Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   10.18.13.5891
Begin MonoManager ReloadAssembly
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Completed reload, in  0.037 seconds
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Dropbox\GGJ17\Build\AgeOfFloods_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.136224 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 30912.
Total: 21.755911 ms (FindLiveObjects: 1.615363 ms CreateObjectMapping: 0.688738 ms MarkObjects: 19.398659 ms  DeleteObjects: 0.052049 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31312.
Total: 12.512013 ms (FindLiveObjects: 1.394703 ms CreateObjectMapping: 0.647685 ms MarkObjects: 10.420141 ms  DeleteObjects: 0.048750 ms)

Flood started
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2ab0 -> priority: 1 
