#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.AudioSettings::InvokeOnAudioConfigurationChanged(System.Boolean)
extern "C"  void AudioSettings_InvokeOnAudioConfigurationChanged_m1851666322 (Il2CppObject * __this /* static, unused */, bool ___deviceWasChanged0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
