#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// Game
struct Game_t2211858;
// System.Collections.IEnumerator
struct IEnumerator_t3464575207;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_Vector24282066565.h"

// System.Void Game::.ctor()
extern "C"  void Game__ctor_m3565141705 (Game_t2211858 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game::Start()
extern "C"  void Game_Start_m2512279497 (Game_t2211858 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game::OnDestroy()
extern "C"  void Game_OnDestroy_m2371028802 (Game_t2211858 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game::CheckGameState(UnityEngine.Vector2)
extern "C"  void Game_CheckGameState_m203860936 (Game_t2211858 * __this, Vector2_t4282066565  ___index0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game::StartGame()
extern "C"  void Game_StartGame_m2482616155 (Game_t2211858 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Collections.IEnumerator Game::GameOver()
extern "C"  Il2CppObject * Game_GameOver_m1377629449 (Game_t2211858 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game::PlayAgain()
extern "C"  void Game_PlayAgain_m3068388979 (Game_t2211858 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
