#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Array
struct Il2CppArray;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array_InternalEnumerator_1_gen3148142670.h"
#include "mscorlib_System_Array1146569071.h"
#include "UnityEngine_UnityEngine_Experimental_Director_Playab70832698.h"

// System.Void System.Array/InternalEnumerator`1<UnityEngine.Experimental.Director.Playable>::.ctor(System.Array)
extern "C"  void InternalEnumerator_1__ctor_m1529633010_gshared (InternalEnumerator_1_t3148142670 * __this, Il2CppArray * ___array0, const MethodInfo* method);
#define InternalEnumerator_1__ctor_m1529633010(__this, ___array0, method) ((  void (*) (InternalEnumerator_1_t3148142670 *, Il2CppArray *, const MethodInfo*))InternalEnumerator_1__ctor_m1529633010_gshared)(__this, ___array0, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerator.Reset()
extern "C"  void InternalEnumerator_1_System_Collections_IEnumerator_Reset_m1649378158_gshared (InternalEnumerator_1_t3148142670 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_Reset_m1649378158(__this, method) ((  void (*) (InternalEnumerator_1_t3148142670 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_Reset_m1649378158_gshared)(__this, method)
// System.Object System.Array/InternalEnumerator`1<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m71574874_gshared (InternalEnumerator_1_t3148142670 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m71574874(__this, method) ((  Il2CppObject * (*) (InternalEnumerator_1_t3148142670 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m71574874_gshared)(__this, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.Experimental.Director.Playable>::Dispose()
extern "C"  void InternalEnumerator_1_Dispose_m1329924425_gshared (InternalEnumerator_1_t3148142670 * __this, const MethodInfo* method);
#define InternalEnumerator_1_Dispose_m1329924425(__this, method) ((  void (*) (InternalEnumerator_1_t3148142670 *, const MethodInfo*))InternalEnumerator_1_Dispose_m1329924425_gshared)(__this, method)
// System.Boolean System.Array/InternalEnumerator`1<UnityEngine.Experimental.Director.Playable>::MoveNext()
extern "C"  bool InternalEnumerator_1_MoveNext_m3385684186_gshared (InternalEnumerator_1_t3148142670 * __this, const MethodInfo* method);
#define InternalEnumerator_1_MoveNext_m3385684186(__this, method) ((  bool (*) (InternalEnumerator_1_t3148142670 *, const MethodInfo*))InternalEnumerator_1_MoveNext_m3385684186_gshared)(__this, method)
// T System.Array/InternalEnumerator`1<UnityEngine.Experimental.Director.Playable>::get_Current()
extern "C"  Playable_t70832698  InternalEnumerator_1_get_Current_m1063989817_gshared (InternalEnumerator_1_t3148142670 * __this, const MethodInfo* method);
#define InternalEnumerator_1_get_Current_m1063989817(__this, method) ((  Playable_t70832698  (*) (InternalEnumerator_1_t3148142670 *, const MethodInfo*))InternalEnumerator_1_get_Current_m1063989817_gshared)(__this, method)
