#Ecosystem Change log


###0.4.9 alpha
**Removed:** https://snipt.net/ support removed, snipt got deprecated, service is unavailable 

###0.4.8 alpha 
**Improvement**: new overlay UI technic for mouse overing while letting list width adjust properly   

**Fix**: UI switch for project scanner integration is improved  
**Fix**: Unity 4.7 compatibility  
**Fix**: First search error in table listing

###0.4.7 alpha 
**Fix:** Fixed MarkDown Custom Inspector on Unity 5  
**Fix:** Fixed Unity 4.7 Compatibility  

**New:** `WebImageManager` to help caching online images (for asset thumbnails, etc ) Implemented in Ecosystem browser project scanner listing

 

###0.4.6 alpha  
**New:** ScriptingSymbol setup to enable/disable beta features from the settings menu.  
**New:** ProjectScanner now automatically fired when starting Ecosystem  
**New:** Integration of Project scanner results and selection in the search  
**New:** Simple UI changes to validate internal process   

###0.4.5
**ReleaseDate:** 16/09/2015  

**Fix:** utils for getting relative asset path from absolute path, would not work on some projects paths  
**Fix:** loading of meta data in *LoadItemMetaData()* to take in account package text file definition  

**New:** pingMenu meta data for assets so that clicking on an item in the ecosystem list, will launch a menu  
**New:** copy paste search field  

###0.4.4
**ReleaseDate:** 09/09/2015 
 
**Fix:** MarkDown api compatibility with Unity 5.2  

**change:** Menu to access the ecosystem browser is now *PlayMaker/Addons/Ecosystem/Ecosystem Browser*  

**New:** VersionInfo now takes into account potential appendix to a version like uTomate *1.5.0 LE* edition  
**New:** Project Scanner tool, early version, used for bug reporting mainly. define **PLAYMAKER\_ECOSYSTEM\_BETA** in PLayer settings 'scripting define symbols' to enable the feature   
**New:** Ecosystem Icon on EditorWindow tab for Unity 5.x version  
**New:** Update button on installed assets, for easier process ( rather than "delete", then "get").

**Improvement:** Updated api to avoid Unity 5 updater process for `Resources.LoadAssetAtPath` to`AssetDatabase.LoadAssetAtPath`  

**Note:** Authoring and publishing features in development but ignored for now, so many utils and tools not in used yet for this release  

###0.4.3  
**Improvement:** Support for flexible dependancies injection with plain urls. The url, if not a unityPackage should have a _assetFilePath_ query parameter defining the file path within the Project (i.e Assets/xxx/y.cs), unescaped. if not defined, 

###0.4.2
**New:** [Snipt](https://snipt.net/) online repository initiative for simple scripts and easier publishing for contributors  

**Improvement:** Renamed "github" UI button "Preview" to be agnostic to the source itself.  
**Improvement:** Disclaimer page now features github and snipt links to inform people where content is pooled from 

**Fix:** *Server side*: Unity version tag for items, now content from Unity 5 online rep are tagged "Unity 5" properly

###0.4.1

**New:** Added "Github" button to open an item on Github. Very handy to reference and access content source.
**Fix:** Support for Unity 5 context. Warning some content will be obsolete nonnettes, especially physics based samples

###0.4.0
**Note:** **_Breaking Build_**. The "net.fabrejean" or the "jf_plugins" folder **MUST** be deleted first

**New:** MetaData download for documentation   
**New:** Youtube Link in Documentation when defined in metaData   
**New:** Youtube link on the disclaimer page  
**New:** Soft Integration of PlayMaker version check, to not throw error if PlayMaker not installed  
**New:** Visual feedback if PlayMaker is not installed, with button to open the asset store   
**New:** Version Type to match Unity and PlayMaker version info.  
**New:** Interactive versioning with Build being representative of the number of compilation.   
This is based on [InControl](https://github.com/pbhogan/InControl) by Patrick Hogan   
**New:** ChangeLog based on MarkDown. Ain't that funky, hyperlinks in regular Unity GUI!!! never seen that before :)  
**New:** Documentation of items using a png image, using PlayMaker documentation tool for actions and up to the discretion of publishers for other content  
( like screenshot of the component inspector, or even the game view or anything)   
 Dark and Light skin of Unity are supported with explicit path convention,   
 so the file path for doc images must be respected or it will not be found.   
**New:** IsDebugOn static public bool for surrounding classes to follow debug convention   
**New:** UI Update prompter and menus, currently only redirecting to the wiki page.

**Fix:** Fixed Editor Prefs, and improve prefs handling   
**Fix:** Fixed search errors and interface being locked when error is shown in interface.  
**Fix:** Fixed Server side search filtering when no filter is selected  
**Fix:** Fixed Guiskin for better alignment   
 
**Improvement:** Improved code base, make use of namespace to avoid potential conflict   
**Improvement:** started moving item based code into its own class to free up the browser class itself, make sense and will scale better  
**Improvement:** Dedicated [Trello board](https://trello.com/b/U0AH0SHy/ecosystem) to keep track of this overwhelming project :)   
**Improvement:** code is now using a repository for security   
**Improvement:** remove discrete bar glitch when recompiling   
**Improvement:** MarkDownGUI allow for custom guiskin and style   
**Improvement:** Ecosystem disclaimer uses MarkDown now   
**Improvement:** made the license text in small to gain space   


###0.3.0
**New:**	Package Item   


###0.2.0
**New:**	Template and Sample  
**New:**	Filtering of items

**Improvement:** custom search bar, to match the UI skin   
**Improvement:** better handling of debug logs with a proper settings to turn it on and off


###0.1.0
**Note:**	Initial Public Release 