using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FailSound : MonoBehaviour {

	public AudioClip fail;
	private AudioSource fondo;
	private float lowPitchRange = .75F;
	private float highPitchRange = 1.5F;
	private float velToVol = .2F;
	private float velocityClipSplit = 10F;


	void Awake () {
		fondo = GetComponent<AudioSource>();
	}



}
