using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class EquipmentButton : MonoBehaviour {

    public GameObject nextObject;

    public Equipment equipmentPrefab;

    public GameObject[] clickableZones;

    //public Text costText;

    void Start()
    {
        //costText.text = equipmentPrefab.cost.ToString();
    }

}