Initialize engine version: 5.5.0p3 (84ad46be53aa)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Parallels Display Adapter (WDDM) (ID=0x4005)
    Vendor:   Parallels
    VRAM:     384 MB
    Driver:   10.2.28956.0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.058 seconds
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Unity5\PrismaLight\export\Enlight-GGJ2017\Enlight_Data\Managed\System.dll (this message is harmless)
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.085800 ms
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Starting level 1...
 
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Remining: 1
 
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ElementTrigger, tag: Boundary
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElementTrigger, tag: Boundary
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElementTrigger, tag: Boundary
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElementTrigger, tag: Boundary
 
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Loop time: 96, TotalSteps: 16
 
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Last step: 90
 
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Counter: 0, Threshold: 0, Time: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawned sound wave: Small
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElementTrigger, tag: SpeakerWave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElementTrigger, tag: SpeakerWave
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2500 -> priority: 1 
