using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine;

public class DifficultyChange : MonoBehaviour
{

	public string easy;

	public string medium;

	public string hard;

	public string titleMenu;


	public void EasyButton()
	{
		SceneManager.LoadScene ("Level One");

	}

	public void MediumButton()
	{
		SceneManager.LoadScene ("Level Two");
	}

	public void HardButton ()
	{
		SceneManager.LoadScene ("Level Three");
	}

	public void Back ()
	{
		SceneManager.LoadScene ("Title Menu");
	}
}
