using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
 public class ParallaxLayer : MonoBehaviour
 {
       public float parallaxFactor;
       public void Move(float delta)
       {
           Vector3 newPos = transform.localPosition;
           newPos.x -= delta * parallaxFactor;
           transform.localPosition = newPos;
       }
 }