#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "UnityEngine_UnityEngine_PropertyAttribute3531521085.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.SpaceAttribute
struct  SpaceAttribute_t1515135354  : public PropertyAttribute_t3531521085
{
public:
	// System.Single UnityEngine.SpaceAttribute::height
	float ___height_0;

public:
	inline static int32_t get_offset_of_height_0() { return static_cast<int32_t>(offsetof(SpaceAttribute_t1515135354, ___height_0)); }
	inline float get_height_0() const { return ___height_0; }
	inline float* get_address_of_height_0() { return &___height_0; }
	inline void set_height_0(float value)
	{
		___height_0 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
