Mono path[0] = 'C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Managed'
Mono path[1] = 'C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono'
Mono config path = 'C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/etc'
PlayerConnection initialized from C:/Users/Futch/Desktop/das WAV/das_WAV_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55326
Multi-casting "[IP] 192.168.1.11 [Port] 55326 [Flags] 2 [Guid] 2881825286 [EditorId] 3930008856 [Version] 1048832 [Id] WindowsPlayer(FutchSurface) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55326]
PlayerConnection already initialized - listening to [0.0.0.0:55326]
Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GPU (ID=0x134b)
    Vendor:   NVIDIA
    VRAM:     996 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\System.dll (this message is harmless)
desktop: 3000x2000 60Hz; virtual: 3000x2000 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 6.716894 ms
Non platform assembly: data-10FDC000 (this message is harmless)
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/data-10FDC000.dll
Non platform assembly: data-161C11B8 (this message is harmless)
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/data-161C11B8.dll
Non platform assembly: data-1538B020 (this message is harmless)
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/data-1538B020.dll
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/steam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/.\steam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/steam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/.\libsteam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/steam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/.\steam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/steam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/libsteam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/.\libsteam_api
Fallback handler could not load library C:/Users/Futch/Desktop/das WAV/das_WAV_Data/Mono/libsteam_api
Rewired: Searching for compatible XInput library...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rewired.Logger:Log(Object)
pDNAOubelWEPogvuJrcPCbIBZtEg:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
yzXaIRjBlcnilFJNFPtesoBpKTNw:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
KrGILTVQHiAsEaUTipBtOuwkIjs:zOzaGHdcUiKOngGpbXWSLElCfuR(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:GRDLMurCXdkHmHSwtpVQAOxgkBP(Func`2)
Rewired.ReInput:zOzaGHdcUiKOngGpbXWSLElCfuR(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, UserDataStore)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rewired: Found Xinput1_4.dll.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rewired.Logger:Log(Object)
pDNAOubelWEPogvuJrcPCbIBZtEg:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
yzXaIRjBlcnilFJNFPtesoBpKTNw:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
KrGILTVQHiAsEaUTipBtOuwkIjs:zOzaGHdcUiKOngGpbXWSLElCfuR(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:GRDLMurCXdkHmHSwtpVQAOxgkBP(Func`2)
Rewired.ReInput:zOzaGHdcUiKOngGpbXWSLElCfuR(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, UserDataStore)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Users\Futch\Desktop\das WAV\das_WAV_Data\Managed\System.Xml.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 438 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.218230 ms
System memory in use before: 57.9 MB.
System memory in use after: 57.7 MB.

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 2113.
Total: 9.706840 ms (FindLiveObjects: 0.120706 ms CreateObjectMapping: 0.091897 ms MarkObjects: 9.453029 ms  DeleteObjects: 0.040113 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.715052 ms
System memory in use before: 57.9 MB.
System memory in use after: 25.4 MB.

Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 1282.
Total: 16.533499 ms (FindLiveObjects: 0.109036 ms CreateObjectMapping: 0.092991 ms MarkObjects: 10.397529 ms  DeleteObjects: 5.933578 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.901833 ms
System memory in use before: 58.0 MB.
System memory in use after: 57.8 MB.

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2114.
Total: 9.531796 ms (FindLiveObjects: 0.103566 ms CreateObjectMapping: 0.089709 ms MarkObjects: 9.297678 ms  DeleteObjects: 0.040113 ms)

