInfo::height
	int32_t ___height_1;
	// System.Single UnityEngine.UILineInfo::topY
	float ___topY_2;

public:
	inline static int32_t get_offset_of_startCharIdx_0() { return static_cast<int32_t>(offsetof(UILineInfo_t4113875482, ___startCharIdx_0)); }
	inline int32_t get_startCharIdx_0() const { return ___startCharIdx_0; }
	inline int32_t* get_address_of_startCharIdx_0() { return &___startCharIdx_0; }
	inline void set_startCharIdx_0(int32_t value)
	{
		___startCharIdx_0 = value;
	}

	inline static int32_t get_offset_of_height_1() { return static_cast<int32_t>(offsetof(UILineInfo_t4113875482, ___height_1)); }
	inline int32_t get_height_1() const { return ___height_1; }
	inline int32_t* get_address_of_height_1() { return &___height_1; }
	inline void set_height_1(int32_t value)
	{
		___height_1 = value;
	}

	inline static int32_t get_offset_of_topY_2() { return static_cast<int32_t>(offsetof(UILineInfo_t4113875482, ___topY_2)); }
	inline float get_topY_2() const { return ___topY_2; }
	inline float* get_address_of_topY_2() { return &___topY_2; }
	inline void set_topY_2(float value)
	{
		___topY_2 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.UILineInfo
struct UILineInfo_t4113875482_marshaled_pinvoke
{
	int32_t ___startCharIdx_0;
	int32_t ___height_1;
	float ___topY_2;
};
// Native definition for marshalling of: UnityEngine.UILineInfo
struct UILineInfo_t4113875482_marshaled_com
{
	int32_t ___startCharIdx_0;
	int32_t ___height_1;
	float ___topY_2;
};
