Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 560M    (ID=0x1251)
    Vendor:   NVIDIA
    VRAM:     3019 MB
    Driver:   9.18.13.4052
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Completed reload, in  0.102 seconds
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\System.dll (this message is harmless)
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.418975 ms
Platform assembly: C:\Users\Fredrik\Repositories\Aye Captain\Build\DeathShip1349_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.684996 ms
Scanning - Process took 47 ms to complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1022.
Total: 1.976642 ms (FindLiveObjects: 0.108274 ms CreateObjectMapping: 0.095958 ms MarkObjects: 1.557401 ms  DeleteObjects: 0.213982 ms)

Path Completed : Computation Time 20.00 ms Searched Nodes 229 Path Length 60
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk2
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Now work
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk3
 
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Path Completed : Computation Time 1.00 ms Searched Nodes 173 Path Length 40
Path Number 14 (unique id)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Now stand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Now work
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Path Completed : Computation Time 0.00 ms Searched Nodes 500 Path Length 110
Path Number 15 (unique id)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Now stand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Now stand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Path Completed : Computation Time 2.00 ms Searched Nodes 490 Path Length 111
Path Number 16 (unique id)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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Path Number 26 (unique id)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Now work
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

now walk3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Path Completed : Computation Time 2.00 ms Searched Nodes 500 Path Length 110
Path Number 27 (unique id)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1164 -> priority: 1 
  Thread -> id: 4d8 -> priority: 1 
