using UnityEngine;
using System.Collections;

//Só serve para destruir a partícula quando necessário
public class DestruidorParticula : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    //Ao sair da tela, destroy?
    void OnBecameInvisible() {
        //Destroy(transform.parent.gameObject);
    }
}
