#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::.ctor()
#define List_1__ctor_m2475862492(__this, method) ((  void (*) (List_1_t574734531 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m70136099(__this, ___collection0, method) ((  void (*) (List_1_t574734531 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::.ctor(System.Int32)
#define List_1__ctor_m1459909933(__this, ___capacity0, method) ((  void (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::.cctor()
#define List_1__cctor_m3255197009(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2246963246(__this, method) ((  Il2CppObject* (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m1744728808(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t574734531 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m1585855459(__this, method) ((  Il2CppObject * (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m3232404974(__this, ___item0, method) ((  int32_t (*) (List_1_t574734531 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m3708858526(__this, ___item0, method) ((  bool (*) (List_1_t574734531 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m1269966150(__this, ___item0, method) ((  int32_t (*) (List_1_t574734531 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m3592839281(__this, ___index0, ___item1, method) ((  void (*) (List_1_t574734531 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m520381719(__this, ___item0, method) ((  void (*) (List_1_t574734531 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m2294739743(__this, method) ((  bool (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m2565634558(__this, method) ((  bool (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m446384490(__this, method) ((  Il2CppObject * (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m3742936717(__this, method) ((  bool (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m1267485388(__this, method) ((  bool (*) (List_1_t574734531 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m544376945(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m178795528(__this, ___index0, ___value1, method) ((  void (*) (List_1_t574734531 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Add(T)
#define List_1_Add_m3118050083(__this, ___item0, method) ((  void (*) (List_1_t574734531 *, Component_t3501516275 *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m3824347614(__this, ___newCount0, method) ((  void (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m1142180060(__this, ___collection0, method) ((  void (*) (List_1_t574734531 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m403152284(__this, ___enumerable0, method) ((  void (*) (List_1_t574734531 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m1826373499(__this, ___collection0, method) ((  void (*) (List_1_t574734531 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.Component>::AsReadOnly()
#define List_1_AsReadOnly_m3710302798(__this, method) ((  ReadOnlyCollection_1_t763626515 * (*) (List_1_t574734531 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Clear()
#define List_1_Clear_m4176963079(__this, method) ((  void (*) (List_1_t574734531 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::Contains(T)
#define List_1_Contains_m231451061(__this, ___item0, method) ((  bool (*) (List_1_t574734531 *, Component_t3501516275 *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m274083923(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t574734531 *, ComponentU5BU5D_t663911650*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.Component>::Find(System.Predicate`1<T>)
#define List_1_Find_m736203189(__this, ___match0, method) ((  Component_t3501516275 * (*) (List_1_t574734531 *, Predicate_1_t3112573158 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m1471257584(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t3112573158 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m2011445013(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t574734531 *, int32_t, int32_t, Predicate_1_t3112573158 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m1374432100(__this, ___action0, method) ((  void (*) (List_1_t574734531 *, Action_1_t3897332411 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.Component>::GetEnumerator()
#define List_1_GetEnumerator_m2994879602(__this, method) ((  Enumerator_t594407301  (*) (List_1_t574734531 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::IndexOf(T)
#define List_1_IndexOf_m849125143(__this, ___item0, method) ((  int32_t (*) (List_1_t574734531 *, Component_t3501516275 *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m2913862570(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t574734531 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m20451107(__this, ___index0, method) ((  void (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Insert(System.Int32,T)
#define List_1_Insert_m2757377930(__this, ___index0, ___item1, method) ((  void (*) (List_1_t574734531 *, int32_t, Component_t3501516275 *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m2945045631(__this, ___collection0, method) ((  void (*) (List_1_t574734531 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Component>::Remove(T)
#define List_1_Remove_m4258878192(__this, ___item0, method) ((  bool (*) (List_1_t574734531 *, Component_t3501516275 *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m2777192217(__this, ___match0, method) ((  int32_t (*) (List_1_t574734531 *, Predicate_1_t3112573158 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m631230800(__this, ___index0, method) ((  void (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Reverse()
#define List_1_Reverse_m4224751388(__this, method) ((  void (*) (List_1_t574734531 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Sort()
#define List_1_Sort_m3644022278(__this, method) ((  void (*) (List_1_t574734531 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m1038647769(__this, ___comparison0, method) ((  void (*) (List_1_t574734531 *, Comparison_1_t2217877462 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.Component>::ToArray()
#define List_1_ToArray_m1826866459(__this, method) ((  ComponentU5BU5D_t663911650* (*) (List_1_t574734531 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::TrimExcess()
#define List_1_TrimExcess_m2521391391(__this, method) ((  void (*) (List_1_t574734531 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::get_Capacity()
#define List_1_get_Capacity_m647574471(__this, method) ((  int32_t (*) (List_1_t574734531 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m1034536432(__this, ___value0, method) ((  void (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Component>::get_Count()
#define List_1_get_Count_m1104343294(__this, method) ((  int32_t (*) (List_1_t574734531 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.Component>::get_Item(System.Int32)
#define List_1_get_Item_m1226401687(__this, ___index0, method) ((  Component_t3501516275 * (*) (List_1_t574734531 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Component>::set_Item(System.Int32,T)
#define List_1_set_Item_m1654965729(__this, ___index0, ___value1, method) ((  void (*) (List_1_t574734531 *, int32_t, Component_t3501516275 *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
