using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpawnDestroyer : MonoBehaviour {

	public GameObject DestroyTarget;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
	void OnTriggerEnter (Collider collision) {
		if (collision.CompareTag("The Ball")) {
			Destroy (DestroyTarget);
			Destroy (gameObject);
		}
	}
}
