using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;

public class endGameCredits : MonoBehaviour {
	public Sprite credits;
	// Use this for initialization
	void Start () {
		StartCoroutine (Example ());
	}
	IEnumerator Example() {
		yield return new WaitForSeconds(10f);
		SceneManager.LoadScene ("credits_final");

	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
