#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Array
struct Il2CppArray;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Array_InternalEnumerator_1_gen3064409243.h"
#include "mscorlib_System_Array1146569071.h"
#include "UnityEngine_UnityEngine_Vector44282066567.h"

// System.Void System.Array/InternalEnumerator`1<UnityEngine.Vector4>::.ctor(System.Array)
extern "C"  void InternalEnumerator_1__ctor_m1657713343_gshared (InternalEnumerator_1_t3064409243 * __this, Il2CppArray * ___array0, const MethodInfo* method);
#define InternalEnumerator_1__ctor_m1657713343(__this, ___array0, method) ((  void (*) (InternalEnumerator_1_t3064409243 *, Il2CppArray *, const MethodInfo*))InternalEnumerator_1__ctor_m1657713343_gshared)(__this, ___array0, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.Vector4>::System.Collections.IEnumerator.Reset()
extern "C"  void InternalEnumerator_1_System_Collections_IEnumerator_Reset_m1670198401_gshared (InternalEnumerator_1_t3064409243 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_Reset_m1670198401(__this, method) ((  void (*) (InternalEnumerator_1_t3064409243 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_Reset_m1670198401_gshared)(__this, method)
// System.Object System.Array/InternalEnumerator`1<UnityEngine.Vector4>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m194895799_gshared (InternalEnumerator_1_t3064409243 * __this, const MethodInfo* method);
#define InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m194895799(__this, method) ((  Il2CppObject * (*) (InternalEnumerator_1_t3064409243 *, const MethodInfo*))InternalEnumerator_1_System_Collections_IEnumerator_get_Current_m194895799_gshared)(__this, method)
// System.Void System.Array/InternalEnumerator`1<UnityEngine.Vector4>::Dispose()
extern "C"  void InternalEnumerator_1_Dispose_m2315898710_gshared (InternalEnumerator_1_t3064409243 * __this, const MethodInfo* method);
#define InternalEnumerator_1_Dispose_m2315898710(__this, method) ((  void (*) (InternalEnumerator_1_t3064409243 *, const MethodInfo*))InternalEnumerator_1_Dispose_m2315898710_gshared)(__this, method)
// System.Boolean System.Array/InternalEnumerator`1<UnityEngine.Vector4>::MoveNext()
extern "C"  bool InternalEnumerator_1_MoveNext_m1705429937_gshared (InternalEnumerator_1_t3064409243 * __this, const MethodInfo* method);
#define InternalEnumerator_1_MoveNext_m1705429937(__this, method) ((  bool (*) (InternalEnumerator_1_t3064409243 *, const MethodInfo*))InternalEnumerator_1_MoveNext_m1705429937_gshared)(__this, method)
// T System.Array/InternalEnumerator`1<UnityEngine.Vector4>::get_Current()
extern "C"  Vector4_t4282066567  InternalEnumerator_1_get_Current_m3337476136_gshared (InternalEnumerator_1_t3064409243 * __this, const MethodInfo* method);
#define InternalEnumerator_1_get_Current_m3337476136(__this, method) ((  Vector4_t4282066567  (*) (InternalEnumerator_1_t3064409243 *, const MethodInfo*))InternalEnumerator_1_get_Current_m3337476136_gshared)(__this, method)
