#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.SceneManagement.Scene
struct  Scene_t1080795294 
{
public:
	// System.Int32 UnityEngine.SceneManagement.Scene::m_Handle
	int32_t ___m_Handle_0;

public:
	inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(Scene_t1080795294, ___m_Handle_0)); }
	inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
	inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
	inline void set_m_Handle_0(int32_t value)
	{
		___m_Handle_0 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.SceneManagement.Scene
struct Scene_t1080795294_marshaled_pinvoke
{
	int32_t ___m_Handle_0;
};
// Native definition for marshalling of: UnityEngine.SceneManagement.Scene
struct Scene_t1080795294_marshaled_com
{
	int32_t ___m_Handle_0;
};
