package com.korybyrne.ggj2017;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class Drop extends Game {
    public static final int SCREEN_WIDTH = 1280;
    public static final int SCREEN_HEIGHT = 720;

    public SpriteBatch batch;
    public BitmapFont font;

    public void create() {
        batch = new SpriteBatch();
        font = new BitmapFont();

        this.setScreen(new MainMenuClass(this));
    }

    public void render() {
        super.render();
    }

    public void dispose() {
        batch.dispose();
        font.dispose();
    }
}
