[gd_scene load_steps=4 format=1]

[ext_resource path="res://image/radial16.png" type="Texture" id=1]
[ext_resource path="res://image/cloud.png" type="Texture" id=2]

[sub_resource type="ColorRamp" id=1]

offsets = FloatArray( 0, 0.538153, 1 )
colors = ColorArray( 1, 1, 1, 0, 1, 1, 1, 0.370196, 1, 1, 1, 0 )

[node name="zone" type="Panel"]

visibility/self_opacity = 0.0
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = -62.0
margin/top = -44.0
margin/right = 1497.0
margin/bottom = 1534.0

[node name="Particles2D" type="Particles2D" parent="."]

transform/pos = Vector2( 784.121, 706.211 )
config/amount = 100
config/lifetime = 5.0
config/preprocess = 2.5
config/half_extents = Vector2( 700, 700 )
config/texture = ExtResource( 1 )
params/direction = 360.0
params/spread = 360.0
params/linear_velocity = 30.0
params/spin_velocity = 1.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 0.0
params/final_size = 5.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/direction = 1.0
randomness/spread = 10.0
randomness/linear_velocity = 1.0
randomness/spin_velocity = 1.0
color/color = Color( 1, 0, 0, 1 )
color/color_ramp = SubResource( 1 )

[node name="Particles2D1" type="Particles2D" parent="."]

transform/pos = Vector2( 784.121, 706.211 )
config/amount = 50
config/lifetime = 3.0
config/preprocess = 2.5
config/half_extents = Vector2( 700, 700 )
config/texture = ExtResource( 2 )
params/direction = 360.0
params/spread = 180.0
params/linear_velocity = 0.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 180.0
params/initial_size = 3.0
params/final_size = 5.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/direction = 1.0
randomness/spread = 10.0
randomness/linear_velocity = 0.5
randomness/initial_angle = 1.0
randomness/final_size = 0.3
color/color = Color( 1, 0, 0, 1 )
color/color_ramp = SubResource( 1 )


