using UnityEngine;
using System.Collections;
using System.Collections.Generic;


/*
* AUTHOR: Harrison Hough
* COPYRIGHT: Melbourne Global Game Jam 2017
* VERSON: 1.0
* SCRIPT: Global configuration class
*/

/// <summary>
/// Stores all static configuration values and makes them Globally available to all scripts
/// </summary>
public static class Config
{
    ////////////////////////////////////////
    // Sound Controller Config Values
    ////////////////////////////////////////
    #region
    /// <summary>
    /// Music Playlists
    /// </summary>
    public static readonly Dictionary<string, int[]> playLists = new Dictionary<string, int[]>
    {
        {"Music", new int[]{0} },
        {"GameOver", new int[] {1} }
    };

    /// <summary>
    /// Sound Effects
    /// </summary>
    public static readonly Dictionary<string, int> soundEffects = new Dictionary<string, int>
    {
        // NameOfClip, IndexInArray(soundcontroller.cs)
        {"Button Press", 2 },
        {"Incorrect",4 },
        {"Alert", 5 },
        {"Sound1", 6 }
    };
    #endregion
}
