Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 540M   (ID=0xdf4)
    Vendor:   NVIDIA
    VRAM:     1998 MB
    Driver:   9.18.13.4411
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\jploog\Documents\GameJam\LightWaves_backup\GGJ_LightWaves\release\LightWaves_win\LightWaves_win_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 3.814753 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.254650 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 376.
Total: 0.335599 ms (FindLiveObjects: 0.056446 ms CreateObjectMapping: 0.072354 ms MarkObjects: 0.196023 ms  DeleteObjects: 0.009236 ms)

Start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FadeOutHelpText
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RenderLine: startPoint = (3.331822, 0.8921165), direction = (0.9659258, 0.2588192), color = RGBA(1.000, 1.000, 1.000, 1.000), width = 0.1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1600 -> priority: 1 
  Thread -> id: 1ef8 -> priority: 1 
