#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "System_Core_System_Collections_Generic_HashSet_1_E3712488813MethodDeclarations.h"

// System.Void System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::.ctor(System.Collections.Generic.HashSet`1<T>)
#define Enumerator__ctor_m3475850496(__this, ___hashset0, method) ((  void (*) (Enumerator_t44463639 *, HashSet_1_t3952187269 *, const MethodInfo*))Enumerator__ctor_m2780515062_gshared)(__this, ___hashset0, method)
// System.Object System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::System.Collections.IEnumerator.get_Current()
#define Enumerator_System_Collections_IEnumerator_get_Current_m4259963150(__this, method) ((  Il2CppObject * (*) (Enumerator_t44463639 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_get_Current_m789844996_gshared)(__this, method)
// System.Void System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::System.Collections.IEnumerator.Reset()
#define Enumerator_System_Collections_IEnumerator_Reset_m2107639128(__this, method) ((  void (*) (Enumerator_t44463639 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_Reset_m1022779726_gshared)(__this, method)
// System.Boolean System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::MoveNext()
#define Enumerator_MoveNext_m1061142471(__this, method) ((  bool (*) (Enumerator_t44463639 *, const MethodInfo*))Enumerator_MoveNext_m240900368_gshared)(__this, method)
// T System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::get_Current()
#define Enumerator_get_Current_m3488150581(__this, method) ((  Il2CppObject * (*) (Enumerator_t44463639 *, const MethodInfo*))Enumerator_get_Current_m2251145467_gshared)(__this, method)
// System.Void System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::Dispose()
#define Enumerator_Dispose_m3024101151(__this, method) ((  void (*) (Enumerator_t44463639 *, const MethodInfo*))Enumerator_Dispose_m3013304169_gshared)(__this, method)
// System.Void System.Collections.Generic.HashSet`1/Enumerator<UnityEngine.UI.IClippable>::CheckState()
#define Enumerator_CheckState_m1382340363(__this, method) ((  void (*) (Enumerator_t44463639 *, const MethodInfo*))Enumerator_CheckState_m1851996801_gshared)(__this, method)
