using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;

public class Touchable : Graphic {

//	public override bool Raycast(Vector2 sp, Camera eventCamera) {
//
//		return true;
//	}
//	
	protected override void OnPopulateMesh(VertexHelper vh) {

		vh.Clear();
	}
}
