#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// System.Collections.Generic.List`1<UnityEngine.Experimental.Director.Playable>
struct List_1_t1439018250;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_Collections_Generic_List_1_Enumera1458691020.h"
#include "UnityEngine_UnityEngine_Experimental_Director_Playab70832698.h"

// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::.ctor(System.Collections.Generic.List`1<T>)
extern "C"  void Enumerator__ctor_m1904416116_gshared (Enumerator_t1458691020 * __this, List_1_t1439018250 * ___l0, const MethodInfo* method);
#define Enumerator__ctor_m1904416116(__this, ___l0, method) ((  void (*) (Enumerator_t1458691020 *, List_1_t1439018250 *, const MethodInfo*))Enumerator__ctor_m1904416116_gshared)(__this, ___l0, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerator.Reset()
extern "C"  void Enumerator_System_Collections_IEnumerator_Reset_m2458478174_gshared (Enumerator_t1458691020 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_Reset_m2458478174(__this, method) ((  void (*) (Enumerator_t1458691020 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_Reset_m2458478174_gshared)(__this, method)
// System.Object System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::System.Collections.IEnumerator.get_Current()
extern "C"  Il2CppObject * Enumerator_System_Collections_IEnumerator_get_Current_m1161443988_gshared (Enumerator_t1458691020 * __this, const MethodInfo* method);
#define Enumerator_System_Collections_IEnumerator_get_Current_m1161443988(__this, method) ((  Il2CppObject * (*) (Enumerator_t1458691020 *, const MethodInfo*))Enumerator_System_Collections_IEnumerator_get_Current_m1161443988_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::Dispose()
extern "C"  void Enumerator_Dispose_m4172628057_gshared (Enumerator_t1458691020 * __this, const MethodInfo* method);
#define Enumerator_Dispose_m4172628057(__this, method) ((  void (*) (Enumerator_t1458691020 *, const MethodInfo*))Enumerator_Dispose_m4172628057_gshared)(__this, method)
// System.Void System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::VerifyState()
extern "C"  void Enumerator_VerifyState_m2318347026_gshared (Enumerator_t1458691020 * __this, const MethodInfo* method);
#define Enumerator_VerifyState_m2318347026(__this, method) ((  void (*) (Enumerator_t1458691020 *, const MethodInfo*))Enumerator_VerifyState_m2318347026_gshared)(__this, method)
// System.Boolean System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::MoveNext()
extern "C"  bool Enumerator_MoveNext_m3793050254_gshared (Enumerator_t1458691020 * __this, const MethodInfo* method);
#define Enumerator_MoveNext_m3793050254(__this, method) ((  bool (*) (Enumerator_t1458691020 *, const MethodInfo*))Enumerator_MoveNext_m3793050254_gshared)(__this, method)
// T System.Collections.Generic.List`1/Enumerator<UnityEngine.Experimental.Director.Playable>::get_Current()
extern "C"  Playable_t70832698  Enumerator_get_Current_m4025657195_gshared (Enumerator_t1458691020 * __this, const MethodInfo* method);
#define Enumerator_get_Current_m4025657195(__this, method) ((  Playable_t70832698  (*) (Enumerator_t1458691020 *, const MethodInfo*))Enumerator_get_Current_m4025657195_gshared)(__this, method)
