#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Object
struct Object_t3071478659;

#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UnityEngine_Object3071478659.h"

// System.Void UnityEngine.UI.Misc::Destroy(UnityEngine.Object)
extern "C"  void Misc_Destroy_m612433153 (Il2CppObject * __this /* static, unused */, Object_t3071478659 * ___obj0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.Misc::DestroyImmediate(UnityEngine.Object)
extern "C"  void Misc_DestroyImmediate_m40421862 (Il2CppObject * __this /* static, unused */, Object_t3071478659 * ___obj0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
