#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.UI.Dropdown/<Show>c__AnonStorey6
struct U3CShowU3Ec__AnonStorey6_t518566703;

#include "codegen/il2cpp-codegen.h"

// System.Void UnityEngine.UI.Dropdown/<Show>c__AnonStorey6::.ctor()
extern "C"  void U3CShowU3Ec__AnonStorey6__ctor_m2795061609 (U3CShowU3Ec__AnonStorey6_t518566703 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Void UnityEngine.UI.Dropdown/<Show>c__AnonStorey6::<>m__2(System.Boolean)
extern "C"  void U3CShowU3Ec__AnonStorey6_U3CU3Em__2_m811212697 (U3CShowU3Ec__AnonStorey6_t518566703 * __this, bool ___x0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
