using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TagNames : MonoBehaviour
{
    public static readonly string Wall = "Wall";
    public static readonly string RecoverItem = "RecoverItem";
    public static readonly string Key = "Key";
    public static readonly string Exit = "Exit";
    public static readonly string Enemy = "Enemy";
    public static readonly string Player = "Player";
}
