#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

// System.Object
struct Il2CppObject;

#include "mscorlib_System_Object4170816371.h"
#include "UnityEngine_UnityEngine_GUILayoutOption_Type957706982.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.GUILayoutOption
struct  GUILayoutOption_t331591504  : public Il2CppObject
{
public:
	// UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
	int32_t ___type_0;
	// System.Object UnityEngine.GUILayoutOption::value
	Il2CppObject * ___value_1;

public:
	inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t331591504, ___type_0)); }
	inline int32_t get_type_0() const { return ___type_0; }
	inline int32_t* get_address_of_type_0() { return &___type_0; }
	inline void set_type_0(int32_t value)
	{
		___type_0 = value;
	}

	inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t331591504, ___value_1)); }
	inline Il2CppObject * get_value_1() const { return ___value_1; }
	inline Il2CppObject ** get_address_of_value_1() { return &___value_1; }
	inline void set_value_1(Il2CppObject * value)
	{
		___value_1 = value;
		Il2CppCodeGenWriteBarrier(&___value_1, value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
