#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>

// UnityEngine.Internal.DefaultValueAttribute
struct DefaultValueAttribute_t1017505774;
// System.String
struct String_t;
// System.Object
struct Il2CppObject;

#include "codegen/il2cpp-codegen.h"
#include "mscorlib_System_String7231557.h"
#include "mscorlib_System_Object4170816371.h"

// System.Void UnityEngine.Internal.DefaultValueAttribute::.ctor(System.String)
extern "C"  void DefaultValueAttribute__ctor_m1665393712 (DefaultValueAttribute_t1017505774 * __this, String_t* ___value0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Object UnityEngine.Internal.DefaultValueAttribute::get_Value()
extern "C"  Il2CppObject * DefaultValueAttribute_get_Value_m1575119971 (DefaultValueAttribute_t1017505774 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Boolean UnityEngine.Internal.DefaultValueAttribute::Equals(System.Object)
extern "C"  bool DefaultValueAttribute_Equals_m1990537309 (DefaultValueAttribute_t1017505774 * __this, Il2CppObject * ___obj0, const MethodInfo* method) IL2CPP_METHOD_ATTR;
// System.Int32 UnityEngine.Internal.DefaultValueAttribute::GetHashCode()
extern "C"  int32_t DefaultValueAttribute_GetHashCode_m3284653761 (DefaultValueAttribute_t1017505774 * __this, const MethodInfo* method) IL2CPP_METHOD_ATTR;
