#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.SortingLayer
struct SortingLayer_t3376264497;
struct SortingLayer_t3376264497_marshaled_pinvoke;
struct SortingLayer_t3376264497_marshaled_com;

#include "codegen/il2cpp-codegen.h"

// System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
extern "C"  int32_t SortingLayer_GetLayerValueFromID_m2560954442 (Il2CppObject * __this /* static, unused */, int32_t ___id0, const MethodInfo* method) IL2CPP_METHOD_ATTR;

// Methods for marshaling
struct SortingLayer_t3376264497;
struct SortingLayer_t3376264497_marshaled_pinvoke;

extern "C" void SortingLayer_t3376264497_marshal_pinvoke(const SortingLayer_t3376264497& unmarshaled, SortingLayer_t3376264497_marshaled_pinvoke& marshaled);
extern "C" void SortingLayer_t3376264497_marshal_pinvoke_back(const SortingLayer_t3376264497_marshaled_pinvoke& marshaled, SortingLayer_t3376264497& unmarshaled);
extern "C" void SortingLayer_t3376264497_marshal_pinvoke_cleanup(SortingLayer_t3376264497_marshaled_pinvoke& marshaled);

// Methods for marshaling
struct SortingLayer_t3376264497;
struct SortingLayer_t3376264497_marshaled_com;

extern "C" void SortingLayer_t3376264497_marshal_com(const SortingLayer_t3376264497& unmarshaled, SortingLayer_t3376264497_marshaled_com& marshaled);
extern "C" void SortingLayer_t3376264497_marshal_com_back(const SortingLayer_t3376264497_marshaled_com& marshaled, SortingLayer_t3376264497& unmarshaled);
extern "C" void SortingLayer_t3376264497_marshal_com_cleanup(SortingLayer_t3376264497_marshaled_com& marshaled);
