#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Serialization.FormerlySerializedAsAttribute
struct FormerlySerializedAsAttribute_t2216353654;
// System.String
struct String_t;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_String7231557.h"

// System.Void UnityEngine.Serialization.FormerlySerializedAsAttribute::.ctor(System.String)
extern "C"  void FormerlySerializedAsAttribute__ctor_m2703462003 (FormerlySerializedAsAttribute_t2216353654 * __this, String_t* ___oldName0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.String UnityEngine.Serialization.FormerlySerializedAsAttribute::get_oldName()
extern "C"  String_t* FormerlySerializedAsAttribute_get_oldName_m2935479929 (FormerlySerializedAsAttribute_t2216353654 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
