#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_gen1244034627MethodDeclarations.h"

// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::.ctor()
#define List_1__ctor_m3030514059(__this, method) ((  void (*) (List_1_t3027308338 *, const MethodInfo*))List_1__ctor_m3048469268_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::.ctor(System.Collections.Generic.IEnumerable`1<T>)
#define List_1__ctor_m2749336084(__this, ___collection0, method) ((  void (*) (List_1_t3027308338 *, Il2CppObject*, const MethodInfo*))List_1__ctor_m1160795371_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::.ctor(System.Int32)
#define List_1__ctor_m3277986146(__this, ___capacity0, method) ((  void (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1__ctor_m3643386469_gshared)(__this, ___capacity0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::.cctor()
#define List_1__cctor_m3269526402(__this /* static, unused */, method) ((  void (*) (Il2CppObject * /* static, unused */, const MethodInfo*))List_1__cctor_m3826137881_gshared)(__this /* static, unused */, method)
// System.Collections.Generic.IEnumerator`1<T> System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.Generic.IEnumerable<T>.GetEnumerator()
#define List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m1065670173(__this, method) ((  Il2CppObject* (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_Generic_IEnumerableU3CTU3E_GetEnumerator_m2808422246_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.ICollection.CopyTo(System.Array,System.Int32)
#define List_1_System_Collections_ICollection_CopyTo_m1107612185(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t3027308338 *, Il2CppArray *, int32_t, const MethodInfo*))List_1_System_Collections_ICollection_CopyTo_m4034025648_gshared)(__this, ___array0, ___arrayIndex1, method)
// System.Collections.IEnumerator System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IEnumerable.GetEnumerator()
#define List_1_System_Collections_IEnumerable_GetEnumerator_m90420564(__this, method) ((  Il2CppObject * (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_IEnumerable_GetEnumerator_m1841330603_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.Add(System.Object)
#define List_1_System_Collections_IList_Add_m3668509(__this, ___item0, method) ((  int32_t (*) (List_1_t3027308338 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Add_m3794749222_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.Contains(System.Object)
#define List_1_System_Collections_IList_Contains_m1115001295(__this, ___item0, method) ((  bool (*) (List_1_t3027308338 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Contains_m2659633254_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.IndexOf(System.Object)
#define List_1_System_Collections_IList_IndexOf_m2156124661(__this, ___item0, method) ((  int32_t (*) (List_1_t3027308338 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_IndexOf_m3431692926_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.Insert(System.Int32,System.Object)
#define List_1_System_Collections_IList_Insert_m2241562272(__this, ___index0, ___item1, method) ((  void (*) (List_1_t3027308338 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Insert_m2067529129_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.Remove(System.Object)
#define List_1_System_Collections_IList_Remove_m3319914120(__this, ___item0, method) ((  void (*) (List_1_t3027308338 *, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_Remove_m1644145887_gshared)(__this, ___item0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.Generic.ICollection<T>.get_IsReadOnly()
#define List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m34392848(__this, method) ((  bool (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_Generic_ICollectionU3CTU3E_get_IsReadOnly_m1299706087_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.ICollection.get_IsSynchronized()
#define List_1_System_Collections_ICollection_get_IsSynchronized_m4016455469(__this, method) ((  bool (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_ICollection_get_IsSynchronized_m3867536694_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.ICollection.get_SyncRoot()
#define List_1_System_Collections_ICollection_get_SyncRoot_m2891996633(__this, method) ((  Il2CppObject * (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_ICollection_get_SyncRoot_m4244374434_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.get_IsFixedSize()
#define List_1_System_Collections_IList_get_IsFixedSize_m1699121278(__this, method) ((  bool (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_IList_get_IsFixedSize_m432946261_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.get_IsReadOnly()
#define List_1_System_Collections_IList_get_IsReadOnly_m2587029179(__this, method) ((  bool (*) (List_1_t3027308338 *, const MethodInfo*))List_1_System_Collections_IList_get_IsReadOnly_m2961826820_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.get_Item(System.Int32)
#define List_1_System_Collections_IList_get_Item_m1430535456(__this, ___index0, method) ((  Il2CppObject * (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1_System_Collections_IList_get_Item_m3985478825_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::System.Collections.IList.set_Item(System.Int32,System.Object)
#define List_1_System_Collections_IList_set_Item_m2976680567(__this, ___index0, ___value1, method) ((  void (*) (List_1_t3027308338 *, int32_t, Il2CppObject *, const MethodInfo*))List_1_System_Collections_IList_set_Item_m3234554688_gshared)(__this, ___index0, ___value1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Add(T)
#define List_1_Add_m2027563412(__this, ___item0, method) ((  void (*) (List_1_t3027308338 *, Transform_t1659122786 *, const MethodInfo*))List_1_Add_m642669291_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::GrowIfNeeded(System.Int32)
#define List_1_GrowIfNeeded_m4216112591(__this, ___newCount0, method) ((  void (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1_GrowIfNeeded_m4122600870_gshared)(__this, ___newCount0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::AddCollection(System.Collections.Generic.ICollection`1<T>)
#define List_1_AddCollection_m3176800461(__this, ___collection0, method) ((  void (*) (List_1_t3027308338 *, Il2CppObject*, const MethodInfo*))List_1_AddCollection_m2478449828_gshared)(__this, ___collection0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::AddEnumerable(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddEnumerable_m2437772685(__this, ___enumerable0, method) ((  void (*) (List_1_t3027308338 *, Il2CppObject*, const MethodInfo*))List_1_AddEnumerable_m1739422052_gshared)(__this, ___enumerable0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::AddRange(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_AddRange_m200897770(__this, ___collection0, method) ((  void (*) (List_1_t3027308338 *, Il2CppObject*, const MethodInfo*))List_1_AddRange_m2229151411_gshared)(__this, ___collection0, method)
// System.Collections.ObjectModel.ReadOnlyCollection`1<T> System.Collections.Generic.List`1<UnityEngine.Transform>::AsReadOnly()
#define List_1_AsReadOnly_m116449279(__this, method) ((  ReadOnlyCollection_1_t3216200322 * (*) (List_1_t3027308338 *, const MethodInfo*))List_1_AsReadOnly_m769820182_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Clear()
#define List_1_Clear_m436647350(__this, method) ((  void (*) (List_1_t3027308338 *, const MethodInfo*))List_1_Clear_m454602559_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::Contains(T)
#define List_1_Contains_m1916635620(__this, ___item0, method) ((  bool (*) (List_1_t3027308338 *, Transform_t1659122786 *, const MethodInfo*))List_1_Contains_m4186092781_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::CopyTo(T[],System.Int32)
#define List_1_CopyTo_m3014153348(__this, ___array0, ___arrayIndex1, method) ((  void (*) (List_1_t3027308338 *, TransformU5BU5D_t3792884695*, int32_t, const MethodInfo*))List_1_CopyTo_m3988356635_gshared)(__this, ___array0, ___arrayIndex1, method)
// T System.Collections.Generic.List`1<UnityEngine.Transform>::Find(System.Predicate`1<T>)
#define List_1_Find_m4290982884(__this, ___match0, method) ((  Transform_t1659122786 * (*) (List_1_t3027308338 *, Predicate_1_t1270179669 *, const MethodInfo*))List_1_Find_m3379773421_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::CheckMatch(System.Predicate`1<T>)
#define List_1_CheckMatch_m1721147103(__this /* static, unused */, ___match0, method) ((  void (*) (Il2CppObject * /* static, unused */, Predicate_1_t1270179669 *, const MethodInfo*))List_1_CheckMatch_m3390394152_gshared)(__this /* static, unused */, ___match0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::GetIndex(System.Int32,System.Int32,System.Predicate`1<T>)
#define List_1_GetIndex_m830151940(__this, ___startIndex0, ___count1, ___match2, method) ((  int32_t (*) (List_1_t3027308338 *, int32_t, int32_t, Predicate_1_t1270179669 *, const MethodInfo*))List_1_GetIndex_m4275988045_gshared)(__this, ___startIndex0, ___count1, ___match2, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::ForEach(System.Action`1<T>)
#define List_1_ForEach_m634244499(__this, ___action0, method) ((  void (*) (List_1_t3027308338 *, Action_1_t2054938922 *, const MethodInfo*))List_1_ForEach_m2030348444_gshared)(__this, ___action0, method)
// System.Collections.Generic.List`1/Enumerator<T> System.Collections.Generic.List`1<UnityEngine.Transform>::GetEnumerator()
#define List_1_GetEnumerator_m3449449761(__this, method) ((  Enumerator_t3046981108  (*) (List_1_t3027308338 *, const MethodInfo*))List_1_GetEnumerator_m2326457258_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::IndexOf(T)
#define List_1_IndexOf_m1734769928(__this, ___item0, method) ((  int32_t (*) (List_1_t3027308338 *, Transform_t1659122786 *, const MethodInfo*))List_1_IndexOf_m1752303327_gshared)(__this, ___item0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Shift(System.Int32,System.Int32)
#define List_1_Shift_m3753207515(__this, ___start0, ___delta1, method) ((  void (*) (List_1_t3027308338 *, int32_t, int32_t, const MethodInfo*))List_1_Shift_m3807054194_gshared)(__this, ___start0, ___delta1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::CheckIndex(System.Int32)
#define List_1_CheckIndex_m2760520532(__this, ___index0, method) ((  void (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1_CheckIndex_m3734723819_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Insert(System.Int32,T)
#define List_1_Insert_m2576989179(__this, ___index0, ___item1, method) ((  void (*) (List_1_t3027308338 *, int32_t, Transform_t1659122786 *, const MethodInfo*))List_1_Insert_m3427163986_gshared)(__this, ___index0, ___item1, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::CheckCollection(System.Collections.Generic.IEnumerable`1<T>)
#define List_1_CheckCollection_m4005131312(__this, ___collection0, method) ((  void (*) (List_1_t3027308338 *, Il2CppObject*, const MethodInfo*))List_1_CheckCollection_m2905071175_gshared)(__this, ___collection0, method)
// System.Boolean System.Collections.Generic.List`1<UnityEngine.Transform>::Remove(T)
#define List_1_Remove_m408122079(__this, ___item0, method) ((  bool (*) (List_1_t3027308338 *, Transform_t1659122786 *, const MethodInfo*))List_1_Remove_m2747911208_gshared)(__this, ___item0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::RemoveAll(System.Predicate`1<T>)
#define List_1_RemoveAll_m4251078347(__this, ___match0, method) ((  int32_t (*) (List_1_t3027308338 *, Predicate_1_t1270179669 *, const MethodInfo*))List_1_RemoveAll_m2933443938_gshared)(__this, ___match0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::RemoveAt(System.Int32)
#define List_1_RemoveAt_m450842049(__this, ___index0, method) ((  void (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1_RemoveAt_m1301016856_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Reverse()
#define List_1_Reverse_m373995275(__this, method) ((  void (*) (List_1_t3027308338 *, const MethodInfo*))List_1_Reverse_m449081940_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Sort()
#define List_1_Sort_m2553535607(__this, method) ((  void (*) (List_1_t3027308338 *, const MethodInfo*))List_1_Sort_m1168641486_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::Sort(System.Comparison`1<T>)
#define List_1_Sort_m3862635914(__this, ___comparison0, method) ((  void (*) (List_1_t3027308338 *, Comparison_1_t375483973 *, const MethodInfo*))List_1_Sort_m4192185249_gshared)(__this, ___comparison0, method)
// T[] System.Collections.Generic.List`1<UnityEngine.Transform>::ToArray()
#define List_1_ToArray_m2271077642(__this, method) ((  TransformU5BU5D_t3792884695* (*) (List_1_t3027308338 *, const MethodInfo*))List_1_ToArray_m238588755_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::TrimExcess()
#define List_1_TrimExcess_m3222505168(__this, method) ((  void (*) (List_1_t3027308338 *, const MethodInfo*))List_1_TrimExcess_m2451380967_gshared)(__this, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::get_Capacity()
#define List_1_get_Capacity_m108048696(__this, method) ((  int32_t (*) (List_1_t3027308338 *, const MethodInfo*))List_1_get_Capacity_m543520655_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::set_Capacity(System.Int32)
#define List_1_set_Capacity_m1426301409(__this, ___value0, method) ((  void (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1_set_Capacity_m1332789688_gshared)(__this, ___value0, method)
// System.Int32 System.Collections.Generic.List`1<UnityEngine.Transform>::get_Count()
#define List_1_get_Count_m2055567731(__this, method) ((  int32_t (*) (List_1_t3027308338 *, const MethodInfo*))List_1_get_Count_m2599103100_gshared)(__this, method)
// T System.Collections.Generic.List`1<UnityEngine.Transform>::get_Item(System.Int32)
#define List_1_get_Item_m2511824965(__this, ___index0, method) ((  Transform_t1659122786 * (*) (List_1_t3027308338 *, int32_t, const MethodInfo*))List_1_get_Item_m2771401372_gshared)(__this, ___index0, method)
// System.Void System.Collections.Generic.List`1<UnityEngine.Transform>::set_Item(System.Int32,T)
#define List_1_set_Item_m100067858(__this, ___index0, ___value1, method) ((  void (*) (List_1_t3027308338 *, int32_t, Transform_t1659122786 *, const MethodInfo*))List_1_set_Item_m1074271145_gshared)(__this, ___index0, ___value1, method)
