#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UI_UnityEngine_UI_Collections_IndexedS2695948348MethodDeclarations.h"

// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::.ctor()
#define IndexedSet_1__ctor_m2429176707(__this, method) ((  void (*) (IndexedSet_1_t3996034745 *, const MethodInfo*))IndexedSet_1__ctor_m1049489274_gshared)(__this, method)
// System.Collections.IEnumerator UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::System.Collections.IEnumerable.GetEnumerator()
#define IndexedSet_1_System_Collections_IEnumerable_GetEnumerator_m3360340392(__this, method) ((  Il2CppObject * (*) (IndexedSet_1_t3996034745 *, const MethodInfo*))IndexedSet_1_System_Collections_IEnumerable_GetEnumerator_m1636511825_gshared)(__this, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::Add(T)
#define IndexedSet_1_Add_m1038334108(__this, ___item0, method) ((  void (*) (IndexedSet_1_t3996034745 *, Il2CppObject *, const MethodInfo*))IndexedSet_1_Add_m162544069_gshared)(__this, ___item0, method)
// System.Boolean UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::AddUnique(T)
#define IndexedSet_1_AddUnique_m3067015577(__this, ___item0, method) ((  bool (*) (IndexedSet_1_t3996034745 *, Il2CppObject *, const MethodInfo*))IndexedSet_1_AddUnique_m1373796738_gshared)(__this, ___item0, method)
// System.Boolean UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::Remove(T)
#define IndexedSet_1_Remove_m1975327243(__this, ___item0, method) ((  bool (*) (IndexedSet_1_t3996034745 *, Il2CppObject *, const MethodInfo*))IndexedSet_1_Remove_m2459681474_gshared)(__this, ___item0, method)
// System.Collections.Generic.IEnumerator`1<T> UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::GetEnumerator()
#define IndexedSet_1_GetEnumerator_m4245220927(__this, method) ((  Il2CppObject* (*) (IndexedSet_1_t3996034745 *, const MethodInfo*))IndexedSet_1_GetEnumerator_m2607290422_gshared)(__this, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::Clear()
#define IndexedSet_1_Clear_m4130277294(__this, method) ((  void (*) (IndexedSet_1_t3996034745 *, const MethodInfo*))IndexedSet_1_Clear_m2750589861_gshared)(__this, method)
// System.Boolean UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::Contains(T)
#define IndexedSet_1_Contains_m467277328(__this, ___item0, method) ((  bool (*) (IndexedSet_1_t3996034745 *, Il2CppObject *, const MethodInfo*))IndexedSet_1_Contains_m2075225351_gshared)(__this, ___item0, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::CopyTo(T[],System.Int32)
#define IndexedSet_1_CopyTo_m1113534860(__this, ___array0, ___arrayIndex1, method) ((  void (*) (IndexedSet_1_t3996034745 *, IClipperU5BU5D_t3510882385*, int32_t, const MethodInfo*))IndexedSet_1_CopyTo_m4273412725_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Int32 UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::get_Count()
#define IndexedSet_1_get_Count_m556795423(__this, method) ((  int32_t (*) (IndexedSet_1_t3996034745 *, const MethodInfo*))IndexedSet_1_get_Count_m3523122326_gshared)(__this, method)
// System.Boolean UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::get_IsReadOnly()
#define IndexedSet_1_get_IsReadOnly_m3453374756(__this, method) ((  bool (*) (IndexedSet_1_t3996034745 *, const MethodInfo*))IndexedSet_1_get_IsReadOnly_m581024909_gshared)(__this, method)
// System.Int32 UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::IndexOf(T)
#define IndexedSet_1_IndexOf_m3626085084(__this, ___item0, method) ((  int32_t (*) (IndexedSet_1_t3996034745 *, Il2CppObject *, const MethodInfo*))IndexedSet_1_IndexOf_m4137415045_gshared)(__this, ___item0, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::Insert(System.Int32,T)
#define IndexedSet_1_Insert_m2499033859(__this, ___index0, ___item1, method) ((  void (*) (IndexedSet_1_t3996034745 *, int32_t, Il2CppObject *, const MethodInfo*))IndexedSet_1_Insert_m3436399148_gshared)(__this, ___index0, ___item1, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::RemoveAt(System.Int32)
#define IndexedSet_1_RemoveAt_m372886729(__this, ___index0, method) ((  void (*) (IndexedSet_1_t3996034745 *, int32_t, const MethodInfo*))IndexedSet_1_RemoveAt_m1310252018_gshared)(__this, ___index0, method)
// T UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::get_Item(System.Int32)
#define IndexedSet_1_get_Item_m4178778317(__this, ___index0, method) ((  Il2CppObject * (*) (IndexedSet_1_t3996034745 *, int32_t, const MethodInfo*))IndexedSet_1_get_Item_m2125208246_gshared)(__this, ___index0, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::set_Item(System.Int32,T)
#define IndexedSet_1_set_Item_m2494416666(__this, ___index0, ___value1, method) ((  void (*) (IndexedSet_1_t3996034745 *, int32_t, Il2CppObject *, const MethodInfo*))IndexedSet_1_set_Item_m1359327235_gshared)(__this, ___index0, ___value1, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::RemoveAll(System.Predicate`1<T>)
#define IndexedSet_1_RemoveAll_m2270630583(__this, ___match0, method) ((  void (*) (IndexedSet_1_t3996034745 *, Predicate_1_t786992355 *, const MethodInfo*))IndexedSet_1_RemoveAll_m4086301344_gshared)(__this, ___match0, method)
// System.Void UnityEngine.UI.Collections.IndexedSet`1<UnityEngine.UI.IClipper>::Sort(System.Comparison`1<T>)
#define IndexedSet_1_Sort_m1420574354(__this, ___sortLayoutFunction0, method) ((  void (*) (IndexedSet_1_t3996034745 *, Comparison_1_t4187263955 *, const MethodInfo*))IndexedSet_1_Sort_m3752037115_gshared)(__this, ___sortLayoutFunction0, method)
