#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>


#include "mscorlib_System_ValueType1744280289.h"
#include "UnityEngine_UnityEngine_Vector24282066565.h"
#include "UnityEngine_UnityEngine_TouchPhase1567063616.h"
#include "UnityEngine_UnityEngine_TouchType970257423.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.Touch
struct  Touch_t4210255029 
{
public:
	// System.Int32 UnityEngine.Touch::m_FingerId
	int32_t ___m_FingerId_0;
	// UnityEngine.Vector2 UnityEngine.Touch::m_Position
	Vector2_t4282066565  ___m_Position_1;
	// UnityEngine.Vector2 UnityEngine.Touch::m_RawPosition
	Vector2_t4282066565  ___m_RawPosition_2;
	// UnityEngine.Vector2 UnityEngine.Touch::m_PositionDelta
	Vector2_t4282066565  ___m_PositionDelta_3;
	// System.Single UnityEngine.Touch::m_TimeDelta
	float ___m_TimeDelta_4;
	// System.Int32 UnityEngine.Touch::m_TapCount
	int32_t ___m_TapCount_5;
	// UnityEngine.TouchPhase UnityEngine.Touch::m_Phase
	int32_t ___m_Phase_6;
	// UnityEngine.TouchType UnityEngine.Touch::m_Type
	int32_t ___m_Type_7;
	// System.Single UnityEngine.Touch::m_Pressure
	float ___m_Pressure_8;
	// System.Single UnityEngine.Touch::m_maximumPossiblePressure
	float ___m_maximumPossiblePressure_9;
	// System.Single UnityEngine.Touch::m_Radius
	float ___m_Radius_10;
	// System.Single UnityEngine.Touch::m_RadiusVariance
	float ___m_RadiusVariance_11;
	// System.Single UnityEngine.Touch::m_AltitudeAngle
	float ___m_AltitudeAngle_12;
	// System.Single UnityEngine.Touch::m_AzimuthAngle
	float ___m_AzimuthAngle_13;

public:
	inline static int32_t get_offset_of_m_FingerId_0() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_FingerId_0)); }
	inline int32_t get_m_FingerId_0() const { return ___m_FingerId_0; }
	inline int32_t* get_address_of_m_FingerId_0() { return &___m_FingerId_0; }
	inline void set_m_FingerId_0(int32_t value)
	{
		___m_FingerId_0 = value;
	}

	inline static int32_t get_offset_of_m_Position_1() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_Position_1)); }
	inline Vector2_t4282066565  get_m_Position_1() const { return ___m_Position_1; }
	inline Vector2_t4282066565 * get_address_of_m_Position_1() { return &___m_Position_1; }
	inline void set_m_Position_1(Vector2_t4282066565  value)
	{
		___m_Position_1 = value;
	}

	inline static int32_t get_offset_of_m_RawPosition_2() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_RawPosition_2)); }
	inline Vector2_t4282066565  get_m_RawPosition_2() const { return ___m_RawPosition_2; }
	inline Vector2_t4282066565 * get_address_of_m_RawPosition_2() { return &___m_RawPosition_2; }
	inline void set_m_RawPosition_2(Vector2_t4282066565  value)
	{
		___m_RawPosition_2 = value;
	}

	inline static int32_t get_offset_of_m_PositionDelta_3() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_PositionDelta_3)); }
	inline Vector2_t4282066565  get_m_PositionDelta_3() const { return ___m_PositionDelta_3; }
	inline Vector2_t4282066565 * get_address_of_m_PositionDelta_3() { return &___m_PositionDelta_3; }
	inline void set_m_PositionDelta_3(Vector2_t4282066565  value)
	{
		___m_PositionDelta_3 = value;
	}

	inline static int32_t get_offset_of_m_TimeDelta_4() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_TimeDelta_4)); }
	inline float get_m_TimeDelta_4() const { return ___m_TimeDelta_4; }
	inline float* get_address_of_m_TimeDelta_4() { return &___m_TimeDelta_4; }
	inline void set_m_TimeDelta_4(float value)
	{
		___m_TimeDelta_4 = value;
	}

	inline static int32_t get_offset_of_m_TapCount_5() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_TapCount_5)); }
	inline int32_t get_m_TapCount_5() const { return ___m_TapCount_5; }
	inline int32_t* get_address_of_m_TapCount_5() { return &___m_TapCount_5; }
	inline void set_m_TapCount_5(int32_t value)
	{
		___m_TapCount_5 = value;
	}

	inline static int32_t get_offset_of_m_Phase_6() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_Phase_6)); }
	inline int32_t get_m_Phase_6() const { return ___m_Phase_6; }
	inline int32_t* get_address_of_m_Phase_6() { return &___m_Phase_6; }
	inline void set_m_Phase_6(int32_t value)
	{
		___m_Phase_6 = value;
	}

	inline static int32_t get_offset_of_m_Type_7() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_Type_7)); }
	inline int32_t get_m_Type_7() const { return ___m_Type_7; }
	inline int32_t* get_address_of_m_Type_7() { return &___m_Type_7; }
	inline void set_m_Type_7(int32_t value)
	{
		___m_Type_7 = value;
	}

	inline static int32_t get_offset_of_m_Pressure_8() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_Pressure_8)); }
	inline float get_m_Pressure_8() const { return ___m_Pressure_8; }
	inline float* get_address_of_m_Pressure_8() { return &___m_Pressure_8; }
	inline void set_m_Pressure_8(float value)
	{
		___m_Pressure_8 = value;
	}

	inline static int32_t get_offset_of_m_maximumPossiblePressure_9() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_maximumPossiblePressure_9)); }
	inline float get_m_maximumPossiblePressure_9() const { return ___m_maximumPossiblePressure_9; }
	inline float* get_address_of_m_maximumPossiblePressure_9() { return &___m_maximumPossiblePressure_9; }
	inline void set_m_maximumPossiblePressure_9(float value)
	{
		___m_maximumPossiblePressure_9 = value;
	}

	inline static int32_t get_offset_of_m_Radius_10() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_Radius_10)); }
	inline float get_m_Radius_10() const { return ___m_Radius_10; }
	inline float* get_address_of_m_Radius_10() { return &___m_Radius_10; }
	inline void set_m_Radius_10(float value)
	{
		___m_Radius_10 = value;
	}

	inline static int32_t get_offset_of_m_RadiusVariance_11() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_RadiusVariance_11)); }
	inline float get_m_RadiusVariance_11() const { return ___m_RadiusVariance_11; }
	inline float* get_address_of_m_RadiusVariance_11() { return &___m_RadiusVariance_11; }
	inline void set_m_RadiusVariance_11(float value)
	{
		___m_RadiusVariance_11 = value;
	}

	inline static int32_t get_offset_of_m_AltitudeAngle_12() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_AltitudeAngle_12)); }
	inline float get_m_AltitudeAngle_12() const { return ___m_AltitudeAngle_12; }
	inline float* get_address_of_m_AltitudeAngle_12() { return &___m_AltitudeAngle_12; }
	inline void set_m_AltitudeAngle_12(float value)
	{
		___m_AltitudeAngle_12 = value;
	}

	inline static int32_t get_offset_of_m_AzimuthAngle_13() { return static_cast<int32_t>(offsetof(Touch_t4210255029, ___m_AzimuthAngle_13)); }
	inline float get_m_AzimuthAngle_13() const { return ___m_AzimuthAngle_13; }
	inline float* get_address_of_m_AzimuthAngle_13() { return &___m_AzimuthAngle_13; }
	inline void set_m_AzimuthAngle_13(float value)
	{
		___m_AzimuthAngle_13 = value;
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.Touch
struct Touch_t4210255029_marshaled_pinvoke
{
	int32_t ___m_FingerId_0;
	Vector2_t4282066565_marshaled_pinvoke ___m_Position_1;
	Vector2_t4282066565_marshaled_pinvoke ___m_RawPosition_2;
	Vector2_t4282066565_marshaled_pinvoke ___m_PositionDelta_3;
	float ___m_TimeDelta_4;
	int32_t ___m_TapCount_5;
	int32_t ___m_Phase_6;
	int32_t ___m_Type_7;
	float ___m_Pressure_8;
	float ___m_maximumPossiblePressure_9;
	float ___m_Radius_10;
	float ___m_RadiusVariance_11;
	float ___m_AltitudeAngle_12;
	float ___m_AzimuthAngle_13;
};
// Native definition for marshalling of: UnityEngine.Touch
struct Touch_t4210255029_marshaled_com
{
	int32_t ___m_FingerId_0;
	Vector2_t4282066565_marshaled_com ___m_Position_1;
	Vector2_t4282066565_marshaled_com ___m_RawPosition_2;
	Vector2_t4282066565_marshaled_com ___m_PositionDelta_3;
	float ___m_TimeDelta_4;
	int32_t ___m_TapCount_5;
	int32_t ___m_Phase_6;
	int32_t ___m_Type_7;
	float ___m_Pressure_8;
	float ___m_maximumPossiblePressure_9;
	float ___m_Radius_10;
	float ___m_RadiusVariance_11;
	float ___m_AltitudeAngle_12;
	float ___m_AzimuthAngle_13;
};
