using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UnityEngine;

namespace Nan.Scripts
{
    public class Enemy1Bullet : MonoBehaviour
    {
        private float time = 0;
        [SerializeField] private float bulletInterval;

        public GameObject Bullet;

        public float BulletInterval
        {
            get { return bulletInterval; }
            set { bulletInterval = value; }
        }

        private void Update()
        {
            time += Time.deltaTime;
        }

    }
}

