<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DOTween43</name>
    </assembly>
    <members>
        <member name="T:DG.Tweening.ShortcutExtensions43">
            <summary>
            Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
            These, as all DOTween43 methods, require Unity 4.3 or later.
            </summary>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.Single)">
            <summary>Tweens a Material's color using the given gradient
            (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
            Also stores the image as the tween's target so it can be used for filtered operations</summary>
            <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.String,System.Single)">
            <summary>Tweens a Material's named color property using the given gradient
            (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
            Also stores the image as the tween's target so it can be used for filtered operations</summary>
            <param name="gradient">The gradient to use</param>
            <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
            <param name="duration">The duration of the tween</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
            <summary>Tweens a SpriteRenderer's color to the given value.
            Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
            <summary>Tweens a Material's alpha color to the given value.
            Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.SpriteRenderer,UnityEngine.Gradient,System.Single)">
            <summary>Tweens a SpriteRenderer's color using the given gradient
            (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
            Also stores the image as the tween's target so it can be used for filtered operations</summary>
            <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
            <summary>Tweens a Rigidbody2D's position to the given value.
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
            <summary>Tweens a Rigidbody2D's X position to the given value.
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
            <summary>Tweens a Rigidbody2D's Y position to the given value.
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
            <summary>Tweens a Rigidbody2D's rotation to the given value.
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
            <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
            Returns a Sequence instead of a Tweener.
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
            <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
            <param name="endValue">The end value to reach</param>
            <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
            <param name="numJumps">Total number of jumps</param>
            <param name="duration">The duration of the tween</param>
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
        </member>
        <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
            <summary>Tweens a SpriteRenderer's color to the given value,
            in a way that allows other DOBlendableColor tweens to work together on the same target,
            instead than fight each other as multiple DOColor would do.
            Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
            <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
        </member>
    </members>
</doc>
