#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.RangeAttribute
struct RangeAttribute_t912008995;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.RangeAttribute::.ctor(System.Single,System.Single)
extern "C"  void RangeAttribute__ctor_m1279576482 (RangeAttribute_t912008995 * __this, float ___min0, float ___max1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
