Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.022 seconds
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\UnityTreenit\Documents\FGJ\JumpInTheWaves\Jump In The Waves\JumpInTheWaves_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.914930 ms
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1526)

The referenced script on this Behaviour (Game Object 'bg2_hyppyricollider') is missing!
 
(Filename:  Line: 1754)

A script behaviour (probably BezierCurveCollider2D?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1808)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.157409 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2325.
Total: 0.451906 ms (FindLiveObjects: 0.102159 ms CreateObjectMapping: 0.032150 ms MarkObjects: 0.304976 ms  DeleteObjects: 0.012319 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 424 -> priority: 1 
  Thread -> id: bf8 -> priority: 1 
Jumping?
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Knee (UnityEngine.GameObject)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.402556 ms

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 365.
Total: 0.380094 ms (FindLiveObjects: 0.023136 ms CreateObjectMapping: 0.014723 ms MarkObjects: 0.187192 ms  DeleteObjects: 0.154741 ms)

