#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UI_UnityEngine_UI_ObjectPool_1_gen3970404496MethodDeclarations.h"

// System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::.ctor(UnityEngine.Events.UnityAction`1<T>,UnityEngine.Events.UnityAction`1<T>)
#define ObjectPool_1__ctor_m2246094074(__this, ___actionOnGet0, ___actionOnRelease1, method) ((  void (*) (ObjectPool_1_t229885755 *, UnityAction_1_t324477633 *, UnityAction_1_t324477633 *, const MethodInfo*))ObjectPool_1__ctor_m2532712771_gshared)(__this, ___actionOnGet0, ___actionOnRelease1, method)
// System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::get_countAll()
#define ObjectPool_1_get_countAll_m1215952195(__this, method) ((  int32_t (*) (ObjectPool_1_t229885755 *, const MethodInfo*))ObjectPool_1_get_countAll_m3327915100_gshared)(__this, method)
// System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::set_countAll(System.Int32)
#define ObjectPool_1_set_countAll_m175591280(__this, ___value0, method) ((  void (*) (ObjectPool_1_t229885755 *, int32_t, const MethodInfo*))ObjectPool_1_set_countAll_m2125882937_gshared)(__this, ___value0, method)
// System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::get_countActive()
#define ObjectPool_1_get_countActive_m1571522566(__this, method) ((  int32_t (*) (ObjectPool_1_t229885755 *, const MethodInfo*))ObjectPool_1_get_countActive_m2082506317_gshared)(__this, method)
// System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::get_countInactive()
#define ObjectPool_1_get_countInactive_m2885500011(__this, method) ((  int32_t (*) (ObjectPool_1_t229885755 *, const MethodInfo*))ObjectPool_1_get_countInactive_m19645682_gshared)(__this, method)
// T UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::Get()
#define ObjectPool_1_Get_m1617283847(__this, method) ((  List_1_t430297630 * (*) (ObjectPool_1_t229885755 *, const MethodInfo*))ObjectPool_1_Get_m3052664832_gshared)(__this, method)
// System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.UI.RectMask2D>>::Release(T)
#define ObjectPool_1_Release_m449339589(__this, ___element0, method) ((  void (*) (ObjectPool_1_t229885755 *, List_1_t430297630 *, const MethodInfo*))ObjectPool_1_Release_m1110976910_gshared)(__this, ___element0, method)
