Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
    Vendor:   Intel
    VRAM:     944 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.072 seconds
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Renaud\Desktop\GGJ2017\GGJ2017Gamepie\Build\spread.io_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 86.181259 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.529022 ms

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 609.
Total: 14.521068 ms (FindLiveObjects: 0.061112 ms CreateObjectMapping: 0.034988 ms MarkObjects: 0.720758 ms  DeleteObjects: 13.702809 ms)

ControlSpot.ReleaseWave - HoldTime : 2.129962
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ControlSpot.OnTakeDamage : 160, is sender player : True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ControlSpot.ReleaseWave - HoldTime : 2.096653
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ControlSpot.OnTakeDamage : 160, is sender player : True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ControlSpot.ReleaseWave - HoldTime : 0.3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameManager.Win
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ControlSpot.OnTakeDamage : 33, is sender player : True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.729622 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 371.
Total: 0.393268 ms (FindLiveObjects: 0.054115 ms CreateObjectMapping: 0.030323 ms MarkObjects: 0.225791 ms  DeleteObjects: 0.081172 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2570 -> priority: 1 
