using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class camera_hack : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void FixedUpdate () {
		if (Input.GetKey(KeyCode.DownArrow))
        {
            transform.position += Vector3.forward * -0.1f;
        }
        else if (Input.GetKey(KeyCode.UpArrow))
        {
            transform.position += Vector3.forward * 0.1f;
        }
        else if (Input.GetKey(KeyCode.LeftArrow))
        {
            transform.position += Vector3.up * -0.1f;
        }
        else if (Input.GetKey(KeyCode.RightArrow))
        {
            transform.position += Vector3.up * 0.1f;
        }
    }
}

