#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UIVertex
struct UIVertex_t4244065212;
struct UIVertex_t4244065212_marshaled_pinvoke;
struct UIVertex_t4244065212_marshaled_com;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.UIVertex::.cctor()
extern "C"  void UIVertex__cctor_m2134470424 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;

// Methods for marshaling
struct UIVertex_t4244065212;
struct UIVertex_t4244065212_marshaled_pinvoke;

extern "C" void UIVertex_t4244065212_marshal_pinvoke(const UIVertex_t4244065212& unmarshaled, UIVertex_t4244065212_marshaled_pinvoke& marshaled);
extern "C" void UIVertex_t4244065212_marshal_pinvoke_back(const UIVertex_t4244065212_marshaled_pinvoke& marshaled, UIVertex_t4244065212& unmarshaled);
extern "C" void UIVertex_t4244065212_marshal_pinvoke_cleanup(UIVertex_t4244065212_marshaled_pinvoke& marshaled);

// Methods for marshaling
struct UIVertex_t4244065212;
struct UIVertex_t4244065212_marshaled_com;

extern "C" void UIVertex_t4244065212_marshal_com(const UIVertex_t4244065212& unmarshaled, UIVertex_t4244065212_marshaled_com& marshaled);
extern "C" void UIVertex_t4244065212_marshal_com_back(const UIVertex_t4244065212_marshaled_com& marshaled, UIVertex_t4244065212& unmarshaled);
extern "C" void UIVertex_t4244065212_marshal_com_cleanup(UIVertex_t4244065212_marshaled_com& marshaled);
