// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.StateMachine)]
	[Tooltip("Sets the target FSM for all subsequent events sent by this state. The default 'Self' sends events to this FSM.")]
	public class SetEventTarget : FsmStateAction
	{
		public FsmEventTarget eventTarget;
		
		public override void Reset()
		{
		}

		public override void OnEnter()
		{
			Fsm.EventTarget = eventTarget;
			Finish();
		}
	}
}