Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x679a)
    Vendor:   ATI
    VRAM:     3050 MB
    Driver:   21.19.137.1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.025 seconds
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Felipe\Desktop\New folder\Jogo Daora\Game_Data\Managed\System.dll (this message is harmless)
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.946063 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.416517 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 600.
Total: 0.403989 ms (FindLiveObjects: 0.032966 ms CreateObjectMapping: 0.053803 ms MarkObjects: 0.299182 ms  DeleteObjects: 0.017105 ms)

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.Color32,UnityEngine.GameObject].get_Item (Color32 key) [0x00000] in <filename unknown>:0 
  at LevelLoader.spawnTileAt (Color32 c, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find this color in the hash table: RGBA(0, 0, 100, 14).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.Color32,UnityEngine.GameObject].get_Item (Color32 key) [0x00000] in <filename unknown>:0 
  at LevelLoader.spawnTileAt (Color32 c, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find this color in the hash table: RGBA(255, 0, 0, 14).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.Color32,UnityEngine.GameObject].get_Item (Color32 key) [0x00000] in <filename unknown>:0 
  at LevelLoader.spawnTileAt (Color32 c, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find this color in the hash table: RGBA(255, 0, 0, 14).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.Color32,UnityEngine.GameObject].get_Item (Color32 key) [0x00000] in <filename unknown>:0 
  at LevelLoader.spawnTileAt (Color32 c, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find this color in the hash table: RGBA(0, 255, 0, 14).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.Color32,UnityEngine.GameObject].get_Item (Color32 key) [0x00000] in <filename unknown>:0 
  at LevelLoader.spawnTileAt (Color32 c, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find this color in the hash table: RGBA(255, 0, 0, 14).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.Color32,UnityEngine.GameObject].get_Item (Color32 key) [0x00000] in <filename unknown>:0 
  at LevelLoader.spawnTileAt (Color32 c, Int32 x, Int32 y) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find this color in the hash table: RGBA(255, 0, 0, 14).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wall(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerController+<WaitForShoot>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1d5c -> priority: 1 
