using UnityEngine;

public class Buttons
{
	public const string MoveH = "Horizontal";
	public const string MoveV = "Vertical";
	public const string Jump = "Jump";
	public const string Shoot = "Fire1";
}

public class Tags
{
	public const string Player = "Player";
	public const string Impulse = "Trampoline";
	public const string Final = "Final";
}

public class Layers
{
	public const string Water = "Water";
	public const string Ground = "Ground";
	public const string Player = "Player";
	public const string Enemy = "Enemy";
	public const string Bullet = "Bullet";
}