#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.TextAreaAttribute
struct TextAreaAttribute_t641061976;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.TextAreaAttribute::.ctor(System.Int32,System.Int32)
extern "C"  void TextAreaAttribute__ctor_m2577573455 (TextAreaAttribute_t641061976 * __this, int32_t ___minLines0, int32_t ___maxLines1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
