#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.CustomYieldInstruction
struct CustomYieldInstruction_t2666549910;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.CustomYieldInstruction::.ctor()
extern "C"  void CustomYieldInstruction__ctor_m2800749531 (CustomYieldInstruction_t2666549910 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Object UnityEngine.CustomYieldInstruction::get_Current()
extern "C"  Il2CppObject * CustomYieldInstruction_get_Current_m640561716 (CustomYieldInstruction_t2666549910 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.CustomYieldInstruction::MoveNext()
extern "C"  bool CustomYieldInstruction_MoveNext_m489270227 (CustomYieldInstruction_t2666549910 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.CustomYieldInstruction::Reset()
extern "C"  void CustomYieldInstruction_Reset_m447182472 (CustomYieldInstruction_t2666549910 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
