using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class FillingBar : MonoBehaviour {
	public float barDisplay; //current progress
	public Vector2 pos = new Vector2(20,40);
	public Vector2 size = new Vector2(60,20);
	public Texture2D emptyTex;
	public Texture2D fullTex;

	void OnGUI() {
		//draw the background:
		GUI.BeginGroup(new Rect(pos.x, pos.y, size.x, size.y));
		GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);

		//draw the filled-in part:
		GUI.BeginGroup(new Rect(0,0, size.x * barDisplay, size.y));
		GUI.Box(new Rect(0,0, size.x, size.y), fullTex);
		GUI.EndGroup();
		GUI.EndGroup();
	}

	void Update() {
		
	}
}
