This game was created entirely on a weekend on the Finish Game Jam 2017, as part
of the Global Game Jam 2017, by Vic Thor <evilteq@anddroptable.net>
As all the participants, its licensed through the license Creative Commons 3.0

Frequency liar

Welcome to frequency liar! A card game about surviving a dangerous space trip
with the only help of your friends' trust... well, you also have energy weapons,
but those are expensive, and thus the friendship will be put to a test.

All players are traveling in the same ship across the universe, and there are
many threads trying to get you destroyed. You all transport different energy
weapons with a given frequency. Your job is to transport them, but in case of
need you can also use them. The waves can be combined so they match the frequency
of the enemies shields.

Setup
* The energy waves are shuffled and dealt to the players evenly, leftovers are
discarded face down. Those cards are secret and can only be revealed to other
players by actually playing them. They will count as many points as stars in the
endgame.
* Shuffle the threads and consequences cards face down. Get twice as players and
put them on different piles, discard the rest.
* Ship shields are set to 10
* The player who has consumed more space science fiction gets to the the first
captain.

On each turn
* The captain reveals a thread card and the frequency needed to destroy its shields
* The captain draws a consequence card, but doesn't reveal it.
* The captains speaks to the crew and everybody discuss the best course of action
to defeat (or not?) thread.
* Starting from the player to the left of the captain, everybody can contribute
any number of wave cards from their hand, or pass.
* Thus the captain will be the last to contribute, or not, to the cause.
* The captain will reveal the consequences card and execute them
* The player to the left of the captain is promoted to be the new captain.

Consequences
  If the frequency is matched exactly, the row of the thumb up will happen.
Otherwise it would be the row of the thumb down.
* First column, the crowned meeple, is how many points the captain earns or loses.
* Second column, the meeple, is how many point each contributing player gets or
loses.
* Third column, the four meeples, is how many players does the ship's shields
get damaged or repaired. If it gets to zero, you all die and you all lose the
game and join the hall of shame of greedy board gamers.

End game
When the thread deck is over, everybody counts the points (stars) on their
waves' cards and the plus and minuses they got all through the game. The player
with the mosts points wins the game.

Extra credits
How to generate the cards was made based on Kevin Hakanson's https://github.com/hakanson/tccc16
Also used the library Snap SVG http://snapsvg.io/
SVG graphics taken from: http://game-icons.net/
