using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class back : MonoBehaviour {
    [SerializeField]
    GameObject obj;
    [SerializeField]
    Image TestImage;
    [SerializeField]
    Image Test2Image;
    [SerializeField]
    Image Test3Image;
    [SerializeField]
    GameObject Manager;
    // Use this for initialization
    void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    public void OnClick2() {
        obj.GetComponent<ColorFade>().Fadeout(0.5f);

        Vector3 pos = transform.position;

        Manager.GetComponent<StartManager>().ReturnSet();
    }
}
