Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce 9800M GTS    (ID=0x62c)
    Vendor:   NVIDIA
    VRAM:     1005 MB
    Driver:   9.18.13.1407
Begin MonoManager ReloadAssembly
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\media\from_me\project_video-game\GGJ_2017\builds\WaveSave_ggj2017_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.273512 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 12f0 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.709680 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 390.
Total: 0.284415 ms (FindLiveObjects: 0.067480 ms CreateObjectMapping: 0.024909 ms MarkObjects: 0.181156 ms  DeleteObjects: 0.005887 ms)

