#pragma once

#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif

#include <stdint.h>
#include <assert.h>
#include <exception>


#include "codegen/il2cpp-codegen.h"
#include "UnityEngine_UI_UnityEngine_UI_ObjectPool_1_gen3970404496MethodDeclarations.h"

// System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::.ctor(UnityEngine.Events.UnityAction`1<T>,UnityEngine.Events.UnityAction`1<T>)
#define ObjectPool_1__ctor_m865653406(__this, ___actionOnGet0, ___actionOnRelease1, method) ((  void (*) (ObjectPool_1_t2298299301 *, UnityAction_1_t2392891179 *, UnityAction_1_t2392891179 *, const MethodInfo*))ObjectPool_1__ctor_m2532712771_gshared)(__this, ___actionOnGet0, ___actionOnRelease1, method)
// System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::get_countAll()
#define ObjectPool_1_get_countAll_m931177399(__this, method) ((  int32_t (*) (ObjectPool_1_t2298299301 *, const MethodInfo*))ObjectPool_1_get_countAll_m3327915100_gshared)(__this, method)
// System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::set_countAll(System.Int32)
#define ObjectPool_1_set_countAll_m3361685268(__this, ___value0, method) ((  void (*) (ObjectPool_1_t2298299301 *, int32_t, const MethodInfo*))ObjectPool_1_set_countAll_m2125882937_gshared)(__this, ___value0, method)
// System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::get_countActive()
#define ObjectPool_1_get_countActive_m405984530(__this, method) ((  int32_t (*) (ObjectPool_1_t2298299301 *, const MethodInfo*))ObjectPool_1_get_countActive_m2082506317_gshared)(__this, method)
// System.Int32 UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::get_countInactive()
#define ObjectPool_1_get_countInactive_m3789911671(__this, method) ((  int32_t (*) (ObjectPool_1_t2298299301 *, const MethodInfo*))ObjectPool_1_get_countInactive_m19645682_gshared)(__this, method)
// T UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::Get()
#define ObjectPool_1_Get_m3366600709(__this, method) ((  List_1_t2498711176 * (*) (ObjectPool_1_t2298299301 *, const MethodInfo*))ObjectPool_1_Get_m3052664832_gshared)(__this, method)
// System.Void UnityEngine.UI.ObjectPool`1<System.Collections.Generic.List`1<UnityEngine.EventSystems.IEventSystemHandler>>::Release(T)
#define ObjectPool_1_Release_m3828095081(__this, ___element0, method) ((  void (*) (ObjectPool_1_t2298299301 *, List_1_t2498711176 *, const MethodInfo*))ObjectPool_1_Release_m1110976910_gshared)(__this, ___element0, method)
