#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// Game/<GameOver>c__Iterator0
struct U3CGameOverU3Ec__Iterator0_t1649330712;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"

// System.Void Game/<GameOver>c__Iterator0::.ctor()
extern "C"  void U3CGameOverU3Ec__Iterator0__ctor_m2962209875 (U3CGameOverU3Ec__Iterator0_t1649330712 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Object Game/<GameOver>c__Iterator0::System.Collections.Generic.IEnumerator<object>.get_Current()
extern "C"  Il2CppObject * U3CGameOverU3Ec__Iterator0_System_Collections_Generic_IEnumeratorU3CobjectU3E_get_Current_m1407464031 (U3CGameOverU3Ec__Iterator0_t1649330712 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Object Game/<GameOver>c__Iterator0::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * U3CGameOverU3Ec__Iterator0_System_Collections_IEnumerator_get_Current_m4054635507 (U3CGameOverU3Ec__Iterator0_t1649330712 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean Game/<GameOver>c__Iterator0::MoveNext()
extern "C"  bool U3CGameOverU3Ec__Iterator0_MoveNext_m1774772929 (U3CGameOverU3Ec__Iterator0_t1649330712 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game/<GameOver>c__Iterator0::Dispose()
extern "C"  void U3CGameOverU3Ec__Iterator0_Dispose_m3313622992 (U3CGameOverU3Ec__Iterator0_t1649330712 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void Game/<GameOver>c__Iterator0::Reset()
extern "C"  void U3CGameOverU3Ec__Iterator0_Reset_m608642816 (U3CGameOverU3Ec__Iterator0_t1649330712 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
