using UnityEngine;

namespace BitStrap
{
    /// <summary>
    /// Use this attribute to make a field appear as read only in the inspector.
    ///
    /// <code>
    /// <para>[ReadOnly]</para>
    /// <para>public int myIntField</para>
    /// </code>
    /// </summary>
    [System.AttributeUsage( System.AttributeTargets.Field, AllowMultiple = false )]
    public class ReadOnlyAttribute : PropertyAttribute
    {
    }
}
