Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     2018 MB
    Driver:   10.18.15.4279
Begin MonoManager ReloadAssembly
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.161 seconds
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Workspace\Unity\GGJ2017\BUILD\Jellycide_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.351110 ms
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
  at Aimer.CanShootToTrue () [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) GameEvent:invoke_void__this__ ()
  at GameManager.ObjectStopping () [0x00000] in <filename unknown>:0 
  at PropBehavior.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

