using UnityEngine;
using System.Collections;

public class FreqReactorScript : MonoBehaviour {

    public float resonance_note;
    public float resonance_frequency;
    public float precision_needed;
    public float amplitude_needed;

    // Use this for initialization
    void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
