using UnityEngine;
using System.Collections.Generic;

public class PlanktonContainer : MonoBehaviour {

    private List<GameObject> planktonList;
	// Use this for initialization
	void Start () {
        planktonList = new List<GameObject>();
	}
	
	// Update is called once per frame
	void Update () {


        for (int i = planktonList.Count - 1; i >= 0; --i)
        {
            var plankton = planktonList[i];
            
        }
	
	}


}
