// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory("PlayerPrefs")]
	[Tooltip("Sets the value of the preference identified by key.")]
	public class PlayerPrefsSetInt : FsmStateAction
	{
		[CompoundArray("Count", "Key", "Value")]
		[Tooltip("Case sensitive key.")]
		public FsmString[] keys;
		public FsmInt[] values;

		public override void Reset()
		{
			keys = new FsmString[1];
			values = new FsmInt[1];
		}

		public override void OnEnter()
		{
			for(int i = 0; i<keys.Length;i++){
				if(!keys[i].IsNone || !keys[i].Value.Equals("")) PlayerPrefs.SetInt(keys[i].Value, values[i].IsNone ? 0 : values[i].Value);
			}
			Finish();
		}

	}
}