using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TrapActivation : MonoBehaviour {


	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
	
        if(Input.GetMouseButtonDown(0))
        {
            
            RaycastHit hit;
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            if(Physics.Raycast(ray, out hit, 15f))
            {
                
                //Debug.Log("You just clicked: " + hit.transform.name);

            }

        }
        	
	}
}
