Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7254
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\KDTree.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\pb_Stl.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Triangle.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Triangle.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.135380 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

Non platform assembly: data-0EE549B8 (this message is harmless)
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/data-0EE549B8.dll
Non platform assembly: data-17E39D08 (this message is harmless)
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/data-17E39D08.dll
Non platform assembly: data-189A0020 (this message is harmless)
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/data-189A0020.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/steam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\steam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/steam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\libsteam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/steam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\steam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/steam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\libsteam_api
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libsteam_api
Rewired: Searching for compatible XInput library...
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
Platform assembly: C:\Users\gamejam\Desktop\Wift\BUILDS\Wift_1.0_Data\Managed\System.Xml.dll (this message is harmless)
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/xinput1_4
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library C:/Users/gamejam/Desktop/Wift/BUILDS/Wift_1.0_Data/Mono/libxinput1_4.dll
[Singleton] An instance of MessagingCenter is needed in the scene, so '(singleton) MessagingCenter (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Singleton] Using instance already created: GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UNFREEZING!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UNFREEZING!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player dead: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[Singleton] An instance of MessagingCenter is needed in the scene, so '(singleton) MessagingCenter (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 14.038686 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

Non platform assembly: data-18272F78 (this message is harmless)
Non platform assembly: data-17F07D48 (this message is harmless)
Non platform assembly: data-061F0020 (this message is harmless)
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 4161.
Total: 15.244892 ms (FindLiveObjects: 0.201636 ms CreateObjectMapping: 0.117079 ms MarkObjects: 14.873056 ms  DeleteObjects: 0.052396 ms)

[Singleton] Using instance already created: GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UNFREEZING!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2064 -> priority: 1 
  Thread -> id: 19d8 -> priority: 1 
[Singleton] An instance of MessagingCenter is needed in the scene, so '(singleton) MessagingCenter (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

