#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Behaviour
struct Behaviour_t200106419;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.Behaviour::.ctor()
extern "C"  void Behaviour__ctor_m1624944828 (Behaviour_t200106419 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.Behaviour::get_enabled()
extern "C"  bool Behaviour_get_enabled_m1239363704 (Behaviour_t200106419 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
extern "C"  void Behaviour_set_enabled_m2046806933 (Behaviour_t200106419 * __this, bool ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
extern "C"  bool Behaviour_get_isActiveAndEnabled_m210167461 (Behaviour_t200106419 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
