Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 840M (ID=0x1341)
    Vendor:   NVIDIA
    VRAM:     2019 MB
    Driver:   10.18.15.4274
Begin MonoManager ReloadAssembly
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Development\GGJ\Build\wave_ball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Development\GGJ\Build\wave_ball_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.024 seconds
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Development\GGJ\Build\wave_ball_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.281550 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1a44 -> priority: 1 
