using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Fadeout : MonoBehaviour {
    [SerializeField]
    GameObject obj;
    // Use this for initialization
    void Start () {
        obj.GetComponent<ColorFade>().Fadeout();
    }
	
	// Update is called once per frame
	void Update () {
	
	}
}
