Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 525M (ID=0xdec)
    Vendor:   NVIDIA
    VRAM:     977 MB
    Driver:   9.18.13.3182
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Администратор\Desktop\BathPirates\BathPirates_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 4.118892 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1664 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.657014 ms

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 926.
Total: 2.369291 ms (FindLiveObjects: 0.100675 ms CreateObjectMapping: 0.073307 ms MarkObjects: 0.804914 ms  DeleteObjects: 1.388928 ms)

Update() was called by Unity. Scene is loaded. Let's connect to the Photon Master Server. Calling: PhotonNetwork.ConnectUsingSettings();
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnConnectedToMaster() was called by PUN. Now this client is connected and could join a room. Calling: PhotonNetwork.JoinRandomRoom();
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnJoinedRoom() called by PUN. Now this client is in a room. From here on, your game would be running. For reference, all callbacks are listed in enum: PhotonNetworkingMessage
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

