[gd_scene load_steps=12 format=1]

[ext_resource path="res://image/back/back2.png" type="Texture" id=1]
[ext_resource path="res://image/back/particles_blured.png" type="Texture" id=2]

[sub_resource type="AtlasTexture" id=1]

atlas = ExtResource( 2 )
region = Rect2( 0, 0, 101, 100 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=2]

atlas = ExtResource( 2 )
region = Rect2( 0, 100, 80, 100 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=3]

atlas = ExtResource( 2 )
region = Rect2( 80, 105, 110, 100 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=4]

atlas = ExtResource( 2 )
region = Rect2( 101, 0, 80, 108 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=5]

atlas = ExtResource( 2 )
region = Rect2( 170, 0, 101, 100 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=6]

atlas = ExtResource( 2 )
region = Rect2( 190, 100, 70, 100 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=7]

atlas = ExtResource( 2 )
region = Rect2( 170, 195, 80, 70 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="AtlasTexture" id=8]

atlas = ExtResource( 2 )
region = Rect2( 180, 200, 100, 100 )
margin = Rect2( 0, 0, 0, 0 )

[sub_resource type="ColorRamp" id=9]

offsets = FloatArray( 0, 0.879518, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )

[node name="ParallaxBackground" type="ParallaxBackground"]

layer = 1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
scroll/offset = Vector2( 0, 0 )
scroll/base_offset = Vector2( 0, 0 )
scroll/base_scale = Vector2( 1, 1 )
scroll/limit_begin = Vector2( 0, 0 )
scroll/limit_end = Vector2( 0, 0 )
scroll/ignore_camera_zoom = true

[node name="ParallaxLayer" type="ParallaxLayer" parent="."]

editor/display_folded = true
z/z = 100
motion/scale = Vector2( 2, 2 )
motion/offset = Vector2( 0, 0 )
motion/mirroring = Vector2( 0, 0 )

[node name="back2 2" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 893.799, 485.163 )
transform/rot = 40.7481
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back24 2" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 47.1791, -15.5814 )
transform/rot = 40.7481
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back23" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( -126.787, 563.933 )
transform/rot = 40.7481
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back24" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( -973.407, 63.1885 )
transform/rot = 40.7481
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back2" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 244.157, 4.6618 )
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back5 3" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 1182.18, 1121.44 )
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back4 2" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( -602.463, -496.083 )
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back43" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 335.557, 620.698 )
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back3" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 840.07, -159.728 )
transform/rot = 70.9884
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back5 2" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 1778.09, 957.053 )
transform/rot = 70.9884
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back4" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( -6.54993, -660.472 )
transform/rot = 70.9884
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="back5" type="Sprite" parent="ParallaxLayer"]

visibility/opacity = 0.2
transform/pos = Vector2( 931.47, 456.309 )
transform/rot = 70.9884
transform/scale = Vector2( 1.70793, 1.70793 )
texture = ExtResource( 1 )

[node name="ParallaxLayer 3" type="ParallaxLayer" parent="."]

editor/display_folded = true
visibility/opacity = 0.4
z/z = 40
motion/scale = Vector2( 1.6, 1.6 )
motion/offset = Vector2( 0, 0 )
motion/mirroring = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 563.442, 20.7487 )
texture = SubResource( 1 )

[node name="Sprite1" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 860.986, 187.055 )
texture = SubResource( 2 )

[node name="Sprite10 2" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 1571.59, 153.417 )
texture = SubResource( 2 )

[node name="Sprite2" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 477.281, 30.2358 )
texture = SubResource( 3 )

[node name="Sprite10" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 1187.88, -3.40213 )
texture = SubResource( 3 )

[node name="Sprite7 3" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 161.463, 246.083 )
texture = SubResource( 3 )

[node name="Sprite76 2" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 872.064, 212.445 )
texture = SubResource( 3 )

[node name="Sprite74" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( -629.028, 35.8457 )
texture = SubResource( 3 )

[node name="Sprite76" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 81.5727, 2.20786 )
texture = SubResource( 3 )

[node name="Sprite75" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 43.7302, 641.328 )
texture = SubResource( 3 )

[node name="Sprite76 3" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 754.331, 607.69 )
texture = SubResource( 3 )

[node name="Sprite3" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 518.019, 421.059 )
texture = SubResource( 4 )

[node name="Sprite8" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( -272.472, 210.822 )
texture = SubResource( 4 )

[node name="Sprite9" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 400.286, 816.305 )
texture = SubResource( 4 )

[node name="Sprite7 2" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 1190.55, 159.771 )
texture = SubResource( 4 )

[node name="Sprite73" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 400.062, -50.4663 )
texture = SubResource( 4 )

[node name="Sprite75 2" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 1072.82, 555.016 )
texture = SubResource( 4 )

[node name="Sprite4" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 261.938, 503.333 )
texture = SubResource( 5 )

[node name="Sprite8 2" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( -528.553, 293.096 )
texture = SubResource( 5 )

[node name="Sprite83" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 144.205, 898.579 )
texture = SubResource( 5 )

[node name="Sprite5" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 303.362, 138.035 )
texture = SubResource( 6 )

[node name="Sprite7" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 887.285, 601.538 )
texture = SubResource( 6 )

[node name="Sprite6" type="Sprite" parent="ParallaxLayer 3"]

transform/pos = Vector2( 146.858, 350.714 )
texture = SubResource( 7 )

[node name="ParallaxLayer4" type="ParallaxLayer" parent="."]

editor/display_folded = true
visibility/opacity = 0.7
z/z = 20
motion/scale = Vector2( 1.3, 1.3 )
motion/offset = Vector2( 0, 0 )
motion/mirroring = Vector2( 0, 0 )

[node name="Sprite" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 770.531, 110.384 )
transform/rot = -49.8553
texture = SubResource( 1 )

[node name="Sprite1" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 1068.07, 276.691 )
transform/rot = 104.605
texture = SubResource( 2 )

[node name="Sprite2" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 684.369, 119.871 )
transform/rot = -3.12449
texture = SubResource( 3 )

[node name="Sprite7 3" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 368.551, 335.718 )
transform/rot = -334.044
texture = SubResource( 3 )

[node name="Sprite3" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 725.107, 510.694 )
transform/rot = 63.5217
texture = SubResource( 4 )

[node name="Sprite7 2" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 1397.64, 249.406 )
transform/rot = 66.9071
texture = SubResource( 4 )

[node name="Sprite4" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 469.026, 593.969 )
transform/rot = 196.976
texture = SubResource( 5 )

[node name="Sprite5" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 510.451, 227.67 )
transform/rot = 65.151
texture = SubResource( 6 )

[node name="Sprite7" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 1094.37, 691.173 )
transform/rot = -102.721
texture = SubResource( 6 )

[node name="Sprite6" type="Sprite" parent="ParallaxLayer4"]

visibility/opacity = 0.2
transform/pos = Vector2( 353.946, 440.35 )
transform/rot = -169.285
texture = SubResource( 7 )

[node name="Particles2D" type="Particles2D" parent="ParallaxLayer4"]

transform/pos = Vector2( 576.464, 301.154 )
config/amount = 32
config/lifetime = 10.0
config/half_extents = Vector2( 500, 500 )
config/texture = SubResource( 8 )
params/direction = 360.0
params/spread = 180.0
params/linear_velocity = 20.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 10.0
params/initial_angle = 0.0
params/initial_size = 0.0
params/final_size = 1.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/direction = 1.0
randomness/spread = 1.0
randomness/linear_velocity = 1.0
color/color_ramp = SubResource( 9 )


