#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "UnityEngine_UnityEngine_Object3071478659.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Shader
struct  Shader_t3191267369  : public Object_t3071478659
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
