#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.WaitForSeconds
struct WaitForSeconds_t1615819279;
struct WaitForSeconds_t1615819279_marshaled_pinvoke;
struct WaitForSeconds_t1615819279_marshaled_com;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.WaitForSeconds::.ctor(System.Single)
extern "C"  void WaitForSeconds__ctor_m3184996201 (WaitForSeconds_t1615819279 * __this, float ___seconds0, const MethodInfo* method) IL2CPP_METHOD_ATTR;

// Methods for marshaling
struct WaitForSeconds_t1615819279;
struct WaitForSeconds_t1615819279_marshaled_pinvoke;

extern "C" void WaitForSeconds_t1615819279_marshal_pinvoke(const WaitForSeconds_t1615819279& unmarshaled, WaitForSeconds_t1615819279_marshaled_pinvoke& marshaled);
extern "C" void WaitForSeconds_t1615819279_marshal_pinvoke_back(const WaitForSeconds_t1615819279_marshaled_pinvoke& marshaled, WaitForSeconds_t1615819279& unmarshaled);
extern "C" void WaitForSeconds_t1615819279_marshal_pinvoke_cleanup(WaitForSeconds_t1615819279_marshaled_pinvoke& marshaled);

// Methods for marshaling
struct WaitForSeconds_t1615819279;
struct WaitForSeconds_t1615819279_marshaled_com;

extern "C" void WaitForSeconds_t1615819279_marshal_com(const WaitForSeconds_t1615819279& unmarshaled, WaitForSeconds_t1615819279_marshaled_com& marshaled);
extern "C" void WaitForSeconds_t1615819279_marshal_com_back(const WaitForSeconds_t1615819279_marshaled_com& marshaled, WaitForSeconds_t1615819279& unmarshaled);
extern "C" void WaitForSeconds_t1615819279_marshal_com_cleanup(WaitForSeconds_t1615819279_marshaled_com& marshaled);
