Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
    Vendor:   Intel
    VRAM:     2150 MB
    Driver:   21.20.16.4550
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\horia\Documents\GGJ2017\UPLOAD\GGJ exe FINAL\WaveBodyguard_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.913086 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1490 -> priority: 1 
The referenced script on this Behaviour (Game Object 'SeagullFlying_animation') is missing!
 
(Filename:  Line: 1754)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.144296 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 1253.
Total: 0.528197 ms (FindLiveObjects: 0.095604 ms CreateObjectMapping: 0.050567 ms MarkObjects: 0.365037 ms  DeleteObjects: 0.016197 ms)

16641
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Intra in enter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shark (1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Intra in enter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Intra in enter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shark (1)(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Intra in enter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shark (1)(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Intra in enter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shark (1)(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

You lose
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Intra in enter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Manager+<SimulateProjectile>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

