#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>
struct U3CStartU3Ec__Iterator0_t3663265722;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>::.ctor()
extern "C"  void U3CStartU3Ec__Iterator0__ctor_m2814173655_gshared (U3CStartU3Ec__Iterator0_t3663265722 * __this, const MethodInfo* method);
#define U3CStartU3Ec__Iterator0__ctor_m2814173655(__this, method) ((  void (*) (U3CStartU3Ec__Iterator0_t3663265722 *, const MethodInfo*))U3CStartU3Ec__Iterator0__ctor_m2814173655_gshared)(__this, method)
// System.Object UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>::System.Collections.Generic.IEnumerator<object>.get_Current()
extern "C"  Il2CppObject * U3CStartU3Ec__Iterator0_System_Collections_Generic_IEnumeratorU3CobjectU3E_get_Current_m2481956059_gshared (U3CStartU3Ec__Iterator0_t3663265722 * __this, const MethodInfo* method);
#define U3CStartU3Ec__Iterator0_System_Collections_Generic_IEnumeratorU3CobjectU3E_get_Current_m2481956059(__this, method) ((  Il2CppObject * (*) (U3CStartU3Ec__Iterator0_t3663265722 *, const MethodInfo*))U3CStartU3Ec__Iterator0_System_Collections_Generic_IEnumeratorU3CobjectU3E_get_Current_m2481956059_gshared)(__this, method)
// System.Object UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * U3CStartU3Ec__Iterator0_System_Collections_IEnumerator_get_Current_m1753529967_gshared (U3CStartU3Ec__Iterator0_t3663265722 * __this, const MethodInfo* method);
#define U3CStartU3Ec__Iterator0_System_Collections_IEnumerator_get_Current_m1753529967(__this, method) ((  Il2CppObject * (*) (U3CStartU3Ec__Iterator0_t3663265722 *, const MethodInfo*))U3CStartU3Ec__Iterator0_System_Collections_IEnumerator_get_Current_m1753529967_gshared)(__this, method)
// System.Boolean UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>::MoveNext()
extern "C"  bool U3CStartU3Ec__Iterator0_MoveNext_m2549010019_gshared (U3CStartU3Ec__Iterator0_t3663265722 * __this, const MethodInfo* method);
#define U3CStartU3Ec__Iterator0_MoveNext_m2549010019(__this, method) ((  bool (*) (U3CStartU3Ec__Iterator0_t3663265722 *, const MethodInfo*))U3CStartU3Ec__Iterator0_MoveNext_m2549010019_gshared)(__this, method)
// System.Void UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>::Dispose()
extern "C"  void U3CStartU3Ec__Iterator0_Dispose_m2784736340_gshared (U3CStartU3Ec__Iterator0_t3663265722 * __this, const MethodInfo* method);
#define U3CStartU3Ec__Iterator0_Dispose_m2784736340(__this, method) ((  void (*) (U3CStartU3Ec__Iterator0_t3663265722 *, const MethodInfo*))U3CStartU3Ec__Iterator0_Dispose_m2784736340_gshared)(__this, method)
// System.Void UnityEngine.UI.CoroutineTween.TweenRunner`1/<Start>c__Iterator0<UnityEngine.UI.CoroutineTween.FloatTween>::Reset()
extern "C"  void U3CStartU3Ec__Iterator0_Reset_m460606596_gshared (U3CStartU3Ec__Iterator0_t3663265722 * __this, const MethodInfo* method);
#define U3CStartU3Ec__Iterator0_Reset_m460606596(__this, method) ((  void (*) (U3CStartU3Ec__Iterator0_t3663265722 *, const MethodInfo*))U3CStartU3Ec__Iterator0_Reset_m460606596_gshared)(__this, method)
