Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce GT 320M   (ID=0xa2d)
    Vendor:   NVIDIA
    VRAM:     978 MB
    Driver:   9.18.13.4062
Begin MonoManager ReloadAssembly
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading D:\GGJ17\win_build\age_of_floods_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Completed reload, in  0.093 seconds
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\GGJ17\win_build\age_of_floods_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.965564 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 30946.
Total: 33.359013 ms (FindLiveObjects: 4.818583 ms CreateObjectMapping: 1.320941 ms MarkObjects: 27.060040 ms  DeleteObjects: 0.151159 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31340.
Total: 32.104389 ms (FindLiveObjects: 4.487495 ms CreateObjectMapping: 1.712006 ms MarkObjects: 25.828817 ms  DeleteObjects: 0.068265 ms)

Flood started
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 78.940521 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 33034.
Total: 38.364841 ms (FindLiveObjects: 7.774001 ms CreateObjectMapping: 1.502820 ms MarkObjects: 28.933933 ms  DeleteObjects: 0.146283 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33424.
Total: 38.456024 ms (FindLiveObjects: 5.600226 ms CreateObjectMapping: 2.280562 ms MarkObjects: 30.480639 ms  DeleteObjects: 0.086307 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1fa4 -> priority: 1 
