using UnityEngine;
using System.Collections;

namespace DialoguerEditor{
	public class DialogueEditorDragPhaseObject{
		public int phaseId;
		public Vector2 mouseOffset;
		
		public DialogueEditorDragPhaseObject(int phaseId, Vector2 mouseOffset){
			this.phaseId = phaseId;
			this.mouseOffset = mouseOffset;
		}
	}
}