using UnityEngine;
using System.Collections;

public class Plankton : MonoBehaviour {

    private int ctr = 0;
	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
        var xpos = transform.position.x;
        //transform.localPosition = new Vector3(xpos, Mathf.Sin(Time.time * 2) * 0.5f);
        transform.Rotate(new Vector3(0, 0, 100f * Time.deltaTime));
    }
}
