using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nan.Scripts
{
    [Serializable]
    public class EnemyStatus : IEnemy
    {
        [SerializeField] private float _hp;
        [SerializeField] private int _attack;
        [SerializeField] private int _defence;

        public float Hp
        {
            get { return _hp; }
            set { _hp = value; }
        }

        public int Attack
        {
            get { return _attack; }
            set { _attack = value; }
        }


        public int Defence
        {
            get { return _defence; }
            set { _defence = value; }
        }
    }
}