#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.Generic.List`1<UnityEngine.Vector2>
struct List_1_t1355284821;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_Enumera1374957591.h"
#include "UnityEngine_UnityEngine_Vector24282066565.h"

// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::.ctor(System.Collections.Generic.List`1<T>)
extern "C"  void Enumerator__ctor_m1470568351_gshared (Enumerator_t1374957591 * __this, List_1_t1355284821 * ___l0, const MethodInfo* method);
#define Enumerator__ctor_m1470568351(__this, ___l0, method) ((  void (*) (Enumerator_t1374957591 *, List_1_t1355284821 *, const MethodInfo*))Enumerator__ctor_m1470568351_gshared)(__this, ___l0, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::System.Collections.IEnumerator.Reset()
extern "C"  void Enumerator_System_Collections_IEnumerator_Reset_m4015093075_gshared (Enumerator_t1374957591 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_Reset_m4015093075(__this, method) ((  void (*) (Enumerator_t1374957591 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_Reset_m4015093075_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * Enumerator_System_Collections_IEnumerator_get_Current_m2747228159_gshared (Enumerator_t1374957591 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_get_Current_m2747228159(__this, method) ((  Il2CppObject * (*) (Enumerator_t1374957591 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_get_Current_m2747228159_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::Dispose()
extern "C"  void Enumerator_Dispose_m1403010372_gshared (Enumerator_t1374957591 * __this, const MethodInfo* method);
#define Enumerator_Dispose_m1403010372(__this, method) ((  void (*) (Enumerator_t1374957591 *, const MethodInfo*))Enumerator_Dispose_m1403010372_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::VerifyState()
extern "C"  void Enumerator_VerifyState_m1277934205_gshared (Enumerator_t1374957591 * __this, const MethodInfo* method);
#define Enumerator_VerifyState_m1277934205(__this, method) ((  void (*) (Enumerator_t1374957591 *, const MethodInfo*))Enumerator_VerifyState_m1277934205_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::MoveNext()
extern "C"  bool Enumerator_MoveNext_m3639814463_gshared (Enumerator_t1374957591 * __this, const MethodInfo* method);
#define Enumerator_MoveNext_m3639814463(__this, method) ((  bool (*) (Enumerator_t1374957591 *, const MethodInfo*))Enumerator_MoveNext_m3639814463_gshared)(__this, method)
// T System.Collections.Generic.List`1/Enumerator<UnityEngine.Vector2>::get_Current()
extern "C"  Vector2_t4282066565  Enumerator_get_Current_m3369998132_gshared (Enumerator_t1374957591 * __this, const MethodInfo* method);
#define Enumerator_get_Current_m3369998132(__this, method) ((  Vector2_t4282066565  (*) (Enumerator_t1374957591 *, const MethodInfo*))Enumerator_get_Current_m3369998132_gshared)(__this, method)
