// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissioßns and
// limitations under the License.

using UnityEngine;

/// @cond
namespace Gvr.Internal {
  class EmulatorConfig : MonoBehaviour {
    public static EmulatorConfig Instance {
      get {
        if (instance == null) {
          EmulatorConfig[] configs = (EmulatorConfig[]) FindObjectsOfType(typeof(EmulatorConfig));
          if (configs.Length == 1) {
            instance = configs[0];
          } else if (configs.Length > 1) {
            Debug.LogError(
                "Multiple PhoneRemote/Config objects in scene. Ignoring all.");
          }
        }
        if (instance == null) {
          var gameObject = new GameObject("PhoneRemoteConfig");
          instance = gameObject.AddComponent<EmulatorConfig>();
        }
        return instance;
      }
    }
    private static EmulatorConfig instance = null;

    public enum Mode {
      OFF,
      USB,
      WIFI,
    }

    // Set this value to match how the PC is connected to the phone that is
    // streaming gyro, accel, and touch events. Set to OFF if using Wifi instead.
    public Mode PHONE_EVENT_MODE = Mode.USB;

    /*----- Internal Parameters (should not require any changes). -----*/

    // IP address of the phone, when connected to the PC via USB.
    public static readonly string USB_SERVER_IP = "127.0.0.1";

    // IP address of the phone, when connected to the PC via WiFi.
    public static readonly string WIFI_SERVER_IP = "192.168.43.1";
  }
}
/// @endcond
