#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>

// UnityEngine.Collider2D
struct Collider2D_t1552025098;

#include "mscorlib_System_ValueType1744280289.h"
#include "UnityEngine_UnityEngine_Vector24282066565.h"

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// UnityEngine.RaycastHit2D
struct  RaycastHit2D_t1374744384 
{
public:
	// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
	Vector2_t4282066565  ___m_Centroid_0;
	// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
	Vector2_t4282066565  ___m_Point_1;
	// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
	Vector2_t4282066565  ___m_Normal_2;
	// System.Single UnityEngine.RaycastHit2D::m_Distance
	float ___m_Distance_3;
	// System.Single UnityEngine.RaycastHit2D::m_Fraction
	float ___m_Fraction_4;
	// UnityEngine.Collider2D UnityEngine.RaycastHit2D::m_Collider
	Collider2D_t1552025098 * ___m_Collider_5;

public:
	inline static int32_t get_offset_of_m_Centroid_0() { return static_cast<int32_t>(offsetof(RaycastHit2D_t1374744384, ___m_Centroid_0)); }
	inline Vector2_t4282066565  get_m_Centroid_0() const { return ___m_Centroid_0; }
	inline Vector2_t4282066565 * get_address_of_m_Centroid_0() { return &___m_Centroid_0; }
	inline void set_m_Centroid_0(Vector2_t4282066565  value)
	{
		___m_Centroid_0 = value;
	}

	inline static int32_t get_offset_of_m_Point_1() { return static_cast<int32_t>(offsetof(RaycastHit2D_t1374744384, ___m_Point_1)); }
	inline Vector2_t4282066565  get_m_Point_1() const { return ___m_Point_1; }
	inline Vector2_t4282066565 * get_address_of_m_Point_1() { return &___m_Point_1; }
	inline void set_m_Point_1(Vector2_t4282066565  value)
	{
		___m_Point_1 = value;
	}

	inline static int32_t get_offset_of_m_Normal_2() { return static_cast<int32_t>(offsetof(RaycastHit2D_t1374744384, ___m_Normal_2)); }
	inline Vector2_t4282066565  get_m_Normal_2() const { return ___m_Normal_2; }
	inline Vector2_t4282066565 * get_address_of_m_Normal_2() { return &___m_Normal_2; }
	inline void set_m_Normal_2(Vector2_t4282066565  value)
	{
		___m_Normal_2 = value;
	}

	inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit2D_t1374744384, ___m_Distance_3)); }
	inline float get_m_Distance_3() const { return ___m_Distance_3; }
	inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
	inline void set_m_Distance_3(float value)
	{
		___m_Distance_3 = value;
	}

	inline static int32_t get_offset_of_m_Fraction_4() { return static_cast<int32_t>(offsetof(RaycastHit2D_t1374744384, ___m_Fraction_4)); }
	inline float get_m_Fraction_4() const { return ___m_Fraction_4; }
	inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; }
	inline void set_m_Fraction_4(float value)
	{
		___m_Fraction_4 = value;
	}

	inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit2D_t1374744384, ___m_Collider_5)); }
	inline Collider2D_t1552025098 * get_m_Collider_5() const { return ___m_Collider_5; }
	inline Collider2D_t1552025098 ** get_address_of_m_Collider_5() { return &___m_Collider_5; }
	inline void set_m_Collider_5(Collider2D_t1552025098 * value)
	{
		___m_Collider_5 = value;
		Il2CppCodeGenWriteBarrier(&___m_Collider_5, value);
	}
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// Native definition for marshalling of: UnityEngine.RaycastHit2D
struct RaycastHit2D_t1374744384_marshaled_pinvoke
{
	Vector2_t4282066565_marshaled_pinvoke ___m_Centroid_0;
	Vector2_t4282066565_marshaled_pinvoke ___m_Point_1;
	Vector2_t4282066565_marshaled_pinvoke ___m_Normal_2;
	float ___m_Distance_3;
	float ___m_Fraction_4;
	Collider2D_t1552025098 * ___m_Collider_5;
};
// Native definition for marshalling of: UnityEngine.RaycastHit2D
struct RaycastHit2D_t1374744384_marshaled_com
{
	Vector2_t4282066565_marshaled_com ___m_Centroid_0;
	Vector2_t4282066565_marshaled_com ___m_Point_1;
	Vector2_t4282066565_marshaled_com ___m_Normal_2;
	float ___m_Distance_3;
	float ___m_Fraction_4;
	Collider2D_t1552025098 * ___m_Collider_5;
};
