#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::.ctor()
#define List_1__ctor_m270276253(__this, method) ((  void (*) (List_1_t2544121024 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m481605058(__this, ___collection0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::.ctor(System.Int32)
#define List_1__ctor_m1704183918(__this, ___capacity0, method) ((  void (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::.cctor()
#define List_1__cctor_m3601500336(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m1547600303(__this, method) ((  Il2CppObject* (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m269808967(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t2544121024 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m1704958594(__this, method) ((  Il2CppObject * (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m4140870959(__this, ___item0, method) ((  int32_t (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m3140794493(__this, ___item0, method) ((  bool (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m1183364103(__this, ___item0, method) ((  int32_t (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m2354159282(__this, ___index0, ___item1, method) ((  void (*) (List_1_t2544121024 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m1502351670(__this, ___item0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m4261802046(__this, method) ((  bool (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m1541173695(__this, method) ((  bool (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m2807418539(__this, method) ((  Il2CppObject * (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m2338048428(__this, method) ((  bool (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m3438923725(__this, method) ((  bool (*) (List_1_t2544121024 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m1755365746(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m3808224777(__this, ___index0, ___value1, method) ((  void (*) (List_1_t2544121024 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Add(T)
#define List_1_Add_m1107239490(__this, ___item0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m2285673341(__this, ___newCount0, method) ((  void (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m3596074619(__this, ___collection0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m2857046843(__this, ___enumerable0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m2061468284(__this, ___collection0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::AsReadOnly()
#define List_1_AsReadOnly_m4286179757(__this, method) ((  ReadOnlyCollection_1_t2733013008 * (*) (List_1_t2544121024 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Clear()
#define List_1_Clear_m1971376840(__this, method) ((  void (*) (List_1_t2544121024 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Contains(T)
#define List_1_Contains_m2071410294(__this, ___item0, method) ((  bool (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m3561864626(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t2544121024 *, IClipperU5BU5D_t3510882385*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Find(System.Predicate`1<T>)
#define List_1_Find_m2385506230(__this, ___match0, method) ((  Il2CppObject * (*) (List_1_t2544121024 *, Predicate_1_t786992355 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m875145585(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t786992355 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m2060191894(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t2544121024 *, int32_t, int32_t, Predicate_1_t786992355 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m920169893(__this, ___action0, method) ((  void (*) (List_1_t2544121024 *, Action_1_t1571751608 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::GetEnumerator()
#define List_1_GetEnumerator_m952172723(__this, method) ((  Enumerator_t2563793794  (*) (List_1_t2544121024 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::IndexOf(T)
#define List_1_IndexOf_m2441631670(__this, ___item0, method) ((  int32_t (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m1093517833(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t2544121024 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m3308231810(__this, ___index0, method) ((  void (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Insert(System.Int32,T)
#define List_1_Insert_m4249065641(__this, ___index0, ___item1, method) ((  void (*) (List_1_t2544121024 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m3200671326(__this, ___collection0, method) ((  void (*) (List_1_t2544121024 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Remove(T)
#define List_1_Remove_m3268615153(__this, ___item0, method) ((  bool (*) (List_1_t2544121024 *, Il2CppObject *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m318427897(__this, ___match0, method) ((  int32_t (*) (List_1_t2544121024 *, Predicate_1_t786992355 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m2122918511(__this, ___index0, method) ((  void (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Reverse()
#define List_1_Reverse_m2075252637(__this, method) ((  void (*) (List_1_t2544121024 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Sort()
#define List_1_Sort_m1633211685(__this, method) ((  void (*) (List_1_t2544121024 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m4136388536(__this, ___comparison0, method) ((  void (*) (List_1_t2544121024 *, Comparison_1_t4187263955 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::ToArray()
#define List_1_ToArray_m590627036(__this, method) ((  IClipperU5BU5D_t3510882385* (*) (List_1_t2544121024 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::TrimExcess()
#define List_1_TrimExcess_m471516414(__this, method) ((  void (*) (List_1_t2544121024 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::get_Capacity()
#define List_1_get_Capacity_m1101628646(__this, method) ((  int32_t (*) (List_1_t2544121024 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m3790829455(__this, ___value0, method) ((  void (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::get_Count()
#define List_1_get_Count_m2493445253(__this, method) ((  int32_t (*) (List_1_t2544121024 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::get_Item(System.Int32)
#define List_1_get_Item_m1102385459(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t2544121024 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.UI.IClipper>::set_Item(System.Int32,T)
#define List_1_set_Item_m647779136(__this, ___index0, ___value1, method) ((  void (*) (List_1_t2544121024 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
