#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.ContactPoint2D
struct ContactPoint2D_t4288432358;
struct ContactPoint2D_t4288432358_marshaled_pinvoke;
struct ContactPoint2D_t4288432358_marshaled_com;

#include "codegen/il2cpp-codegen.h"


// Methods for marshaling
struct ContactPoint2D_t4288432358;
struct ContactPoint2D_t4288432358_marshaled_pinvoke;

extern "C" void ContactPoint2D_t4288432358_marshal_pinvoke(const ContactPoint2D_t4288432358& unmarshaled, ContactPoint2D_t4288432358_marshaled_pinvoke& marshaled);
extern "C" void ContactPoint2D_t4288432358_marshal_pinvoke_back(const ContactPoint2D_t4288432358_marshaled_pinvoke& marshaled, ContactPoint2D_t4288432358& unmarshaled);
extern "C" void ContactPoint2D_t4288432358_marshal_pinvoke_cleanup(ContactPoint2D_t4288432358_marshaled_pinvoke& marshaled);

// Methods for marshaling
struct ContactPoint2D_t4288432358;
struct ContactPoint2D_t4288432358_marshaled_com;

extern "C" void ContactPoint2D_t4288432358_marshal_com(const ContactPoint2D_t4288432358& unmarshaled, ContactPoint2D_t4288432358_marshaled_com& marshaled);
extern "C" void ContactPoint2D_t4288432358_marshal_com_back(const ContactPoint2D_t4288432358_marshaled_com& marshaled, ContactPoint2D_t4288432358& unmarshaled);
extern "C" void ContactPoint2D_t4288432358_marshal_com_cleanup(ContactPoint2D_t4288432358_marshaled_com& marshaled);
