Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)
    Vendor:   NVIDIA
    VRAM:     3040 MB
    Driver:   21.21.13.7619
Begin MonoManager ReloadAssembly
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.025 seconds
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Projects\Unity_5\GGJ_UPLOAD\Build\Sonar Pulse 20170122 1619 d3d7ed8_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 4.024148 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 21a0 -> priority: 1 
  Thread -> id: 4e0c -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.567578 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 778.
Total: 0.561343 ms (FindLiveObjects: 0.042633 ms CreateObjectMapping: 0.029606 ms MarkObjects: 0.482392 ms  DeleteObjects: 0.006316 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.200672 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 4394.
Total: 1.899173 ms (FindLiveObjects: 0.252249 ms CreateObjectMapping: 0.075398 ms MarkObjects: 0.519499 ms  DeleteObjects: 1.051631 ms)

Giriş yapıldı. enterTrigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

parent . map4set(Clone)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

currentMapSet: map4set(Clone) - (0.0, 0.0, 0.0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.802689 ms

Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 782.
Total: 22.704025 ms (FindLiveObjects: 0.069871 ms CreateObjectMapping: 0.046186 ms MarkObjects: 0.703850 ms  DeleteObjects: 21.882933 ms)

