Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K5100M (ID=0x11b8)
    Vendor:   NVIDIA
    VRAM:     8099 MB
    Driver:   10.18.13.5456
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.035 seconds
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Mike\Documents\Unity\GGJ2017\SpaceQuake_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.123477 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.494780 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 264.
Total: 0.217905 ms (FindLiveObjects: 0.016185 ms CreateObjectMapping: 0.021316 ms MarkObjects: 0.155139 ms  DeleteObjects: 0.024474 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.950887 ms
Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 916)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 430.
Total: 0.532921 ms (FindLiveObjects: 0.037107 ms CreateObjectMapping: 0.009474 ms MarkObjects: 0.475681 ms  DeleteObjects: 0.010263 ms)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 916)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 916)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 916)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 916)

Delayed playback via the optional argument of Play is deprecated. Use PlayDelayed instead!
 
(Filename:  Line: 916)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1fe8 -> priority: 1 
