Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce GTX 260M  (ID=0x618)
    Vendor:   NVIDIA
    VRAM:     1001 MB
    Driver:   21.21.13.4201
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Nicolas\Documents\GitHub\WaveMan\Builds\BlastWave_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.249384 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.062706 ms

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 829.
Total: 3.668416 ms (FindLiveObjects: 0.057190 ms CreateObjectMapping: 0.064338 ms MarkObjects: 0.578500 ms  DeleteObjects: 2.967287 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.958211 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1515.
Total: 1.199892 ms (FindLiveObjects: 0.088534 ms CreateObjectMapping: 0.078086 ms MarkObjects: 1.005226 ms  DeleteObjects: 0.027495 ms)

Log: connection {1} has been disconnected by timeout; address {::ffff:10.99.255.15:7777}
ClientDisconnected due to error: Timeout
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Log: connection {1} has been disconnected by timeout; address {::ffff:10.99.255.15:7777}
ClientDisconnected due to error: Timeout
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Can not play a disabled audio source
 
(Filename:  Line: 437)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 17d8 -> priority: 1 
  Thread -> id: 3088 -> priority: 1 
