#define PROTOTYPE
using UnityEditor;
using UnityEngine;
using ProBuilder2.MeshOperations;
using System.Collections.Generic;
using System.Linq;
using ProBuilder2.Common;
using ProBuilder2.EditorCommon;

namespace ProBuilder2.Actions
{
	/**
	 * Deprecated as of 2.6.0.
	 * This file remains only for backwards compatibility; you may
	 * safely delete it.
	 */
	public class pb_EdgeSelection : Editor {}
}
