using UnityEngine;
using UnityEditor;
using System.Collections;
using ProBuilder2.Common;
using ProBuilder2.EditorCommon;

namespace ProBuilder2.Actions
{

	/**
	 * Set the pivot point of a pb_Object mesh to 0,0,0 while retaining current world space.
	 *
	 * Deprecated as of 2.6.0.
	 * This file remains only for backwards compatibility; you may
	 * safely delete it.
	 */
	public class pb_FreezeTransform : Editor {}
}
