using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Axe : MonoBehaviour {

	public GameObject axePoint;
	private Vector3 point;

	// Use this for initialization
	void Start () {
		point = transform.position + new Vector3(0, 0.88f);
	}
	
	// Update is called once per frame
	void Update () {
	//	transform.rotation = Quaternion.FromToRotation(point - transform.position,) = Vector3.MoveTowards(point, Vector3.down, Vector3.Distance(transform.position, point));
		Debug.Log (Vector3.MoveTowards(point, Vector3.down, Vector3.Distance(transform.position, point)));
	}
}
