Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7270
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.030 seconds
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\GGJAdmin\Documents\SVN\WhateverDoesn'tMatter\GameProject\Build\BattleBouncers_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.975323 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 2b4c -> priority: 1 
  Thread -> id: 2f14 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.129089 ms

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 949.
Total: 1.105727 ms (FindLiveObjects: 0.036957 ms CreateObjectMapping: 0.021934 ms MarkObjects: 0.218741 ms  DeleteObjects: 0.827793 ms)

