#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"
#include "UnityEngine_UnityEngine_Vector34282066566.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.ContactPoint
struct  ContactPoint_t243083348 
{
public:
	// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
	Vector3_t4282066566  ___m_Point_0;
	// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
	Vector3_t4282066566  ___m_Normal_1;
	// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
	int32_t ___m_ThisColliderInstanceID_2;
	// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
	int32_t ___m_OtherColliderInstanceID_3;
	// System.Single UnityEngine.ContactPoint::m_Separation
	float ___m_Separation_4;

public:
	inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_t243083348, ___m_Point_0)); }
	inline Vector3_t4282066566  get_m_Point_0() const { return ___m_Point_0; }
	inline Vector3_t4282066566 * get_address_of_m_Point_0() { return &___m_Point_0; }
	inline void set_m_Point_0(Vector3_t4282066566  value)
	{
		___m_Point_0 = value;
	}

	inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_t243083348, ___m_Normal_1)); }
	inline Vector3_t4282066566  get_m_Normal_1() const { return ___m_Normal_1; }
	inline Vector3_t4282066566 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
	inline void set_m_Normal_1(Vector3_t4282066566  value)
	{
		___m_Normal_1 = value;
	}

	inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_t243083348, ___m_ThisColliderInstanceID_2)); }
	inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
	inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
	inline void set_m_ThisColliderInstanceID_2(int32_t value)
	{
		___m_ThisColliderInstanceID_2 = value;
	}

	inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_t243083348, ___m_OtherColliderInstanceID_3)); }
	inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
	inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
	inline void set_m_OtherColliderInstanceID_3(int32_t value)
	{
		___m_OtherColliderInstanceID_3 = value;
	}

	inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_t243083348, ___m_Separation_4)); }
	inline float get_m_Separation_4() const { return ___m_Separation_4; }
	inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
	inline void set_m_Separation_4(float value)
	{
		___m_Separation_4 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.ContactPoint
struct ContactPoint_t243083348_marshaled_pinvoke
{
	Vector3_t4282066566_marshaled_pinvoke ___m_Point_0;
	Vector3_t4282066566_marshaled_pinvoke ___m_Normal_1;
	int32_t ___m_ThisColliderInstanceID_2;
	int32_t ___m_OtherColliderInstanceID_3;
	float ___m_Separation_4;
};
// Native definition for marshalling of: UnityEngine.ContactPoint
struct ContactPoint_t243083348_marshaled_com
{
	Vector3_t4282066566_marshaled_com ___m_Point_0;
	Vector3_t4282066566_marshaled_com ___m_Normal_1;
	int32_t ___m_ThisColliderInstanceID_2;
	int32_t ___m_OtherColliderInstanceID_3;
	float ___m_Separation_4;
};
