Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7)
    Vendor:   NVIDIA
    VRAM:     4012 MB
    Driver:   10.18.13.6822
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.022 seconds
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\jmarszalik\Documents\UNITY GRY\prototype\BattleMap\Battlemap4\FloE\FINAL BUILD oddany na krakjam\FloE\FloE_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.987667 ms
Wave Textures count: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.722203 ms

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 1051.
Total: 1.597952 ms (FindLiveObjects: 0.071055 ms CreateObjectMapping: 0.026843 ms MarkObjects: 0.298826 ms  DeleteObjects: 1.200832 ms)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

players 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.470543 ms

Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 852.
Total: 3.314330 ms (FindLiveObjects: 0.048554 ms CreateObjectMapping: 0.025658 ms MarkObjects: 0.252640 ms  DeleteObjects: 2.987476 ms)

Wave Textures count: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.620548 ms

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1057.
Total: 1.565582 ms (FindLiveObjects: 0.051317 ms CreateObjectMapping: 0.026843 ms MarkObjects: 0.275141 ms  DeleteObjects: 1.211885 ms)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

players 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.611864 ms

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 935.
Total: 0.567257 ms (FindLiveObjects: 0.056054 ms CreateObjectMapping: 0.027237 ms MarkObjects: 0.358828 ms  DeleteObjects: 0.123951 ms)

players 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.875952 ms

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 888.
Total: 3.456045 ms (FindLiveObjects: 0.042633 ms CreateObjectMapping: 0.026843 ms MarkObjects: 0.340670 ms  DeleteObjects: 3.045504 ms)

Wave Textures count: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joystick connected ("Wireless Controller").
 
(Filename:  Line: 1351)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.632785 ms

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1093.
Total: 1.629137 ms (FindLiveObjects: 0.061186 ms CreateObjectMapping: 0.027632 ms MarkObjects: 0.352907 ms  DeleteObjects: 1.187016 ms)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

players 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.534098 ms

Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 894.
Total: 3.181298 ms (FindLiveObjects: 0.034343 ms CreateObjectMapping: 0.026843 ms MarkObjects: 0.315011 ms  DeleteObjects: 2.805101 ms)

Wave Textures count: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.548309 ms

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1099.
Total: 1.727825 ms (FindLiveObjects: 0.060791 ms CreateObjectMapping: 0.027237 ms MarkObjects: 0.386856 ms  DeleteObjects: 1.252150 ms)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

players 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.613837 ms

Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 900.
Total: 3.430781 ms (FindLiveObjects: 0.055659 ms CreateObjectMapping: 0.026843 ms MarkObjects: 0.307511 ms  DeleteObjects: 3.040767 ms)

Wave Textures count: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.745684 ms

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1105.
Total: 1.511107 ms (FindLiveObjects: 0.043817 ms CreateObjectMapping: 0.027237 ms MarkObjects: 0.290931 ms  DeleteObjects: 1.149120 ms)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

players 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.782695 ms

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 983.
Total: 1.864409 ms (FindLiveObjects: 0.154742 ms CreateObjectMapping: 0.120793 ms MarkObjects: 1.258466 ms  DeleteObjects: 0.328827 ms)

players 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0.016 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.425350 ms

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 981.
Total: 1.569925 ms (FindLiveObjects: 0.114083 ms CreateObjectMapping: 0.114083 ms MarkObjects: 1.089907 ms  DeleteObjects: 0.251061 ms)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

players 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Joystick disconnected ("Wireless Controller").
 
(Filename:  Line: 714)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.541203 ms

Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 906.
Total: 3.703159 ms (FindLiveObjects: 0.035922 ms CreateObjectMapping: 0.027632 ms MarkObjects: 0.306721 ms  DeleteObjects: 3.332488 ms)

Wave Textures count: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

625
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sea was generated in 0 seconds
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 11c -> priority: 1 
  Thread -> id: 27d4 -> priority: 1 
