#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>
struct Collection_1_t3551258152;
// System.Array
struct Il2CppArray;
// System.Collections.IEnumerator
struct IEnumerator_t3464575207;
// System.Object
struct Il2CppObject;
// UnityEngine.Experimental.Director.Playable[]
struct PlayableU5BU5D_t910723999;
// System.Collections.Generic.IEnumerator`1<UnityEngine.Experimental.Director.Playable>
struct IEnumerator_1_t1982697747;
// System.Collections.Generic.IList`1<UnityEngine.Experimental.Director.Playable>
struct IList_1_t2765479901;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array1146569071.h"
#include "mscorlib_System_Object4170816371.h"
#include "UnityEngine_UnityEngine_Experimental_Director_Playab70832698.h"

// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::.ctor()
extern "C"  void Collection_1__ctor_m323750504_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1__ctor_m323750504(__this, method) ((  void (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1__ctor_m323750504_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
extern "C"  bool Collection_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1324473039_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1324473039(__this, method) ((  bool (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1324473039_gshared)(__this, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
extern "C"  void Collection_1_System_Collections_ICollection_CopyTo_m2025437148_gshared (Collection_1_t3551258152 * __this, Il2CppArray * ___array0, int32_t ___index1, const MethodInfo* method);
#define Collection_1_System_Collections_ICollection_CopyTo_m2025437148(__this, ___array0, ___index1, method) ((  void (*) (Collection_1_t3551258152 *, Il2CppArray *, int32_t, const MethodInfo*))Collection_1_System_Collections_ICollection_CopyTo_m2025437148_gshared)(__this, ___array0, ___index1, method)
// System.Collections.IEnumerator System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerable.GetEnumerator()
extern "C"  Il2CppObject * Collection_1_System_Collections_IEnumerable_GetEnumerator_m3079798251_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_System_Collections_IEnumerable_GetEnumerator_m3079798251(__this, method) ((  Il2CppObject * (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_System_Collections_IEnumerable_GetEnumerator_m3079798251_gshared)(__this, method)
// System.Int32 System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Add(System.Object)
extern "C"  int32_t Collection_1_System_Collections_IList_Add_m2050369842_gshared (Collection_1_t3551258152 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define Collection_1_System_Collections_IList_Add_m2050369842(__this, ___value0, method) ((  int32_t (*) (Collection_1_t3551258152 *, Il2CppObject *, const MethodInfo*))Collection_1_System_Collections_IList_Add_m2050369842_gshared)(__this, ___value0, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Contains(System.Object)
extern "C"  bool Collection_1_System_Collections_IList_Contains_m244872270_gshared (Collection_1_t3551258152 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define Collection_1_System_Collections_IList_Contains_m244872270(__this, ___value0, method) ((  bool (*) (Collection_1_t3551258152 *, Il2CppObject *, const MethodInfo*))Collection_1_System_Collections_IList_Contains_m244872270_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.IndexOf(System.Object)
extern "C"  int32_t Collection_1_System_Collections_IList_IndexOf_m1660581514_gshared (Collection_1_t3551258152 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define Collection_1_System_Collections_IList_IndexOf_m1660581514(__this, ___value0, method) ((  int32_t (*) (Collection_1_t3551258152 *, Il2CppObject *, const MethodInfo*))Collection_1_System_Collections_IList_IndexOf_m1660581514_gshared)(__this, ___value0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Insert(System.Int32,System.Object)
extern "C"  void Collection_1_System_Collections_IList_Insert_m1510527741_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, Il2CppObject * ___value1, const MethodInfo* method);
#define Collection_1_System_Collections_IList_Insert_m1510527741(__this, ___index0, ___value1, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, Il2CppObject *, const MethodInfo*))Collection_1_System_Collections_IList_Insert_m1510527741_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.Remove(System.Object)
extern "C"  void Collection_1_System_Collections_IList_Remove_m2950610699_gshared (Collection_1_t3551258152 * __this, Il2CppObject * ___value0, const MethodInfo* method);
#define Collection_1_System_Collections_IList_Remove_m2950610699(__this, ___value0, method) ((  void (*) (Collection_1_t3551258152 *, Il2CppObject *, const MethodInfo*))Collection_1_System_Collections_IList_Remove_m2950610699_gshared)(__this, ___value0, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.get_IsSynchronized()
extern "C"  bool Collection_1_System_Collections_ICollection_get_IsSynchronized_m2130303054_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_System_Collections_ICollection_get_IsSynchronized_m2130303054(__this, method) ((  bool (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_System_Collections_ICollection_get_IsSynchronized_m2130303054_gshared)(__this, method)
// System.Object System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.ICollection.get_SyncRoot()
extern "C"  Il2CppObject * Collection_1_System_Collections_ICollection_get_SyncRoot_m1051583424_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_System_Collections_ICollection_get_SyncRoot_m1051583424(__this, method) ((  Il2CppObject * (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_System_Collections_ICollection_get_SyncRoot_m1051583424_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_IsFixedSize()
extern "C"  bool Collection_1_System_Collections_IList_get_IsFixedSize_m3018389053_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_System_Collections_IList_get_IsFixedSize_m3018389053(__this, method) ((  bool (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_System_Collections_IList_get_IsFixedSize_m3018389053_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_IsReadOnly()
extern "C"  bool Collection_1_System_Collections_IList_get_IsReadOnly_m2629586204_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_System_Collections_IList_get_IsReadOnly_m2629586204(__this, method) ((  bool (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_System_Collections_IList_get_IsReadOnly_m2629586204_gshared)(__this, method)
// System.Object System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.get_Item(System.Int32)
extern "C"  Il2CppObject * Collection_1_System_Collections_IList_get_Item_m2319967559_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, const MethodInfo* method);
#define Collection_1_System_Collections_IList_get_Item_m2319967559(__this, ___index0, method) ((  Il2CppObject * (*) (Collection_1_t3551258152 *, int32_t, const MethodInfo*))Collection_1_System_Collections_IList_get_Item_m2319967559_gshared)(__this, ___index0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IList.set_Item(System.Int32,System.Object)
extern "C"  void Collection_1_System_Collections_IList_set_Item_m532165524_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, Il2CppObject * ___value1, const MethodInfo* method);
#define Collection_1_System_Collections_IList_set_Item_m532165524(__this, ___index0, ___value1, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, Il2CppObject *, const MethodInfo*))Collection_1_System_Collections_IList_set_Item_m532165524_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::Add(T)
extern "C"  void Collection_1_Add_m2355890455_gshared (Collection_1_t3551258152 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define Collection_1_Add_m2355890455(__this, ___item0, method) ((  void (*) (Collection_1_t3551258152 *, Playable_t70832698 , const MethodInfo*))Collection_1_Add_m2355890455_gshared)(__this, ___item0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::Clear()
extern "C"  void Collection_1_Clear_m2024851091_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_Clear_m2024851091(__this, method) ((  void (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_Clear_m2024851091_gshared)(__this, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::ClearItems()
extern "C"  void Collection_1_ClearItems_m2803826255_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_ClearItems_m2803826255(__this, method) ((  void (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_ClearItems_m2803826255_gshared)(__this, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::Contains(T)
extern "C"  bool Collection_1_Contains_m1121032197_gshared (Collection_1_t3551258152 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define Collection_1_Contains_m1121032197(__this, ___item0, method) ((  bool (*) (Collection_1_t3551258152 *, Playable_t70832698 , const MethodInfo*))Collection_1_Contains_m1121032197_gshared)(__this, ___item0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::CopyTo(T[],System.Int32)
extern "C"  void Collection_1_CopyTo_m240154951_gshared (Collection_1_t3551258152 * __this, PlayableU5BU5D_t910723999* ___array0, int32_t ___index1, const MethodInfo* method);
#define Collection_1_CopyTo_m240154951(__this, ___array0, ___index1, method) ((  void (*) (Collection_1_t3551258152 *, PlayableU5BU5D_t910723999*, int32_t, const MethodInfo*))Collection_1_CopyTo_m240154951_gshared)(__this, ___array0, ___index1, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::GetEnumerator()
extern "C"  Il2CppObject* Collection_1_GetEnumerator_m1912211164_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_GetEnumerator_m1912211164(__this, method) ((  Il2CppObject* (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_GetEnumerator_m1912211164_gshared)(__this, method)
// System.Int32 System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::IndexOf(T)
extern "C"  int32_t Collection_1_IndexOf_m3111093075_gshared (Collection_1_t3551258152 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define Collection_1_IndexOf_m3111093075(__this, ___item0, method) ((  int32_t (*) (Collection_1_t3551258152 *, Playable_t70832698 , const MethodInfo*))Collection_1_IndexOf_m3111093075_gshared)(__this, ___item0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::Insert(System.Int32,T)
extern "C"  void Collection_1_Insert_m2860135806_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, Playable_t70832698  ___item1, const MethodInfo* method);
#define Collection_1_Insert_m2860135806(__this, ___index0, ___item1, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, Playable_t70832698 , const MethodInfo*))Collection_1_Insert_m2860135806_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::InsertItem(System.Int32,T)
extern "C"  void Collection_1_InsertItem_m821982385_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, Playable_t70832698  ___item1, const MethodInfo* method);
#define Collection_1_InsertItem_m821982385(__this, ___index0, ___item1, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, Playable_t70832698 , const MethodInfo*))Collection_1_InsertItem_m821982385_gshared)(__this, ___index0, ___item1, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::Remove(T)
extern "C"  bool Collection_1_Remove_m3508966720_gshared (Collection_1_t3551258152 * __this, Playable_t70832698  ___item0, const MethodInfo* method);
#define Collection_1_Remove_m3508966720(__this, ___item0, method) ((  bool (*) (Collection_1_t3551258152 *, Playable_t70832698 , const MethodInfo*))Collection_1_Remove_m3508966720_gshared)(__this, ___item0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::RemoveAt(System.Int32)
extern "C"  void Collection_1_RemoveAt_m733988676_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, const MethodInfo* method);
#define Collection_1_RemoveAt_m733988676(__this, ___index0, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, const MethodInfo*))Collection_1_RemoveAt_m733988676_gshared)(__this, ___index0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::RemoveItem(System.Int32)
extern "C"  void Collection_1_RemoveItem_m3888106084_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, const MethodInfo* method);
#define Collection_1_RemoveItem_m3888106084(__this, ___index0, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, const MethodInfo*))Collection_1_RemoveItem_m3888106084_gshared)(__this, ___index0, method)
// System.Int32 System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::get_Count()
extern "C"  int32_t Collection_1_get_Count_m1771912328_gshared (Collection_1_t3551258152 * __this, const MethodInfo* method);
#define Collection_1_get_Count_m1771912328(__this, method) ((  int32_t (*) (Collection_1_t3551258152 *, const MethodInfo*))Collection_1_get_Count_m1771912328_gshared)(__this, method)
// T System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::get_Item(System.Int32)
extern "C"  Playable_t70832698  Collection_1_get_Item_m708513898_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, const MethodInfo* method);
#define Collection_1_get_Item_m708513898(__this, ___index0, method) ((  Playable_t70832698  (*) (Collection_1_t3551258152 *, int32_t, const MethodInfo*))Collection_1_get_Item_m708513898_gshared)(__this, ___index0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::set_Item(System.Int32,T)
extern "C"  void Collection_1_set_Item_m1621036757_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, Playable_t70832698  ___value1, const MethodInfo* method);
#define Collection_1_set_Item_m1621036757(__this, ___index0, ___value1, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, Playable_t70832698 , const MethodInfo*))Collection_1_set_Item_m1621036757_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::SetItem(System.Int32,T)
extern "C"  void Collection_1_SetItem_m4081453828_gshared (Collection_1_t3551258152 * __this, int32_t ___index0, Playable_t70832698  ___item1, const MethodInfo* method);
#define Collection_1_SetItem_m4081453828(__this, ___index0, ___item1, method) ((  void (*) (Collection_1_t3551258152 *, int32_t, Playable_t70832698 , const MethodInfo*))Collection_1_SetItem_m4081453828_gshared)(__this, ___index0, ___item1, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::IsValidItem(System.Object)
extern "C"  bool Collection_1_IsValidItem_m1474637703_gshared (Il2CppObject * __this /* static, unused */, Il2CppObject * ___item0, const MethodInfo* method);
#define Collection_1_IsValidItem_m1474637703(__this /* static, unused */, ___item0, method) ((  bool (*) (Il2CppObject * /* static, unused */, Il2CppObject *, const MethodInfo*))Collection_1_IsValidItem_m1474637703_gshared)(__this /* static, unused */, ___item0, method)
// T System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::ConvertItem(System.Object)
extern "C"  Playable_t70832698  Collection_1_ConvertItem_m3477240393_gshared (Il2CppObject * __this /* static, unused */, Il2CppObject * ___item0, const MethodInfo* method);
#define Collection_1_ConvertItem_m3477240393(__this /* static, unused */, ___item0, method) ((  Playable_t70832698  (*) (Il2CppObject * /* static, unused */, Il2CppObject *, const MethodInfo*))Collection_1_ConvertItem_m3477240393_gshared)(__this /* static, unused */, ___item0, method)
// System.Void System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::CheckWritable(System.Collections.Generic.IList`1<T>)
extern "C"  void Collection_1_CheckWritable_m1242915463_gshared (Il2CppObject * __this /* static, unused */, Il2CppObject* ___list0, const MethodInfo* method);
#define Collection_1_CheckWritable_m1242915463(__this /* static, unused */, ___list0, method) ((  void (*) (Il2CppObject * /* static, unused */, Il2CppObject*, const MethodInfo*))Collection_1_CheckWritable_m1242915463_gshared)(__this /* static, unused */, ___list0, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::IsSynchronized(System.Collections.Generic.IList`1<T>)
extern "C"  bool Collection_1_IsSynchronized_m3333887709_gshared (Il2CppObject * __this /* static, unused */, Il2CppObject* ___list0, const MethodInfo* method);
#define Collection_1_IsSynchronized_m3333887709(__this /* static, unused */, ___list0, method) ((  bool (*) (Il2CppObject * /* static, unused */, Il2CppObject*, const MethodInfo*))Collection_1_IsSynchronized_m3333887709_gshared)(__this /* static, unused */, ___list0, method)
// System.Boolean System.Collections.ObjectModel.Collection`1<UnityEngine.Experimental.Director.Playable>::IsFixedSize(System.Collections.Generic.IList`1<T>)
extern "C"  bool Collection_1_IsFixedSize_m3504923874_gshared (Il2CppObject * __this /* static, unused */, Il2CppObject* ___list0, const MethodInfo* method);
#define Collection_1_IsFixedSize_m3504923874(__this /* static, unused */, ___list0, method) ((  bool (*) (Il2CppObject * /* static, unused */, Il2CppObject*, const MethodInfo*))Collection_1_IsFixedSize_m3504923874_gshared)(__this /* static, unused */, ___list0, method)
