#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::.ctor()
#define List_1__ctor_m1806495152(__this, method) ((  void (*) (List_1_t272385497 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m724521167(__this, ___collection0, method) ((  void (*) (List_1_t272385497 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::.ctor(System.Int32)
#define List_1__ctor_m2807274241(__this, ___capacity0, method) ((  void (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::.cctor()
#define List_1__cctor_m3979645949(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m69454522(__this, method) ((  Il2CppObject* (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m2861086100(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t272385497 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m2779333667(__this, method) ((  Il2CppObject * (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m2144161658(__this, ___item0, method) ((  int32_t (*) (List_1_t272385497 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m735580550(__this, ___item0, method) ((  bool (*) (List_1_t272385497 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m3766827218(__this, ___item0, method) ((  int32_t (*) (List_1_t272385497 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m105914949(__this, ___index0, ___item1, method) ((  void (*) (List_1_t272385497 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m3095411395(__this, ___item0, method) ((  void (*) (List_1_t272385497 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m4246229511(__this, method) ((  bool (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m751996950(__this, method) ((  bool (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m923422280(__this, method) ((  Il2CppObject * (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m731176309(__this, method) ((  bool (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m2832899812(__this, method) ((  bool (*) (List_1_t272385497 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m3711159759(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m3613970652(__this, ___index0, ___value1, method) ((  void (*) (List_1_t272385497 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Add(T)
#define List_1_Add_m1849531599(__this, ___item0, method) ((  void (*) (List_1_t272385497 *, Sprite_t3199167241 *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m4273556874(__this, ___newCount0, method) ((  void (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m3246455944(__this, ___collection0, method) ((  void (*) (List_1_t272385497 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m2507428168(__this, ___enumerable0, method) ((  void (*) (List_1_t272385497 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m1755377743(__this, ___collection0, method) ((  void (*) (List_1_t272385497 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.Sprite>::AsReadOnly()
#define List_1_AsReadOnly_m1276190806(__this, method) ((  ReadOnlyCollection_1_t461277481 * (*) (List_1_t272385497 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Clear()
#define List_1_Clear_m3507595739(__this, method) ((  void (*) (List_1_t272385497 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::Contains(T)
#define List_1_Contains_m3629365197(__this, ___item0, method) ((  bool (*) (List_1_t272385497 *, Sprite_t3199167241 *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m645500671(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t272385497 *, SpriteU5BU5D_t2761310900*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.Sprite>::Find(System.Predicate`1<T>)
#define List_1_Find_m1177373159(__this, ___match0, method) ((  Sprite_t3199167241 * (*) (List_1_t272385497 *, Predicate_1_t2810224124 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m2446327492(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t2810224124 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m3343731617(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t272385497 *, int32_t, int32_t, Predicate_1_t2810224124 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m2415017272(__this, ___action0, method) ((  void (*) (List_1_t272385497 *, Action_1_t3594983377 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.Sprite>::GetEnumerator()
#define List_1_GetEnumerator_m1020086922(__this, method) ((  Enumerator_t292058267  (*) (List_1_t272385497 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::IndexOf(T)
#define List_1_IndexOf_m4243018763(__this, ___item0, method) ((  int32_t (*) (List_1_t272385497 *, Sprite_t3199167241 *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m2945316438(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t272385497 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m391867855(__this, ___index0, method) ((  void (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Insert(System.Int32,T)
#define List_1_Insert_m1323129142(__this, ___index0, ___item1, method) ((  void (*) (List_1_t272385497 *, int32_t, Sprite_t3199167241 *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m2224573739(__this, ___collection0, method) ((  void (*) (List_1_t272385497 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Sprite>::Remove(T)
#define List_1_Remove_m1857947400(__this, ___item0, method) ((  bool (*) (List_1_t272385497 *, Sprite_t3199167241 *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m4180455822(__this, ___match0, method) ((  int32_t (*) (List_1_t272385497 *, Predicate_1_t2810224124 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m3491949308(__this, ___index0, method) ((  void (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Reverse()
#define List_1_Reverse_m912864752(__this, method) ((  void (*) (List_1_t272385497 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Sort()
#define List_1_Sort_m2375503794(__this, method) ((  void (*) (List_1_t272385497 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m3232017029(__this, ___comparison0, method) ((  void (*) (List_1_t272385497 *, Comparison_1_t1915528428 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.Sprite>::ToArray()
#define List_1_ToArray_m906425417(__this, method) ((  SpriteU5BU5D_t2761310900* (*) (List_1_t272385497 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::TrimExcess()
#define List_1_TrimExcess_m2095342027(__this, method) ((  void (*) (List_1_t272385497 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::get_Capacity()
#define List_1_get_Capacity_m2983743163(__this, method) ((  int32_t (*) (List_1_t272385497 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m1483745692(__this, ___value0, method) ((  void (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Sprite>::get_Count()
#define List_1_get_Count_m2556679510(__this, method) ((  int32_t (*) (List_1_t272385497 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.Sprite>::get_Item(System.Int32)
#define List_1_get_Item_m3038326655(__this, ___index0, method) ((  Sprite_t3199167241 * (*) (List_1_t272385497 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Sprite>::set_Item(System.Int32,T)
#define List_1_set_Item_m2026382477(__this, ___index0, ___value1, method) ((  void (*) (List_1_t272385497 *, int32_t, Sprite_t3199167241 *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
