#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// GameOver
struct GameOver_t2590316550;
// System.String
struct String_t;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_String7231557.h"

// System.Void GameOver::.ctor()
extern "C"  void GameOver__ctor_m3960425813 (GameOver_t2590316550 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void GameOver::Start()
extern "C"  void GameOver_Start_m2907563605 (GameOver_t2590316550 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void GameOver::Activate(System.String,System.String)
extern "C"  void GameOver_Activate_m4232047612 (GameOver_t2590316550 * __this, String_t* ___reason0, String_t* ___revenue1, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void GameOver::SetActive(System.Boolean)
extern "C"  void GameOver_SetActive_m2609192882 (GameOver_t2590316550 * __this, bool ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void GameOver::Reset()
extern "C"  void GameOver_Reset_m1606858754 (GameOver_t2590316550 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
