#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.EventSystems.AbstractEventData
struct AbstractEventData_t1322796528;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.EventSystems.AbstractEventData::.ctor()
extern "C"  void AbstractEventData__ctor_m3016870691 (AbstractEventData_t1322796528 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.EventSystems.AbstractEventData::Reset()
extern "C"  void AbstractEventData_Reset_m663303632 (AbstractEventData_t1322796528 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.EventSystems.AbstractEventData::Use()
extern "C"  void AbstractEventData_Use_m245202952 (AbstractEventData_t1322796528 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.EventSystems.AbstractEventData::get_used()
extern "C"  bool AbstractEventData_get_used_m4054984437 (AbstractEventData_t1322796528 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
