#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.WWW
struct WWW_t3134621005;
// System.Text.Encoding
struct Encoding_t2012439129;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.WWW::Dispose()
extern "C"  void WWW_Dispose_m2446678367 (WWW_t3134621005 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.WWW::Finalize()
extern "C"  void WWW_Finalize_m1793349504 (WWW_t3134621005 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.WWW::DestroyWWW(System.Boolean)
extern "C"  void WWW_DestroyWWW_m300967382 (WWW_t3134621005 * __this, bool ___cancel0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Text.Encoding UnityEngine.WWW::get_DefaultEncoding()
extern "C"  Encoding_t2012439129 * WWW_get_DefaultEncoding_m2507364293 (Il2CppObject * __this /* static, unused */, const MethodInfo* method) IL2CPP_METHOD_ATTR;
